Fox-05: The RNGod Strikes Back

Well done, in fulfilling both objectives (for a change :lol:)

However, I have certain gripes (forgive me, I am a grumpy old fox as most have known):

- I wish you had given clearer dates (at the minimum, if you really don't have time to do screenies) on when the objective was completed, instead of making me load up ozbenno's save and play the first 5 turns to check exactly when the objective was completed.

- please remove the signs (Alt-S)

- I know Guangzhou was founded exactly on your 15th turn, but why continue with 2 more turns?


The Top 5 Cities screen reveal that only stonehedge is founed, so we may make a mad chop rush for the Pyramids. Paul may want to veto the monastery and build a warrior to get rid of one angry face for "we fear for our protection" in Beijing, allowing Beijing to grow one more to work more hammers.

Tribal Objectives Completed Thus Far
  • (N.A) Acquire a religion ~ started:4000BC, completed: 3070BC, 31 turns.
  • (4x2) Learn 2 techs in the next age ~ started:3070BC, failed after 35 turns, punishment: (5) Empty all cities for (1d6=3) turns, done
  • (6x6) Obtain (1d6=1)+2 more new resources ~ started:1990BC, completed: 1150BC, 29/30 turns
  • (1x2) Build a Wonder or Project ~ started: 1150BC, yet-to-be-completed, 23/35 turns left

Personal Objectives Completed Thus Far
  • Rex: (2) Capture or found a city ~ failed, punishment: (1) All workers to stay inside cities simultaneously for 1 turn, to be administered in Rex's next turnset
  • Fox: (5) Have a culture pop ~ failed, punishment: (3) Change civics or state religion, to be administered in Fox's next turnset
  • Ozbenno: (4) Spread a religion ~ failed, punishment: (4) whipped away (1d6=2) pop, to be administered in Oz's next turnset
  • vra379971: (2) Capture or Found a city ~ founded Guangzhou

Roster
  • GreyFox == have our city emptied
  • Ozbenno == Have workers do unspeakable things to cows
  • vra379971 == Have to build a wonder for exam
    [*] Omni Paul == UP for 15 turns to try and build a wonder
  • Ruff Hi
  • berserks01
  • Rex Tyrannus


Useful links:

Reporting Ground Rules

The most important rule is reports should be funny. Also, you should provide adequate details (preferably screenshots) on how an objective is achieved.

Normal SG etiquette applies. Standard 24hrs to post a got it, 48hrs to play and report. If you can't play, just ask for a swap or skip.
 
Hmm...

1) Twas' on my sheet. i'm guessing the issue was that the timing needing it had been pre-discussed and I forget to mention it again.

2) Of the two signs, I updated one, and left the other because I found it apt.

3) Hmm...good question, will have to check that.
 
OK. Building a wonder in the next 23 turns. This might be possible. It also might not, but what the RNGod decrees, his mindless minions must scramble to at least attempt.

I first remove the old objective signs, having been duly achieved, and remember that I must roll for my own personal.

150401.jpg


The old Harvey Wallbanger. A personal favourite, I have to say. Ahem, numerical value of 3 means:

3 Learn a tech

Interesting. Considering masonry is due in 2 turns, I think I’ve got that pretty well covered! I take this as further indication from our Lord that he wants us to build him a glorious tribute from stone. So shall I attempt, He Who Is Random.

Now, state of the union.

Beijing (3): Grows in 6, Buddhist Monastery due in 4, Currently UNDEFENDED.
Shanghai (3): Grows in 7, Barracks due in 9, Defended by an unpromoted warrior.
Guangzhou (1): Grows in 15, Monument due in 21*, Defended by an unpromoted warrior.

* Both of our workers are chopping a forested hill next to Guangzhou which is due in at the end of next turn. This will obviously reduce the time it takes to build the monument.

Holy random crap we’re light on for defence! What happens when the barbies start appearing, and soon I’d imagine? I don’t like to be a doomsayer, but we’re running this dangerously close to a losing position here.

I think I’m going to whip the monastery in Beijing and use the overflow for a warrior. I don’t want to lost all of the hammers already invested, or even some of them through the inevitable decay that will occur by me going for a wonder next. Whippy time.

SO Beijing is now pop 2 with growth in 5 and a monastery due next turn.

As a footnote, it puzzles me as to why we’ve farmed the wine square. I’m not sure I’ve seen any explanation of why this was done, I’m just going to assume our workers had nothing better to do at the time.

OK. Time to hit enter.

