Meanwhile, Back At Home
I decided rid us of the infestation ... both the barbarian town and the lone Spainish caravel which appeared out of no where in Rome ....
Turn 279 (1818 AD)
Galleon defeats (1.12/4): Spanish Caravel
Cossack defeats (11.52/18): Barbarian Longbowman
Captured Saxon (Barbarian)
Razed Saxon
The Torching of Cordoba
And in my final act ...
Turn 280 (1820 AD)
Cossack defeats (10.44/18): Spanish Longbowman
Knight defeats (8.10/10): Spanish Longbowman
Crossbowman loses to: Spanish Maceman (3.44/8)
Knight defeats (10.00/10): Spanish Maceman
Confucianism has spread: Cordoba (Spanish Empire)
Confucianism has spread: Cordoba
Captured Cordoba (Isabella)
Burn, Baby, burn!!!
Razed Cordoba
Confucianism has spread: Cordoba
Cordoba lost
The Siege of Hun
Elsewhere, the attack on the Holy Islamic city Hun begins ....
Turn 280 (1820 AD)
Maceman defeats (4.16/8): Spanish Longbowman
Maceman defeats (2.80/8): Spanish Pikeman
Cannon promoted: Barrage I
Cossack promoted: Combat II
Cossack defeats (15.30/18): Spanish Pikeman
Cossack promoted: Combat I
Cossack defeats (15.48/18): Spanish Longbowman
Cossack defeats (9.90/18): Spanish Longbowman
Cossack promoted: Combat I
Cossack defeats (15.66/18): Spanish Longbowman
Cossack defeats (18.00/18): Spanish Catapult
Maceman defeats (7.12/8): Spanish Catapult
Its left standing, I'll let the next player decide whether to keep the holy city or not ...
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After-Turns Notes
Nationhood solves the main problem of unhappiness , except in Rome where there is no barracks. It is starting to built one though.
Here is the Spainish war-front:
Suggest razing the western spanish city (except perhaps Hun), and pillage the eastern cities, then get peace. Isabella did come begging for peace though:
But I rejected it since we have yet to capture Barcelona ...
At the home front, the barbie infestations is replaced with the vile Victorian infestations ....
These are the current civics we are in:
I think no need to revolt to police state, since the war with Spain would end soon enough.
Autolog:
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RNGod's Assignments Thus Far
-
Seek the RNG God: Started 4000BC, Completed 3240BC, 19 turns.
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3x1: Learn Wonder-Enabling Tech: Started 3240BC, Completed 2280BC, 24 turns.
-
4x6: Learn New-Unit Tech: Started 2280BC, Completed 1800BC, 11 turns.
-
1x5: Get Something for Free: Started 1800BC,
Failed (Punishment: 2: Whip all cities).
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5x4: Capture City w New Resources: Started 600BC, Completed 25BC, 25 turns.
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2x3: Capture or Found 3 more Cities: Started 0AD (or is it 0BC?), Completed 580AD, 24 Turns.
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4x4: Capture 3 Cities from 3 Civs: Started 580AD,
Failed (Punishment: 5: Declare war on most powerful Civ).
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6x1: Capture or Found 3 more Cities: Started 1100AD, Completed 1280AD, 19 turns.
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5x5: Capture City with World Wonder or Shrine: Started 1280AD, Completed 1370AD, 8 turns.
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4x1: Kill N*5=30 Enemies: Started 1370AD, Completed 1585AD, 30 turns.
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3x6: Add 10 XP to a Unit (named: Lucky-17): Started 1590AD, Completed 1740AD, 30 turns.
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4x6: Learn New-Unit Tech: Started 1740AD, Completed 1745AD, 1 turn.
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3x4: Spread any religion to 3 cities: Started 1745AD, Completed 1795AD, 10 turns.
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5x1: Get Something for Free: Started 1795AD, Yet To Be Completed,
19 turns Remaining.
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Roster
-- GreyFox == Back to the Temple
--
Dantski == UP for Prayers
-- rex_tyranus == By the Pedestal
-- omni_paul
-- n0xie
-- mucco == autoskip until computer is healthy again
--
The Save: