My turns: (played in 1.61)
A note. I'm having a ton of problems with screenshots since the patch. Only a couple came out so I decided to ditch them all together. Sorry. I tried to be as descriptive as possible, though.
I hope it works for you
Turn 230 (1600 AD)
Inherited turn. I've found XP-Adder
He needs to get to 17 XP, so I
renamed him to Lucky 17. I'm too stupid to remember otherwise.
Looks like the horse archer that put us into the win column on the last objective is about to get creamed. 0.6/6 health. I'll upgrade him to at least take out some extra HP from the sword right next to him.
Horse Archer promoted: Shock
Promoted to shock. Now he's 3.3/6 with combat I and shock.
IBT, he'll face a healthy-yet-unpromoted sword
We've got a galleon due in 3 in Moscow.
Another due in 4 in Antium.
We also have ane empty galleon sitting off our East coast.
Galleons hold 3 soldiers each. That's 9 units I need to send overseas.
I see a stack of 4 swords and 2 axes. Must be ear-marked for a galley. I'd also like a cat or 2 and some anti-horse units.
F5 says we've got one pikeman and 6 macemen. I need to find them and put them on boats.
Our lone pike is the only defender in Bombay. I think I need to make a few more defenders.
Novgorod can't support another population point.
It's got 25 food at pop 12. Pop 13 would need 26 food. We've got a couple of 1f1P tiles left (nothing better). Growing to 13 would net us 1 hammer and stagnant growth.
So I stopped working a 1F2P tile and switched to a 3P tile. That gives us our extra hammer now.
Same deal in Bangalore. Were at pop 7 and we have 15 food. All we have are 1F1P tiles. We'll grow in 1 turn and we'll be able to support the 8th pop, but that will stagnate us and only gain 1 hammer.
Okay, we are building a farm on a tundra which will give +1 food, so I'll let it grow then make a specialist next turn.
Madras has a 1F1P6C tile and a 7C tile. It's not working either.
Unfortunately, there's really no good option. All of our food tiles are either 3F, or they're 2F with a bunch of gold or production. Nothing I'd like to stop working.
Madras will grow in 7. I think I'll stagnate it then and work a big commerce tile
Nice. Yaroslavl has 3 specialists. With representation, thats +9 beakers.
Calcutta just blows. Period.
Delhi's got some awefully nice tiles to work. I guess it's still recovering from the war, since it's only pop 6. This is a town that will absolutely rock in about 30 turns.
Antium's got a ton of gold that it'll lose as soon as the Colossus is obsolete. When is that?
At Bombay, I remove a scientist (I know, it's 6 beakers) and work a hamlet. That gives us 2 extra food and we'll grow in one turn. I'll put the scientist back next turn.
And that's all the MM for the inherited turn.
Looking abroad, I see Mecca and Damascus are French. Interesting. We'll deal with that when our RNGod tells us to.
That's it for the inherited turn. Time to press enter.
St. John (Great Prophet) born in Moscow
Bangalore grows: 8
Bombay grows: 6
Horse Archer loses to: Barbarian Swordsman (4.74/6)
Turn 231 (1605 AD)
IBT, our horse archer lost to a barb sword and St. John was born in Moscow.
The barb city, Jute is size one and defended by two archers.
St. John can discover us Theology, which we don't need.
We have the christian, hindu, and budhist holy cities. Do they all have shrines?
Moscow has the Kashi Vishwhatever
Dehli's got the Mahabodi.
And antium's got the Church of the Nativity
Moscow will trip our next GP in about 23 turns, but it won't tell me the odds on which type. Is that a patch "feature"?
I'm going to hold on to him for the moment. We'll research Philosophy next turn. If Theology is super cheap, I'll take it, then see if St. John will give us anything better.
Looking at trades, Nappy's got dyes, spices, and sugar in abundance, but we don't need any happy right now.
Mental note, Rome has two clams with no nets.
End of turn 1
Novgorod finishes: Hindu Temple
Rostov grows: 10
Delhi finishes: Hindu Temple
Turn 232 (1610 AD)
Research begun: Theology
Novgorod begins: Maceman
Delhi begins: Pikeman
We learned Philosophy and theology is only 1 turn, so I went with it to see if St. John will teach us anything cool.
Izzy adobts vassalage.
Izzy adopts mercantilism, too.
Izzy adopts Theocracy, too.
Archemedes BIAFAL
So she's prepping for war. Not a good sign for those of us hoping to rape a few XP from her.
I decide to go ahead with theology. If we miss liberalism by one turn, hang me by my toenails from the rafters.
Lucky 17 goes in to kill him an archer. 98% odds.
Maceman defeats (5.76/8): Barbarian Archer
He now has 10 XP and is (I believe) capped out for barb-related XP.
Horse Archer defeats (4.92/6): Barbarian Archer
Razed Jute
So our horse archer razes the city. We get a whopping 3 Gold.