Turn 1 (880BC):

Beijing > Buddhist Monastery > Warrior (1) <<< The plan worked perfectly. Masonry due in 1, along with our warrior.

The forest chop comes in for Guangzhou, reducing the monument build to 5 turns. Acceptable.

I’d quite like to see us get the iron down to our south hooked up, but it will probably require another city which I just don’t feel we can afford right now. Our military may have to be horsey based for a while.

OH SWEET MOTHER OF CRAP. I KNEW THIS WOULD HAPPEN.

150402.jpg


So what now? We have nothing that can even consider defending against the likes of an axeman. Beijing doesn’t have a barracks, so the warrior to be produced will not even have any promotions. We’re screwed, guys. Royally. I’ll play this out the best I can, but seriously, we’re toast.

I move Guanzhou’s defending warrior on to a forested hill on the off chance the axe will go that way instead of to our momentarily undefended capital. Even if he does come to Guang, I doubt even the forested hill will make a difference. I don’t think I’ve ever beaten an axe with a warrior.

Turn 2 (865BC):

Masonry > Hunting (6) <<< For archery

Beijing > Warrior > The Pyramids (183) <<< The whole game is gone anyway, I might as well try with lots of chops.

Axe is milling around down near Guang. Maybe he’ll linger there for a while, but as soon as he turns northward, we have nothing to match him.

Turn 3 (850BC):

The axeman is still hanging around but not advancing.

OK, we MIGHT have time here, but I still doubt it. I’m beginning the chops for the Pyramids and hoping archery will come in in time to save our asses.

Turn 4 (835BC):

The axe disappeared into the fog!!!

Turn 5 (820BC):

All is quiet. The only sound is of our friendly axes hitting trees. Beijing has grown, reducing the Pyramids to a mere 103 turns.

Turn 6 (805BC):

Guang > Monument > Warrior (11) <<< Either for defence, or for a new iron city. Or both.

Turn 7 (790BC):

Khan offers us Open Borders which I accept. With so little military, we need friends.

2 forest chops come in to Beijing to reduce the Pyramids to 88. The city will grow again in 4. Few more chops might get us over the line, but it will be dicey.

Still no sign of Mr. Axe. If I can just get archery happening and a few archers trained, we’ll be safe. I wouldn’t have believed it possible back on turn 2.

Turn 8 (775BC):

Hunting > Archery (8)

Get into position for 2 more chops.

Huayna converts to Hinduism. Cow loving freak.

Turn 9 (760BC):

Shanghai > Barracks > Worker (10) <<< We only have 2

The dreaded BIADL chime is heard. Oh no… please don’t let it be……

150403.jpg


PHEW. Still alive.

Turn 10 (745BC):

A barb warrior is sighted NW of Guang.

150404.jpg


We could take him, so long as he doesn’t have backup.

Turn 11 (730BC):

Barb disappears. I can’t honestly believe our luck here. I’m beginning to wonder if I should have gone for the Great Wall, but I don’t think we’d have made it. I’m expecting it to be BIADL any turn now (and we’d still be about 5-6 turns away I think).

Beijing has grown, reducing Pyramids to 59 turns.

Turn 12 (715BC):

150505.jpg


I feel slightly better now. :lol: We wouldn’t have made GW in time. Barb warrior is back now, but I’m strangely cavalier about our previously impending doom.

Turn 13 (700BC):

2 Forest chops come in but only reduce Pyramids to 53. A little MMing brings that back to 40. This may not work, but what the RNGod wants…

Turn 14 (685BC):

Move into position for 2 more forest chops, on tiles not currently being worked, so they’re pure profit.

Turn 15 (670BC):

I start the 2 chops, plant a sign reminding the next player to build a wonder in the next 13 turns, and marvel at the fact that we’re still alive.

Archery is due in 1 (next player can hope to roll a 3 for their personal objective :D), and Beijing is due a border expansion in 4 turns that will bring the iron within our borders. I’d suggest we either make a city down there, or at least road to it and mine it quick smart.

Pyramids are due in 38 with another city growth in 14, so that won’t help. Someone could probably do the numbers on chop yield and whether it’s possible to finish the Pyramids in the next 13 turns, but I can’t be arsed.

We're still awfully close to a loss here. Archers can be whipped out in a panic though, so it looks like we may survive. Seriously, I can't believe I began that turnset with 2 warriors, 2 workers, and an undefended capital which was building a monastery!!!!!!!!!

And that’s all she (or more accurately, I) wrote!
 
Oh Jeebus. It just occurred to me that we only have 8 turns remaining for the Pyramids!!!!

