TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,989
Still not convinced that a SE is any better at war than a CE by the way. And certainly not at building infrastructure.
I can definitely vouch for the CE at war.
In concept, the idea is simple. Either you're working hammer tiles, which generally offer neither food nor commerce (Who here wishes they had 12 cows in all of their BFC's? I know I do), or you aren't working them, but rather food (to use specialists) or a cottage.
True, cottages need to be worked to grow while specialists confer their bonuses instantly. However, not every city in a CE needs to be making units. Also, for most of the early game your only production is hills + metal anyway. In that scenario, food resources can cover people working the mines, and the rest can be on cottages. Those cottages grow. What does the AI use? Yeah...cottages. Actually, villages/towns usually when you take them.
Later in the game, the CE can go just as dedicated evil war happy as its counterpart, as long as you are running US (don't give me an argument like "only if you're running US!" The same applies to caste/rep for SE). Just like the SE, at the cost of research, you can make units. Just bump the slider down a bit. If your nation is somewhat big, you're talking 3-4 extra units per turn (just rush buy something that's barely started in a commerce city). US makes you somewhat servicable in terms of hammers too, not ideal but enough that those cities can actually build things decently if they're working lots of towns.