GreyFox's Luck
Okay, I see we have 8 more enemies to kill with 7 more turns. Question is can Asoka and the barb spawn that many sacrificial lambs for us? (war oversea is out of question, our armies will take 10 turns to reach the closest shore).
As it turns out, we ... nah, I am not going to tell now. We will see things unfold turn by turn, shall we?
Inherited Turn: Turn 220 (1550 AD)
GreyFox: Retracted all fogbusters to allow for barbie's growth
GreyFox: Why are most of the units unmoved in my inherited turns?
GreyFox: Why are most of the units with 4-5 turns movement in my inherited turns?
Bangalore finishes: Worker
Rome grows: 11
Turn #1 -- Turn 221 (1555 AD)
Bangalore begins: Buddhist Missionary
Hinduism has spread: Antium
GreyFox: Turn 1 ends with no enemy engaged. But I see two more barbs appearing in the south, great! 4 units to kill. 4 more needed.
St. Petersburg grows: 13
Yaroslavl' grows: 12
Delhi finishes: Market
Bombay grows: 5
Axeman defeats (4.40/5): Barbarian Archer <-- #23
Axeman defeats (3.40/5): Barbarian Axeman <-- #24
Turn #2 -- Turn 222 (1560 AD)
Research begun: Paper
Delhi begins: Buddhist Missionary
Hinduism has spread: Bombay
GreyFox: Turn 2 ended with 2 enemies down in IBT, 6 more to go, 5
more turns
Bombay finishes: Lighthouse
Archer loses to: Barbarian Horse Archer (4.92/6) <-
Is this going to be our undoing? Is this the #30 enemy that we fail to kill taht will submit us to RNGod's punishment?
Turn #3 -- Turn 223 (1565 AD)
Bombay begins: Granary
GreyFox: Turn 3 ended with no enemies engaged, 24 down, 6 more to go, 4 more turns. However, Asoka has built one more catapult. Heh heh.
Moscow grows: 15
Moscow finishes: Galleon
Rostov grows: 9
Madras grows: 5
Delhi finishes: Buddhist Missionary
Antium's borders expand
Antium finishes: Forge
Horse Archer defeats (0.24/6): Barbarian Axeman <- #25
Turn #4 -- Turn 224 (1570 AD)
Research begun: Education
Delhi begins: Library
Hinduism has spread: Rome
GreyFox: Turn 4 ends with 1 enemy killed in IBT, 25 down , 5 more to go, 3 more turns
Bangalore finishes: Buddhist Missionary
Antium grows: 6
Turn #5 -- Turn 225 (1575 AD)
Bangalore begins: Observatory
Buddhism has spread: Rostov
Maceman defeats (6.24/8): Indian Catapult <- The IPM arrives at the last Indian city, and kill us #26
Horse Archer promoted: Combat II
GreyFox: Turn 5 ends with 1 enemy killed, 26 down, 4 more to go, 2 more turns
Novgorod finishes: Observatory
Rome grows: 12
Hinduism has spread: Dover (English Empire)
Turn #6 -- Turn 226 (1580 AD)
Novgorod begins: Hindu Monastery
Buddhism has spread: St. Petersburg
GreyFox: Turn 6 ends with no enemies, 26 down, 4 more to go, 1 turn left
Moscow finishes: Courthouse
Axeman defeats (3.60/5): Barbarian Axeman <-- #27
Turn #7 -- LAST TURN -- Turn 227 (1585 AD)
Moscow begins: Observatory
Now, the IBT netted us #27, can we kill three more here??
Can we??
All pray to the RNGod for GreyFox's luck!!!!
...
...
The Answer: YES! Asoka popped yet another catapult. Ha Ha.
All hail the RNGod!
Maceman defeats (4.64/8): Indian Catapult <- #28
Maceman defeats (7.00/8): Indian Catapult <- #29
Buddhism has spread: Kolhapur (Indian Empire)
Buddhism has spread: Kolhapur
Captured Kolhapur (Asoka)
Razed Kolhapur
Buddhism has spread: Kolhapur
Kolhapur lost
That was #29, where is #30? The worker? The worker doesn't count. He was not killed.