Sorry people. I was obviously assuming that I was playing 10 turns when I calculated the 13 :(. Maybe the whip combined with the 2 chops will save us? Ruff?
 
This is only Prince, barbie won't start entering border so soon. But that was close. :p Once Guanzhou's culture popped and we have chariots, we will be much safer.

Pyramids is already a lost cause, me think. I am starting to think that the turns limit was too strnigent ... in Fox02 we had 30 turns, so I thought E(15+(1d6)x5) = 32.5 turns is okay, but Fox02 was Normal Speed, and Fox05 is Epic. Maybe we should increase the turn limit to 20+(1d6)x5 which gives an expected turn limit of 37.5 which is still 8 turns less than Fox02's 30*1.5?

Anyhow, let's see how things go.

Tribal Objectives Completed Thus Far
  • (N.A) Acquire a religion ~ started:4000BC, completed: 3070BC, 31 turns.
  • (4x2) Learn 2 techs in the next age ~ started:3070BC, failed after 35 turns, punishment: (5) Empty all cities for (1d6=3) turns, done
  • (6x6) Obtain (1d6=1)+2 more new resources ~ started:1990BC, completed: 1150BC, 29/30 turns
  • (1x2) Build a Wonder or Project ~ started: 1150BC, yet-to-be-completed, 8/35 turns left

Personal Objectives Completed Thus Far
  • Rex: (2) Capture or found a city ~ failed, punishment: (1) All workers to stay inside cities simultaneously for 1 turn, to be administered in Rex's next turnset
  • Fox: (5) Have a culture pop ~ failed, punishment: (3) Change civics or state religion, to be administered in Fox's next turnset
  • Ozbenno: (4) Spread a religion ~ failed, punishment: (4) whipped away (1d6=2) pop, to be administered in Oz's next turnset
  • vra379971: (2) Capture or Found a city ~ founded Guangzhou
  • Omni Paul: (5) Learn a Tech ~ Masonry learnt

Roster
  • GreyFox == have our city emptied
  • Ozbenno == Have workers do unspeakable things to cows
  • vra379971 == Have to build a wonder for exam
  • Omni Paul == Have a wonder-ful barbie scare
    [*] Ruff Hi == UP for 15 turns to try build a wonder in half the time
  • berserks01
  • Rex Tyrannus


Useful links:

Reporting Ground Rules

The most important rule is reports should be funny. Also, you should provide adequate details (preferably screenshots) on how an objective is achieved.

Normal SG etiquette applies. Standard 24hrs to post a got it, 48hrs to play and report. If you can't play, just ask for a swap or skip.
 
got it ... other chars
 
The RNGod is wise
The RNGod is just
The RNGod is forgiving
The RNGod is generous
The RNGod is merciful
The RNGod is not to be crossed.

However, I am forgetful so I update the signs and also put in some reminders (Alt-M) to signify the end of the tribal objective and my personal objective. I start my devotion to the TNGod with 13 turns to complete the wonder. Personally, I don't think that it can be done but it is not my understanding or will that matters ... it is in the hands of RNGod.

I roll my personal objective (1d6=6) which means that the RNGod has provided me with some options ... however, I need a multiplier for personal objective (1d6=3). So, the choice is between 300 gold or 9 XPs on the F5 screen (and as far as I know, Barbs don't count!). I select the 300 gold and turn science off.

I have 14 in the bank and making 13 for 15 turns = 209 ... hmmn, i bit short

fox05-0047.jpg

The RNGod is wise
The RNGod is just
The RNGod is forgiving

Hannibal comes visiting in turn 125 and asks me for open borders ... Ok. The workers continue chopping and move onto two forests at 2 squares diagonal to Beijing - yield 24 hammers. The pyramids will be made of wood but will they be made in time.

The RNGod is generous
The RNGod is merciful
All paise the RNGod for he has provided!

fox05-0051.jpg

My personal objective, the bank is at 119 + 20 * (140-128) = 359 (on target!)

Huayna Capac seems to be single handily cleaning up the barbarians. He has 1 Combat III axe and one Combat III Quechua wandering about. I chop the TNGod provided forest as well as the two diagonal forests but then Hannibal comes asking us to cancel our deals with the Mongols. After careful thought and consultation with the RNGod, I agree.

The RNGod is wise. He sets up our city so that its borders will expand in 15 turns and it will also complete the fishing boat in 15 turns.

fox05-0067.jpg

On turn 135, I receive the message that our tribal goal has failed.

fox05-0068.jpg

However, my personal goal seems to be well in hand ... 241 in the bank and +17 per turn times 5 turns!

