The year is 1810BC. The turn counter reads 587 turns left. 587? That's random, how oddly appropriate. And yet, I feel the desire to restore some semblance of order. I shall play 17 of my requisite 20 turns, leaving the next player with 8 turns to complete the current commandment (assuming of course that I cannot).
And looking at the current situation, I strongly suggest that I cannot!
BUT! Before we begin, a dice roll!
sing> Dont mess with the missionary man (oooooh) etc.
So its a 5 then. Lets see what that means
5 Get an AI Civ to improve attitude towards us [2]
Hmm. That should be relatively easy
except I dont actually have anything to give anyone, considering we dont know how to write stuff down! I check the current state of foreign affairs, we have the following contacts:
Louis
Cyrus
Huayna
Mehmed
And Mansa Musa, all cautious at +1. At this point, the only way I think I can realistically improve relations with anyone is to spread religion to them. The only way I can do that, is to trade with them. Seeing as the RNGod commands I do so, whats the easiest way I ask? Well, I need to either research the wheel or sailing, as the only 2 techs within reach of my turnset. Sailing is at 14, wheel at 9. Even if I get wheel, I wont be able to road to anyone in the remaining time, so sailing it is. I switch immediately.
This may be a loose interpretation, but I believe this course of action is directly attempting to fulfill the RNGods will. There is no way I could get all the way to writing in 17 turns, and meditation alone would take 12, plus the extra time to build a monastery
forget it. Sailing plus random chance of religion spread is the best I can do. RNGod will decide my fate.
Now, interestingly, we have a settler due in 1 turn, and a warrior with a promotion due sitting on his lazy behind not far from our city. I assume he is on the intended second city site. Unfortunately, I tend to think its about the worst second city site Ive ever seen.
Oh dear lord thats a piece of poo. 1 away from the coast and claiming only 3 luxuries we wont be able to work until calendar? Crikey. Thats not kosher. Im far more inclined to settle on the north coast near the rice. Growth is good early on, mmkay? I activate Mr. Lazy, promote him to Combat 1, and send up to case the joint.
As for our overall objective? Were going to struggle. Mansa is close, we might have a chance of taking him out IF he doesnt build skirmishers (which he will), or if there happens to be hidden copper behind the second city sites fog (which, knowing my luck, there wont be). Oh well, have to try, dont I? With this in mind, I cancel the second queued settler in production. Why on earth we would build a second settler when all we have in the world in terms of military is 2 warriors confuses my random mind.
HIT ENTER ALREADY.
Turn 1
Berlin > Settler > Warrior (4)
Settler heads in the direction of the new second city site. Hell beat the warrior there, so I REALLY hope theres no animals about.
Turn 2
Reaching the site I realise exactly how close Mali is. VERY CLOSE. No copper found yet.
Turn 3
HAMBURG FOUNDED
Hamburg > Worker (23)
Ouch.
Hamburg > Warrior (11)
Better. We need Iron Working for all this damned jungle.
Turn 4
Move warrior into Hamburg to defend.
Turn 5
Berlin > Warrior > Settler (22)
Theres a chop due from a mine this turn which will reduce to 15, so might as well take advantage of it by pumping out a third city now. I move the warrior in the south westerly direction toward a semi decent city site. Not much to choose from to be honest. The serious upside to that mine, by the way, is that well work it and if the RNGod is REALLY FREAKIN GENEROUS, hell let us discover copper in it! WISHFUL THINKING ALERT.
Turn 6
All our worker can do is chop and mine, so I tell him to mine a nearby hill between the 2 cities.
Turn 7
Moving to the third city site I run into an Egyptian scout. Looks like we know who founded Buddhism then.
<screenshot deleted due to it not appearing>
Turn 8
Ramesses adopts slavery. Sailing still 5 away.
Turn 9
Yawn.
Turn 10
More yawning. Sailing in 3.
Turn 11
Ho hum. Sailing in 2.
Turn 12.
Mine finished. SAILING NEXT TURN. GET EXCITED.
Turn 13
You cant direct the wind, but you can try to conceal it by letting it out very quietly and blaming it on the dog.
Im torn on the next tech. We already have beak
Oh crap, pizza delivery at the door. BRB LOLZ!!!11ONE
<brief pizza eating interlude>
Where was I? Ah yes. We appear to have beakers invested in Animal Husbandry (due in 4), Priesthood (also due in 4), and Iron Working (due in 24). Sweet RNGod. What the hell are we doing here? AH is a worker tech, but will gain us no real advantage I can see. Priesthood opens the oracle run, but in 1420BC with no marble, I think thats dicey. I go for Iron Working as we need it badly. I hope thats not a bad call.
Now, our 2 cities are hooked up, but whats this? Were not trading with anyone? Because we cant see their capitals? CRAP. Its only now that I realise we have a scout ON AUTO EXPLORE!!! Who did that? OWN UP!!!
Well screw it, he can stay on auto for all I care. My mission is blown. At least we got sailing out of it I guess.
Turn 14
Hamburg > Warrior > Warrior (11)
Choosing production in Hamburg was like choosing between cancer and AIDS to be honest. Cancer kills quicker, so cancer ftw.
Going to see if I can last-gasp a glimpse at Mansas capital and MAYBE spread religion. Good luck to me.
Turn 15
Bleh.
Turn 16
Double Bleh. Mansas capital isnt coastal, and cant even be seen from a nearby hill. Im toast.
Turn 17
Hinduism has spread to
.. HAMBURG. Dang. Got my hopes up for an obscure second there.
And
thats it for me. Except to roll
my PUNISHMENT!
Hey that looks like fun, been a while since Ive had a good
er
2.
2 Empty (1d6) cities of units for 1 turn
Hmm. Looks like Ill be undefended for a turn next time my turnset comes around. I figure Ill do the roll for how many cities that will be next time.
Sorry folks (and RNGod). I think were going to fail both to be fair, but Ive done my level best.