NoneFort 'cheat' - is it a bug ? or design fault ?
isnt that feature a bit stupid? Unless theres a river or lake of oil, then they have to drill.
Not at all. You can also build a city on the oil resource and get the same result as soon as combustion is discovered.
Yeah, but... A WELL CAN ALSO DO THAT!It comes in handy for this old scenario. You have a city near the cost and it's culture engulfs a small landmass next to the city (but no connection via land). To get a resource on such a landmass you would need to put a city there. Now, you can put a fort there and finally be able to get this resource.
Forts act as cities for resources, city-specific promotions and healing.
Yeah, but... A WELL CAN ALSO DO THAT!
I guess thats stupid in my book too then![]()
It comes in handy for this old scenario. You have a city near the cost and it's culture engulfs a small landmass next to the city (but no connection via land). To get a resource on such a landmass you would need to put a city there. Now, you can put a fort there and finally be able to get this resource.
Forts act as cities for resources, city-specific promotions and healing.
Hm, how can I put this... YOU'RE WRONG. It's as simple as that.No it cannot.
If you put a well there it would need to be connected via road to a river. If the well has a road and is on the coast, this is NOT sufficient enough for you to receive the resource. Before it would still need to be connected to a city, now you can use a fort instead of the city.
Hm, how can I put this... YOU'RE WRONG. It's as simple as that.
I did a WB test. Make a 5X5 lake and put a single land tile in the center. Give yourself territory over the whole lake, and a city right next to it (or away from it, connected by river). Put Oil, well, and road on the land tile and give yourself cumbustion and scientific method. YOU WILL HAVE THE OIL.