Albertan Civfanatic
Albertan Nationalist
How do you kill foreign missionaries?
Wow that is so broken.You don't/can't.
It's not broken it's a design choice, killing them would make the religious game too easy. Instead of killing you could just negate their efforts with your own missionaries.Wow that is so broken.
There is some problems with it…with potential solutionsIt's not broken it's a design choice, killing them would make the religious game too easy. Instead of killing you could just negate their efforts with your own missionaries.
It would totally break the cultural legacy path for Exploration. It could only be added if religion would undergo significant changes.There is some problems with it…with potential solutions
1. Missionaries as military scouts…
Solution: have the ability to “expel” them from your territory with your units while at war
Potentially it could work, but again, it would really damage the legacy path and would require adjustments.2. Whack a mole…
Solution: give missionary actions an influence cost that depend on factors , some that you can control .. (So add an Inquisition…foreign conversion costs up domestic conversion costs down)….so those foreign missionaries won’t do much
#1 is a problem…no interaction easy Legacy path…The Legacies should require both some investment and counterplayIt would totally break the cultural legacy path for Exploration. It could only be added if religion would undergo significant changes.
Potentially it could work, but again, it would really damage the legacy path and would require adjustments.
The current religious game could cause issues for people who liked religion in previous Civ games, but it's actually very consistent:
1. The minimal amount of religion involves converting specific settlements to your religion . Nobody could stop you from it and you don't care about keeping your religion in those converted settlements
2. If you want to get bonuses from settlements and keep them in the next age, you need to focus a lot on using missionaries on both defensive and offensive
Those allows making the religious play, which could be called "dynamic" or "whack a mole", depending on whether you like it or not
I really like that playing religion in the minimal mode (just for legacy path) requires little investments. Maybe a bit too little, but the direction is ok.#1 is a problem…no interaction easy Legacy path…The Legacies should require both some investment and counterplay
#2 is a problem because whack a mole is the most annoying type of counterplay… as opposed to researching, building defenses, putting in policies, etc.
I don't see how this is true. There are so many ways to get relics (so many relic beliefs) that stopping civs at war with you from converting your cities by expelling missionaries would be immaterial to their ability to complete the legacy path (12 relics - you can get that in as little as 6 cities total with Sukha).It would totally break the cultural legacy path for Exploration. It could only be added if religion would undergo significant changes.
It would need a lot of balance for all the options. Imagine you chose to get relics from settlements with wonders and suddenly the only civ other than you which ever built wonders, declares war on you. Yes, it's extreme case, but different beliefs could have different issues.I don't see how this is true. There are so many ways to get relics (so many relic beliefs) that stopping civs at war with you from converting your cities by expelling missionaries would be immaterial to their ability to complete the legacy path (12 relics - you can get that in as little as 6 cities total with Sukha).
I'd think you'd have to weigh those factors when picking a relic belief. While it is possible to complete all legacy paths, you're not supposed to be able to complete them all in every game every time (and that many can, on deity no less, is a bit of an indictment on their current design).It would need a lot of balance for all the options. Imagine you chose to get relics from settlements with wonders and suddenly the only civ other than you which ever built wonders, declares war on you. Yes, it's extreme case, but different beliefs could have different issues.
That's where things like the conversion Espionage ability come in... or take your Missionar(ies) with the invasion force and convert while sieging.It would need a lot of balance for all the options. Imagine you chose to get relics from settlements with wonders and suddenly the only civ other than you which ever built wonders, declares war on you. Yes, it's extreme case, but different beliefs could have different issues.