First, I love R & R. It is one of the most immersive games I've played. After quite a few games I've noticed that food is just too easy to produce. The early colonies all struggled with food production. I'd like to raise a few points.
Point 1: Base flat agricultural terrain (grass, plains, savannah) produces 3 food, but colonists eat 2 food. So an untrained colonist produces a surplus without even a farm being present. It's even worse on river tiles (4 food). I don't think this is realistic at all.
Point 2: Food resource bonuses are too powerful. For example, a single corn resource provides a bonus to (1) the terrain, (2) the farm and large farm built on it, and (3) the expert farmer assigned to it. This results in a large farm, river tile, on corn, producing 16 food from an expert farmer. Perhaps a food resource bonus should only increase the base terrain or farm output. This is also an issue for food bonuses on water (expert fisherman gets a "double" bonus).
Point 3: Plantations should not affect food. A plantation should be a choice of maximizing cash crops over food production. Perhaps farms shouldn't affect other resources either. The farm/plantation bonuses really minimize the differences between farms and plantations, except for bonus resources. In the end it doesn't matter much which you choose as they both produce lots of everything.
Point 4: Fishing is too powerful. This is also related to the fact that water tiles offer no alternative production. You simply plug in expert fishermen for tons of food. I wish there was a way to limit colonist fishing to coastal tiles and require fishing boats for ocean tiles.
These are just some thoughts. Thanks again for a wonderful mod!
Point 1: Base flat agricultural terrain (grass, plains, savannah) produces 3 food, but colonists eat 2 food. So an untrained colonist produces a surplus without even a farm being present. It's even worse on river tiles (4 food). I don't think this is realistic at all.
Point 2: Food resource bonuses are too powerful. For example, a single corn resource provides a bonus to (1) the terrain, (2) the farm and large farm built on it, and (3) the expert farmer assigned to it. This results in a large farm, river tile, on corn, producing 16 food from an expert farmer. Perhaps a food resource bonus should only increase the base terrain or farm output. This is also an issue for food bonuses on water (expert fisherman gets a "double" bonus).
Point 3: Plantations should not affect food. A plantation should be a choice of maximizing cash crops over food production. Perhaps farms shouldn't affect other resources either. The farm/plantation bonuses really minimize the differences between farms and plantations, except for bonus resources. In the end it doesn't matter much which you choose as they both produce lots of everything.
Point 4: Fishing is too powerful. This is also related to the fact that water tiles offer no alternative production. You simply plug in expert fishermen for tons of food. I wish there was a way to limit colonist fishing to coastal tiles and require fishing boats for ocean tiles.
These are just some thoughts. Thanks again for a wonderful mod!