molesworth
Warlord
I have recently played my first game with the knowledge of key civs and tech gifting. I did not build Great Library as I became aware of its liabilties from reading criticisms of it in the "worst wonder" thread. As you may know these are that it can prevent you channeling research in the direction you want to go and that you can become "too far" ahead of the key civ.
I played the game with only five rival civs (me + 4 AIs), as a playstation player this is my usual number as it takes too damn long otherwise! Knowledge of key civs and how power rating affects research beakers has improved my understanding of the game. However with less than 7 civs (which may come about even if you start with 7) it is very difficult to put this understanding to practical use.
My conclusions from this game (which I abandoned in the 1860s or there abouts as I forgot to complete Adam Smiths allowing AI to beat me to it!)
are: 1/Great Library is of use, and: 2/ Variations in research beaker costs caused by altering power relations to Key Civ are annoying but tech gifting to overcome it is pointless.
These are my reasons: Great Library allows you to get most of the early techs early in the game so you are not wasting time researching feudalism in the 19th century for example. Also it means you can get access to a more complete range of wonders earlier which you can then build at your convenience. I guess some may argue you can achieve this by strategic tech sharing/gifting although I am always reluctant to give rivals any tech.
As to beaker costs changing in relation to Key Civ, I think that with enough wonders (acquired quickly courtesy of Great Library) it is possible simply to continually boost research levels and to overcome this effect by "brute scientific force" as it were.
I know these views go against what seems to be prevailing wisdom according to what I have read here in civfanatics and also negate the value of an awful lot of research that has been done. This is not to deny that such research has been worthwhile as it has greatly increased understanding of Civ II and given us all more options when playing the game.
Look forwards to reading your opinions and playing GOTM soon when I get my PC version of Civ II. Perhaps then I will be forced to take into account Key Civs and acknowledge liability of Great Library - lets see!
I played the game with only five rival civs (me + 4 AIs), as a playstation player this is my usual number as it takes too damn long otherwise! Knowledge of key civs and how power rating affects research beakers has improved my understanding of the game. However with less than 7 civs (which may come about even if you start with 7) it is very difficult to put this understanding to practical use.
My conclusions from this game (which I abandoned in the 1860s or there abouts as I forgot to complete Adam Smiths allowing AI to beat me to it!)
are: 1/Great Library is of use, and: 2/ Variations in research beaker costs caused by altering power relations to Key Civ are annoying but tech gifting to overcome it is pointless.
These are my reasons: Great Library allows you to get most of the early techs early in the game so you are not wasting time researching feudalism in the 19th century for example. Also it means you can get access to a more complete range of wonders earlier which you can then build at your convenience. I guess some may argue you can achieve this by strategic tech sharing/gifting although I am always reluctant to give rivals any tech.
As to beaker costs changing in relation to Key Civ, I think that with enough wonders (acquired quickly courtesy of Great Library) it is possible simply to continually boost research levels and to overcome this effect by "brute scientific force" as it were.
I know these views go against what seems to be prevailing wisdom according to what I have read here in civfanatics and also negate the value of an awful lot of research that has been done. This is not to deny that such research has been worthwhile as it has greatly increased understanding of Civ II and given us all more options when playing the game.
Look forwards to reading your opinions and playing GOTM soon when I get my PC version of Civ II. Perhaps then I will be forced to take into account Key Civs and acknowledge liability of Great Library - lets see!