I've been thinking about what we would have to do in order to add a Fossils resource to the mod. I think it would be a nice add-on in a limited format.
First of all, there only needs to be one Fossils resource. We don't need different kinds of Fossils -- that's just too much specificity. One Fossil is enough.
Secondly, I would want Fossils to be quite rare; about as common on the map as Ancient Relics. However, I would give Fossils the ability to be found by Mines. On the other hand, I don't think Fossils would deplete, because they would not be tapped by any Mine.
The appropriate techs would be Archeology to reveal, Biology to enable. For an improvement, I would rename the current Archeological Dig as Dig Site and let it work for both Ancient Relics and Fossils. I really don't like single-resource improvements.
For effects, I would give a roster similar to Ancient Relics:
The really hard part is that we would have to add Fossils to every Private Map and check every map script. It doesn't look to me like most scripts care too much about resources, but every private map does.
First of all, there only needs to be one Fossils resource. We don't need different kinds of Fossils -- that's just too much specificity. One Fossil is enough.
Secondly, I would want Fossils to be quite rare; about as common on the map as Ancient Relics. However, I would give Fossils the ability to be found by Mines. On the other hand, I don't think Fossils would deplete, because they would not be tapped by any Mine.
The appropriate techs would be Archeology to reveal, Biology to enable. For an improvement, I would rename the current Archeological Dig as Dig Site and let it work for both Ancient Relics and Fossils. I really don't like single-resource improvements.
For effects, I would give a roster similar to Ancient Relics:
- +5% commerce from Museum. This is identical to Ancient Relics.
- Double production speed of Theory of Evolution. Unlike a Wonder or Building, you cannot require a resource for a Project, but you can give a production bonus to the Project.
- Counts for Adventure Tours corporation, providing +2
and +3%
to the Franchise. Only AT benefits from Fossils; Safari Hunters deals with living animals and MileHigh is for luxury travel. Neither of those would benefit from Fossils.
The really hard part is that we would have to add Fossils to every Private Map and check every map script. It doesn't look to me like most scripts care too much about resources, but every private map does.