Welcome back to one of the craziest SG in CFC ... first of all, one gripe:
WTH is the worker doing farming the rice outside of the city's BFC???? For that matter, he is our only unit ... jeez. No Warrior. No Scout. No nothing. Scary. The entire contingent of the Mighty RNGod Minions comprising of one whopping worker ... who is farming a rice padi that is useless to our city. Things can't be any worst.
But enough of that, it's time for the dice roll to see what He Who Is Random commands of me.
Code:
5 Get an AI Civ to improve attitude towards us [2]
D A M N E D.
Uh ... wait a minute, there is a new amendment after
we chicken out and reloaded the RNGod threw a temper and reset the world ...
Code:
5 Get an AI Civ to improve attitude towards us [2]
OR Get a cultural pop
A cultural pop, that should be chicken feed ... afterall we have the palace plus a holy city

*1 FU*KING TURNS?!!! Damned, I am screwed as well.
And getting a Civ to improve its attitude? Look at this:
More like getting a Civ to
deprove its attitude!!!!
As a consolation, we are classified as the second largest civ:
My only hope for a culture pop is to get a new city, and hope for a automatic religion spread, and get the culture pop.
Yeah, I know, that's as impossible as learning 2 techs in the next era, but I should at least put up a convincing
pretense effort of trying to complete the objective, right?
With that in mind I whipped the workboat and started a settler. Not that it matters, I haven't even settled the city by the end of my turns, let alone pray for a miraculous religion spread and a culture pop.
But that is jumping the gun a bit. Before that, at my 16th turn, our 35 turns tribal objective time limit is up. Time to try more challenging positions .... uh, I mean, time for more dice rolls.
First, our tribal punishment:
Code:
5 Empty all cities for (1d6) turns
Hmm ... that is easy, our city are already empty! Ha!
the next dice roll reveals how many turns we need our city to be empty ...
just 3?

We can't even get it occupied in 3 turns!
Now that the punishment is out of the way, let roll the next tribal objective:
Wow, a double 6. That should be something pretty difficult.
Code:
36 1/36 Culturally flip a city
OR Obtain (1d6)+2 more new resources
Heh, once again, saved by the additional "OR".
A dice roll reveals:

Our luck has changed ... 3 new resources should be easy.
Here is my plan:
But to do that, we need to learn animal husandry and the wheel. So I don't know whether we want to continue with Iron Workings. Or we may continue with iron workings and hope that iron is found within our border. No matter what the next player chooses, good luck. You need it.
Oh, and for the record, the punishment for my next turnset shall be:
Code:
3 Change civics or state religion
--
Tribal Objectives Completed Thus Far
- (N.A) Acquire a religion ~ started:4000BC, completed: 3070BC, 31 turns.
- (4x2) Learn 2 techs in the next age ~ started:3070BC, failed after 35 turns left, punishment: (5) Empty all cities for (1d6=3) turns, done
- (6x6) Obtain (1d6=1)+2 more new resources ~ started:1990BC, yet-to-complete, turns limit: 26/30 turns, 3/3 more resources
Personal Objectives Completed Thus Far
- Rex: (2) Capture or found a city ~ failed, punishment: (1) All workers to stay inside cities simultaneously for 1 turn, to be administered in Rex's next turnset
- Fox: (5) Have a culture pop ~ failed, punishment: (3) Change civics or state religion, to be administered in Fox's next turnset
Roster
- GreyFox == have our city emptied
[*] Ozbenno == UP for 20 turns to connect 3 new resources
- vra379971 == On Deck for 15 turns
- Omni Paul
- Ruff Hi
- berserks01 == Found us the Random Buddha
- Rex Tyrannus == Crucified by Mother-in-Law
We will drop to 15 after Ozbenno.
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