I roll our failed wonder build punishment (1d6=2) which means that I have to whip all cities.

  • I start and whip an archer in Shanghai for 2 pop, overflow into the work boat (even though this means that the city expansion and workboat completion will not line up - RNGod is wise and all powerful and I have no idea what he is up to).
  • I whip the barracks in Guangzhou for 1 population.
  • I start and whip a Chariot in Beijing for 1 population (overflow to Pyramids).

Our next objective (1d6=5, 1d6=1) is to promote unit 3 times (1d6=3). The tribal time limit (1d6+15=18) (oops 3*5+15 = 30) is 30 turns - unless the RNGod high priest (Fox) can reinterpret the random writings.

On turn 137, I get ...

fox05-0068.jpg

WHAT! My round finishes on turn 140 ... errr, doesn't it? I go back and check the save I started from and some fool finished on turn 122. Who finishes on such a silly turn count! My personal objective, that I was certain that I would make ... I've failed! In my anger at RNGod, I play another 3 turns to round it out to turn 140.

Wrap Up
  • pyramids due in 7
  • my personal punishment (1d6=5) which means that I play play 5 turns less (1d6=5) next rotation (that just goes to prove that RNGod is all powerful ... I get punished for playing extra turns and RNGod makes sure that the punishment is a multiple of 5)
  • pottery (selected after archery came in at 1 beaker per turn ... also, pottery is about gold which was my personal goal) is due in 4
  • all cities have recieved their punishment for failing to complete the wonder
  • unit to be promoted has been trained and selected

fox05-0074.jpg

Spoiler log :

Logging by Ruff's Cobbled Mod Pack v2.0.4 (Warlords v2.08) - New Log Entries
----------------------------------------------------------------------------
Turn 122/660 (670 BC) [15-Apr-2007 07:24:20]

IBT:

Turn 123/660 (655 BC) [15-Apr-2007 07:31:43]
Shanghai begins: Monument (45 turns)
Shanghai finishes: Worker
Guangzhou finishes: Warrior

IBT:

Turn 124/660 (640 BC) [15-Apr-2007 07:36:10]
Shanghai begins: Monument (45 turns)
Guangzhou begins: Barracks (38 turns)
Tech learned: Archery

IBT:

Turn 125/660 (625 BC) [15-Apr-2007 07:38:08]
Research begun: Pottery (172 Turns)
Beijing's borders expand

IBT:

Turn 126/660 (610 BC) [15-Apr-2007 07:38:41]

IBT:

Turn 127/660 (595 BC) [15-Apr-2007 07:40:49]
Guangzhou's borders expand

IBT:

Turn 128/660 (580 BC) [15-Apr-2007 07:43:44]

IBT:

Turn 129/660 (565 BC) [15-Apr-2007 07:45:42]
A Pasture was built near Shanghai

IBT:

Turn 130/660 (550 BC) [15-Apr-2007 07:46:53]
Shanghai grows: 4

IBT:

Turn 131/660 (535 BC) [15-Apr-2007 07:47:27]

IBT:

Turn 132/660 (520 BC) [15-Apr-2007 07:47:37]
Shanghai finishes: Monument

IBT:

Turn 133/660 (505 BC) [15-Apr-2007 07:47:54]
Shanghai begins: Work Boat (15 turns)
Beijing grows: 5

IBT:

Turn 134/660 (490 BC) [15-Apr-2007 07:51:02]

IBT:

Turn 135/660 (475 BC) [15-Apr-2007 07:51:52]
A Mine was built near Shanghai

IBT:

Turn 136/660 (460 BC) [15-Apr-2007 07:59:02]
Shanghai begins: Archer (6 turns)
Shanghai finishes: Archer
Guangzhou finishes: Barracks

IBT:

Turn 137/660 (445 BC) [15-Apr-2007 08:01:00]
Guangzhou begins: Archer (37 turns)
Archer promoted: City Garrison II

IBT:

Turn 138/660 (430 BC) [15-Apr-2007 08:05:59]
A Pasture was built near Guangzhou
Beijing begins: Chariot (6 turns)
Shanghai grows: 3

IBT:

Turn 139/660 (415 BC) [15-Apr-2007 08:08:08]
Beijing finishes: Chariot
Shanghai finishes: Work Boat

IBT:

Turn 140/660 (400 BC) [15-Apr-2007 08:08:55]
Shanghai begins: Chariot (13 turns)


http://forums.civfanatics.com/uploads/64034/Fox-05_BC-0400.CivWarlordsSave
 
RNGod came to me and told me to play tomorrow morning ... even though I was planning on playing it tonite. Oh well, can't disobey a direct order now can I?
 
