Paeanblack
Prince
- Joined
- Dec 4, 2001
- Messages
- 518
Jorunkun said:... made me wonder whether the "religious nut" isn't in most cases the player who pursues religions as part of his/her strategy, burning beakers on (often chancy and unsucessful) religion grabs, throwing good shields after bad in actively shaping a religious landscape that, in the majority of cases, could be exploited to the same effect by just playing along with the game as it takes shape by itself.
By religious nut, I mean the AIs like Izzy, Monty, Gandhi, etc, who will switch to whatever religion first enters their borders and try to convert world, while still trying to found a religion themselves. If you deny them one of the early religions, you've made their life alot harder.
If you are playing with random personalities, you can still get some idea of what opponents are researching which pre-Alphabet techs by paying close attention to the land improvements they are able to build, how many beakers they are generating, and by looking at your own research costs, which will drop if you have met an opponent who has a particular tech.
Jorunkun said:Here's a question: Would you recommend that a player who is learning to play successfully on Emperor (standard size map and # of opponents) actively pursue religions to improve his chances at winning?
Reason I ask (and posted this) is that part of my learning process for Emperor has been to ditch founding religions, and I've never looked back.
I wouldn't say actively pursue religion, but keep an open mind. Used effectively religions and their civics can replace obelisks (or Stonehenge), libraries, markets, banks, theaters, etc in many cities, all of which means many more spare hammers to throw troops at opponents. In the hands of a human, a religion will spread faster and further than one founded by the AI, simply because a player can co-opt other AIs into helping.
There will be more situations than you think where an early religion is a stellar move. Don't ignore the opportunities.