Okay, need to make this clear for you. Accelerating scouting does not mean building scouts. That is a waste of hammers. You had a few units already that you could send out ..couple of axes and that warrior in Utica as I instructed.
Do not disband your warriors. You already built them and they serve as MP for your cities that you never think about again. Silly to delete. I could see if for some reason you had built a huge amount of warriors for a rush or something, but otherwise do not delete those warriors...they were.
Think of this another way. You invested hammers into those warriors early..mainly for initial scouting and spawnbusting (please let me know if you do not grasp this concept). Now you just deleted all those hammers as you now have to rebuild MP for cities that need it or use your existing advanced units for that purpose when they could do better things.
Again your warriors MP your cities. The existing Axes you had were fine for busting barbs and scouting a bit to the areas N/NW/NE as I mentioned. Yes, keep things small but your army was already small last time I checked and I saw no need for more units unless you planned to go to war. Chariots for rapid response does not register with me.
Masonry and Alpha was good. But do not trade for ARchery. That tech is unnecessary. I need to mention something here that will impact you more as you move up levels. AIs have trade caps which vary among leader...except only Mansa who has no cap. They more you trade for dinky unnecessary techs the more you move toward the cap limit. This will prevent you from actually trading for important stuff later. Not much of an issue on Noble granted, but it is a concept you need to learn.
I don't see a need for Iron Working at present. That is something you can trade for later. It's an expensive tech that Alpha will buy for you easily. I would focus on maths and Currency. In most games you are not going to tech Iron Working yourself.
No. Only build walls in an emergency..easy whip. there is usually always something important to build but if you have nothing pressing to build then build Research, or later Wealth after Currency. Walls are a waste of hammers
I'm not looking at the game at present as I'm just popping in before hitting the sack. It may be worth it if you build the Great Lighthouse (GLH) and if they have food. Not sure at the moment
A library in your cap is very much an early priority, and once you should run 2 scientists there asap. The first GS is usually used for an Academy in your cap which is usually cottaged for Bureaucracy. This will signficantly increase your research rate. Other good food cities should get libraries as well when they can and run scientists as well. Later you will use more GSs for bulb strategies, but we will go over that later.
Whipping is generally used for getting out settlers and workers, a fast army, or a key building like a library. Usually you are going to whip at least 2 to 3 citizens so...yeah..you gain 1 unhappy from the whip but lose multiple citizens in the process. But yeah there are times when you may lay of the whip for a while like after you pressed the whip a bit to get out that army. Oherwise, you certainly don't need to just whip cities constantly.
Whipping is done with purpose with full understanding of the mechanic behind it and the consequences. There are still many things you need to learn about it and you will.