The barb city? Nope, our maceman is still one turn away, and the axeman near there has only a 30% chance against the horse archer in the barb city.
So, how in RNGod's name can GreyFox net us #30???
--
The Answer: One swordsbarbie appears, two tiles away from our horse archer.
Horse Archer defeats (0.60/6): Barbarian Swordsman <- #30
GreyFox: Phew, just nice!
Madras grows: 6
Calcutta grows: 6
Calcutta finishes: Forge
Delhi finishes: Library
In all the excitement, I forgot to roll the dices ...
--
Turn 228 (1590 AD)
Calcutta begins: Library
Delhi begins: Hindu Temple
Now, the official Fox-02 diced is rolled ...
Let's seel: 3x6=18: Add 10xp to any unit. Geez ... fortunately, we still have the barb city.
I choose the Maceman -> renamed to XP-Adder
Maceman defeats (7.54/8): Barbarian Horse Archer <- 1st xp
Axeman defeats (3.20/5): Barbarian Archer
Captured Chinook (Barbarian)
Razed Chinook
Chinook lost
I was debating whether to keep it, and in consideration to our coffers, I decided to raze it.
Novgorod finishes: Hindu Monastery
On hindsight, maybe I was too eager to raze the city ... I should have waited for the XP-Adder (shown below) to reover and kill the archer instead of sending in the axe. My

.
This was taken after the attack, so the mace started off with 7xp. Target is to reach 17xp.
Turn 229 (1595 AD)
Novgorod begins: Hindu Temple
Moscow begins: Galleon
Novgorod grows: 12
Rostov finishes: Aqueduct
Antium finishes: Courthouse
Bombay's borders expand
Turn 230 (1600 AD)
Research begun: Philosophy
Rostov begins: Catapult
Antium begins: Galleon
--
I veto-ed observatory and started building galleons to transport units overseas ... I suspect we need a war with Isabella to get 10 xp.
RNGod's Assignments Thus Far
-
Seek the RNG God: Started 4000BC, Completed 3240BC, 19 turns.
-
3x1: Learn Wonder-Enabling Tech: Started 3240BC, Completed 2280BC, 24 turns.
-
4x6: Learn New-Unit Tech: Started 2280BC, Completed 1800BC, 11 turns.
-
1x5: Get Something for Free: Started 1800BC,
Failed (Punishment: 2: Whip all cities).
-
5x4: Capture City w New Resources: Started 600BC, Completed 25BC, 25 turns.
-
2x3: Capture or Found 3 more Cities: Started 0AD (or is it 0BC?), Completed 580AD, 24 Turns.
-
4x4: Capture 3 Cities from 3 Civs: Started 580AD,
Failed (Punishment: 5: Declare war on most powerful Civ).
-
6x1: Capture or Found 3 more Cities: Started 1100AD, Completed 1280AD, 19 turns.
-
5x5: Capture City with World Wonder or Shrine: Started 1280AD, Completed 1370AD, 8 turns.
-
4x1: Kill N*5=30 Enemies: Started 1370AD, Completed 1585AD, 30 turns.
-
3x6: Add 10 XP to a Unit (named: XP-Adder): Started 1590AD, Yet to Complete,
1 xp added and 28 turns Remaining.
Roster
-- GreyFox == Back to the Temple
--
Dantski == UP (1.61)
-- rex_tyranus == On Deck
-- omni_paul
-- n0xie
-- mucco == autoskip until computer is healthy again
--
One question to the group: Do you all feel that the game is going too fast? Do we want an alternate to stand in for mucco?
@n0xie: your [offtopic gamestrategy intermezzo] is threading dangerously close to violating the variant. Remember, we are mindless minions, and cannot discuss long term victory plan. But since you voiced something and nobody responded, it was technically not a "discussion" ...
--
The save: