Cobalt_Blue
Chieftain
Do you think it would greatly hurt the strategic value of the game if, upon researching some appropriate tech, you received one of a given resource (probably excluding Uranium), with no tile needed.
Let me explain.
Example: Upon researching Animal Husbandry you can see Horses, but upon researching Horseback Riding, you get one free Horse.
Example: Upon researching Iron Working you can see Iron, but upon researching Steel, you get one free Iron.
Why I want it: There have been too many games where there was simply no way to get access to a particular resource at all for me. I've seen games where there was simply no way to get Iron, or no way to get either Coal or Aluminum. And some of those can be incredibly important. If you have no way to get Iron, you essentially have no credible ranged units between Archers and Cannon, for example. I'm sure you can see the limitations with the other resources as well.
Why I think it's reasonable:
A) Most of these resources are were important in their time periods because they were accessible to the cultures of those periods. You could get iron during the Iron Ages, or Coal during the Industrial Revolution; whether it came directly from your country or not, you could get it somewhere.
B) This would give the player options, but retain the game's extant struggles for power and resource tiles. 1 Iron will let me build a single trebuchet for defense, but it won't let me start a war with an entrenched enemy. 1 Coal will let me build a single unit or factory in one city, giving me options, but not changing the fact that someone with 8 Coal has a much greater advantage.
*edit: C) Essentially, I see this as a middle ground option between normal play and the "strategic balance" resource option.
Of course, as I mentioned at the beginning, I would exclude Uranium from this scheme, for obvious reasons.
My plan:
Horses: see at Animal Husbandry, 1 free at Horseback Riding
Iron: see at Iron Working, 1 free at Steel
Coal: see at Scientific Theory, 1 free at Steam Power
Oil: see at Biology, 1 free at Combustion
Aluminum: see at Electricity, 1 free at Electronics
Let me explain.
Example: Upon researching Animal Husbandry you can see Horses, but upon researching Horseback Riding, you get one free Horse.
Example: Upon researching Iron Working you can see Iron, but upon researching Steel, you get one free Iron.
Why I want it: There have been too many games where there was simply no way to get access to a particular resource at all for me. I've seen games where there was simply no way to get Iron, or no way to get either Coal or Aluminum. And some of those can be incredibly important. If you have no way to get Iron, you essentially have no credible ranged units between Archers and Cannon, for example. I'm sure you can see the limitations with the other resources as well.
Why I think it's reasonable:
A) Most of these resources are were important in their time periods because they were accessible to the cultures of those periods. You could get iron during the Iron Ages, or Coal during the Industrial Revolution; whether it came directly from your country or not, you could get it somewhere.
B) This would give the player options, but retain the game's extant struggles for power and resource tiles. 1 Iron will let me build a single trebuchet for defense, but it won't let me start a war with an entrenched enemy. 1 Coal will let me build a single unit or factory in one city, giving me options, but not changing the fact that someone with 8 Coal has a much greater advantage.
*edit: C) Essentially, I see this as a middle ground option between normal play and the "strategic balance" resource option.
Of course, as I mentioned at the beginning, I would exclude Uranium from this scheme, for obvious reasons.
My plan:
Horses: see at Animal Husbandry, 1 free at Horseback Riding
Iron: see at Iron Working, 1 free at Steel
Coal: see at Scientific Theory, 1 free at Steam Power
Oil: see at Biology, 1 free at Combustion
Aluminum: see at Electricity, 1 free at Electronics