Ruff, you did not have 13 turns. You have only 8 turns.

This whole turn limits business is now turning into an utter confusion :lol: Did I started the RNGod SG or the Chaos SG? :crazyeye:

Alright, RNGod hasth spoken: the RNGod has mercy on us, and the turn limit is henceforth (1d6)x5+20, which effectively changes the Pyramid to 13 turns (and we still failed), which means Ruff is now correct to have treated the objective failed at turn 135. Get it!? :lol:

@Ozbenno: yes, it doesn't matter how the unit gain his promotion. Hypothetically, if a GG is bestowed on us by RNGod, we can immediately complete the objective. (The reason why barb doesn't count for Ruff's objective is because exp gained from barbs don't appear on the F5 screen, which I only recently learnt the hard way from Jedi - A New Hope :sad:)

Tribal Objectives Completed Thus Far
  • (N.A) Acquire a religion ~ started:4000BC, completed: 3070BC, 31 turns.
  • (4x2) Learn 2 techs in the next age ~ started:3070BC, failed after 35 turns, punishment: (5) Empty all cities for (1d6=3) turns, done
  • (6x6) Obtain (1d6=1)+2 more new resources ~ started:1990BC, completed: 1150BC, 29/30 turns
  • (1x2) Build a Wonder or Project ~ started: 1150BC, failed after 40 turns, punishment: (2) Whip all cities
  • (1x5) Promote a unit (1d6=3) times ~ started: 475BC, yet-to-complete, 30/35 turns left, 3/3 more promotions for Chariot

Personal Objectives Completed Thus Far
  • Rex: (2) Capture or found a city ~ failed, punishment: (1) All workers to stay inside cities simultaneously for 1 turn, to be administered in Rex's next turnset
  • Fox: (5) Have a culture pop ~ failed, punishment: (3) Change civics or state religion, to be administered in Fox's next turnset
  • Ozbenno: (4) Spread a religion ~ failed, punishment: (4) whipped away (1d6=2) pop, to be administered in Oz's next turnset
  • vra379971: (2) Capture or Found a city ~ founded Guangzhou
  • Omni Paul: (5) Learn a Tech ~ Masonry learnt
  • Ruff: (6) Get 300 gold ~ failed, punishment: (5) play (1d6=5) turns less, to be administered in Ruff's next turnset

Roster
  • GreyFox == have our city emptied
  • Ozbenno == Have workers do unspeakable things to cows
  • vra379971 == Have to build a wonder for exam
  • Omni Paul == Have a wonder-ful barbie scare
  • Ruff Hi == Chopping forest for gold
    [*] berserks01 == UP for 15 turns to try charioting
  • Rex Tyrannus


Useful links:

Reporting Ground Rules

The most important rule is reports should be funny. Also, you should provide adequate details (preferably screenshots) on how an objective is achieved.

Normal SG etiquette applies. Standard 24hrs to post a got it, 48hrs to play and report. If you can't play, just ask for a swap or skip.
 
I start the 2 chops, plant a sign reminding the next player to build a wonder in the next 13 turns, and marvel at the fact that we&#8217;re still alive.

...

Pyramids are due in 38 with another city growth in 14, so that won&#8217;t help. Someone could probably do the numbers on chop yield and whether it&#8217;s possible to finish the Pyramids in the next 13 turns, but I can&#8217;t be arsed.
Well, don't blame me this time for the 8 v 13 turn screw up. I was just following directions from omni and the in-game signs!!
 
(The reason why barb doesn't count for Ruff's objective is because exp gained from barbs don't appear on the F5 screen, which I only recently learnt the hard way from Jedi - A New Hope :sad:)

Slight diversion but...

Never occured to me until now that I didn't get a GG the whole game :blush:

My main gripe was the 10xp/unit limit you get for killing barbs as I had units that easily would have hit 100xp.
 
@Ozzy: Yeah, I was depending on the I-thought-sure-to-come-GG for a super medic, and neglected to promote any for medic ... it was until around 100AD that I got curious and checked the F5 screen and to my horror the exp bar was empty! :gripe:

@Ruff: no problem, however, Omni did followed up immediately after his report that corrected it to 8 instead of 13. No big deal, treat it a premonition that RNGod changed the limits to 1d6x5+20 instead of 1d6x5+15.

It should be more manageable now, with 5 more turns. I am still surprised no one rolled a 6 or 1 yet :eek:

==
 
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