Vicky is willing to give us drama, banking, theology, 170gold and a map for education. I decide not to do it.
Izzy's a bi-ch and won't give us open borders to scout our landing area.
End of turn 2
Moscow grows: 16
Moscow finishes: Galleon
St. Petersburg finishes: The Hagia Sophia
Yaroslavl' grows: 13
Yaroslavl' finishes: Market
Delhi grows: 7
Bombay finishes: Granary
Turn 233 (1615 AD)
Research begun: Liberalism
St. Petersburg begins: Knight
Yaroslavl' begins: Galleon
Bombay begins: Work Boat
Sistine Chapel BIAFAL.
Hagia Sophia completed in St. Pete.
Moscow begins: Knight
St. John will get us 1250/1530 worth of Devine Right.
Islam is already gone so it's not worth it. I think I'll keep the GP for a golden age.
Vicky will give us Divine Right and Banking for Education. Maybe after liberalism.
End of turn 3
Novgorod finishes: Maceman
Rostov finishes: Catapult
Delhi's borders expand
Antium finishes: Galleon
Turn 234 (1620 AD)
Novgorod begins: Knight
Rostov begins: University
Antium begins: Knight
Al-Razi BIAFAL.
Barb sword off the port bow.
Madras finishes: Forge
Delhi finishes: Pikeman
Turn 235 (1625 AD)
Madras begins: Buddhist Monastery
Delhi begins: Catapult
End of turn 5
Novgorod finishes: Knight
Rome grows: 13
Turn 236 (1630 AD)
Novgorod begins: Maceman
Okay guys. Tough call. We've got troops already sitting in Nappy's lands, waiting for others to arrive before we take on Izzy <cough>b!tch</cough>. IBT,
Nappy shows up and demands 190 gold. He was cautious at +1.
Correction. +2. Now I don't know where the threshold for open borders is. This decision is a 2 point modifier. If I refuse, we'll be at +1 (you refused to give tribute).
If I accept, we'll be at +4 (you gave us tribute). As much as 190 gold is important, open borders with Nappy is crucial to our current objective. I gave him the money.
Further, I trade him silk, wine, and corn for dye, spice, and sugar.
We didn't really need any of it, but I want to keep those borders open.
End of turn 6
Moscow finishes: Knight
Bangalore's borders expand
Bangalore finishes: Observatory
Madras grows: 7
Axeman defeats (2.45/5): Barbarian Swordsman
Spearman defeats (2.56/4): Barbarian Archer
Turn 237 (1635 AD)
Research begun: Military Tradition
Bangalore begins: Crossbowman
Okay. Super Duper!
We discovered liberalism first and I took nationalism. It was either that or gun powder.
Also IBT our injured forest ranger axe took out a barb sword and a fog-busting spear took out a barb archer.
I began researching
military tradition. 6 turns 'till cossacks, folks. Can we say smashy, smashy?
End of turn 7
St. Petersburg finishes: Knight
Novgorod finishes: Maceman
Calcutta finishes: Library
Delhi finishes: Catapult
Turn 238 (1640 AD)
St. Petersburg begins: Crossbowman
Novgorod begins: Catapult
Calcutta begins: Hindu Missionary
Delhi begins: Pikeman
IBT
Izzy demands education. Guess what I told her she can do with herself.
Running out of things for workers to do.
We've got a lot of forest we could chop, but most of it is good for barb defense.
End of turn 8
Novgorod finishes: Catapult
Bombay finishes: Work Boat
Turn 239 (1645 AD)
Novgorod begins: Longbowman
Bombay begins: Work Boat
End of turn 9
Moscow finishes: Observatory
Novgorod finishes: Longbowman
Rostov grows: 11
Madras finishes: Buddhist Monastery
Antium finishes: Knight
Rome finishes: Market
Turn 240 (1650 AD)
Moscow begins: Crossbowman
Novgorod begins: Pikeman
Madras begins: Knight
Antium begins: Maceman
Rome begins: Library
Nappy adopts serfdom
Alhazen born in Coventry
End of turns.
Summary:
I've set up three staging areas. Moscow, East of Madras, and Rome. Both Rome and Moscow have a bunch of troops sitting in them. The one outside Madras is almost empty because a boat can get there and back in 2 turns.
The next person might want to just move everybody to that close staging area.
We have a lot of civics options open to us. I didn't change any mainly because I

ed the decision until it was too late.
We have a great prophet sitting in Moscow.
Another Great Person will arrive in 10 turns in Moscow. Likely a scientist. The group can decide what to do with them.
Military tradition is due in 3.
I have a couple of galleons on go-to orders back to their respective staging areas. Sorry if that pisses people off.
We have 12 units in Nappy-land on Izzy's border.
Lucky 17 is not yet among them. He's in Moscow awaiting a ride over.
The demo screen says we're #1 in GNP and Production.
Second in food, 4th in soldiers.
Most of our cities are on military builds.