Found Vicky
The previous player must certainly go for eyesight check-up: Vicky is located within seconds of me loading the save ...
But it has 2 redcoats there ... so I spend all my 5 turns moving troops there. Next player can finish her.
Researching
All I did was cancel all culture funding to be channelled to research for faster achieving of RNGod's goal. This must have touched His Random Holiness, and he bestowed us with a scientist, which I promptly joined to further our research speed ...
All Hail the RNGod
Finally, we have reached the modern era in 1920, right at the end of my turnset:
You know what that means, right? I get to roll!
Roll Dice
Your Holiness, please gave me a sign ...
5x1: Get something for free from other Civ
That is easy, I contacted vicky, signed peace for so many gold ... done.
...
...
...
...
Or did I?
...
...
...
...
Nah, I am not that stupid.
I contacted Nappy, and demanded a tribute .... to my holy random surprise: he agreed!
Okay. Fine.
So no war with Nappy ...
...
...
... yet.
Remember, I fullfilled the objective (in record time of 0 turn). .. so that means ...
Roll again!
1x6: Capture or Found 3 more cities
Goodbye, Nappy. Its fun fighting the English with you. Now its your turn.
--
Not-a-Roster
- GreyFox = Just Played
- (rex | Dantski | n0xie | omni_paul) = (can play in 4hrs) ? UP : On-Deck
--
List of RNGod's 18 Commandments and 6 Punishments
RNGod's Assignments Thus Far
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Seek the RNG God: Started 4000BC, Completed 3240BC, 19 turns.
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3x1: Learn Wonder-Enabling Tech: Started 3240BC, Completed 2280BC, 24 turns.
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4x6: Learn New-Unit Tech: Started 2280BC, Completed 1800BC, 11 turns.
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1x5: Get Something for Free: Started 1800BC,
Failed (Punishment: 2: Whip all cities).
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5x4: Capture City w New Resources: Started 600BC, Completed 25BC, 25 turns.
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2x3: Capture or Found 3 more Cities: Started 0AD (or is it 0BC?), Completed 580AD, 24 Turns.
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4x4: Capture 3 Cities from 3 Civs: Started 580AD,
Failed (Punishment: 5: Declare war on most powerful Civ).
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6x1: Capture or Found 3 more Cities: Started 1100AD, Completed 1280AD, 19 turns.
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5x5: Capture City with World Wonder or Shrine: Started 1280AD, Completed 1370AD, 8 turns.
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4x1: Kill N*5=30 Enemies: Started 1370AD, Completed 1585AD, 30 turns.
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3x6: Add 10 XP to a Unit (named: Lucky-17): Started 1590AD, Completed 1740AD, 30 turns.
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4x6: Learn New-Unit Tech: Started 1740AD, Completed 1745AD, 1 turn.
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3x4: Spread any religion to 3 cities: Started 1745AD, Completed 1795AD, 10 turns.
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5x1: Get Something for Free: Started 1795AD, Completed 1824AD, 13 turns.
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4x3: Spread any religion to 3 cities: Started 1824AD, Completed 1846AD, 11 turns.
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6x1: Capture or Found 3 more Cities: Started 1846AD, Completed 1856AD, 5 turns.
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4x3: Spread any religion to 3 cities: Started 1856AD, Completed 1874AD, 9 turns.
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2x3: Capture or Found 3 more Cities: Started 1874AD, Completed 1878AD, 2 turns.
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1x6: Capture or Found 3 more Cities: Started 1878AD, Completed 1888AD, 5 turns.
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2x4: Learn Tech in Next Age: Started 1888AD, Complete 1920AD, Learnt Flight, 17 turns.
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5x1: Get Something for Free: Started 1920AD, Completed 1920AD, 0 turn.
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1x6: Capture or Found 3 more Cities: Started 1920AD, Yet to Complete,
3 more cities, 30 turns Remaining.
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The Save (1920AD)
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