Frequently Asked Questions (FAQ)

Status
Not open for further replies.
I can vouch that I've seen it work in the first Civ3 demogame.
 
congrats chieftess on the promotion![dance] :beer: [party]
 
just checking - if I download the patch it's going to be another program, not just a one to replace "CIVILIZATION III", so I'll be able to start new games under new rules and finish my old ones under the original rules, right?
 
Originally posted by Amask
just checking - if I download the patch it's going to be another program, not just a one to replace "CIVILIZATION III", so I'll be able to start new games under new rules and finish my old ones under the original rules, right?
My understanding is a new patch will replace files in your Civ and/or PTW folder. So when you load up your old game, it'll automatically be updated and you can only finish it using the patched rules...
 
Just to further clarify:


If you purchase PTW, and install it, it will create a new directory and be installed as a separate program (Civilization3X.exe). You can then play "vanilla" Civ3, or PTW, depending on the CD you put in the drive.

If you install a patch for Civ3 (e.g. 1.29f), it will overwrite the civilization3.exe file, and all future play of Civ3 will be with that patch. Old saves are automatically updated.

If you install a patch for PTW (e.g. 1.14), it will overwrite the civilization3x.exe, and all future PTW games wiill be with that patch. Old saves are automatically updated. You can also load old Civ3 saves in PTW and have them update to PTW.
 
The newer games, if you are patched to 1.29f and all of the PtW ones, will use the bic/bix they were originally created with.
 
I think this is how it goes (I may be wrong)-

As far as stuff you are able to edit in the editor, like unit A/D values, attributes, corruption levels from using the corruption slider or changing the optimal # of cities, city names, etc. the saves will go by whatever .bic/.bix file they were created with (it will use the old rules, in other words).

But anything that is hardcoded, that you can't change, bug fixes, corruption reduction from the commercial trait, etc. the saves will be updated to use these (it will use the new 'rules' for these). One exception I can think of is outposts, radar towers, etc. I don't think if you load up a Civ3 save in PTW you will be able to build them, and outposts/radar towers are hard-coded.
 
Lt. Killer, you need to update your links in the first thread, since post 9, 10, and 11 link to Post 8 (Scenarios); and post 12 only gives me a page not displayed error.
 
Originally posted by Omnipa

Howdy,
I am Om ni Pa, a MadGamer/ Newb Recruit. I met some of your Members of the members and am about to delve into the threads. Hoping to get some Game on.

Whats the best way to go about becoming a Good Community member here?

Any Tips?

Whats the story on the Site Civ Game?




OmniSalute

This Space for Lease

Best way to become a Good community memeber is to be careful what you say to the moderators before they have their coffee in the A.M.

:lol:
 
You can also stockpile troops and then upgrade for a traded for luxury - it is the same how much you pay for the lux since the AI doesn't take into account how many units you can upgrade....

I have read and re-read this. It is not a valid sentence in any variation of English. :crazyeye: Can someone please translate it?
 
esalkin - it would have been easier to reply if you'd identified the post, and so the context, of the quote.

What I think the sentence means is, for example...

You have an empire with no strategic resource to complete troops of a given kind (e.g. no iron for swordsmen, no saltpetre for muskets, no rubber for infantry, etc)

You could trade with the AI to get the resource, though.

What the poster suggests is that, because the AI does not consider how many upgradable obsolete units you may have, you should stockpile those, then trade for the resource, then upgrade them all. That way you maximize the use of the resource, and get the highest value.

An equivalent trick might be with workewrs and coal. If you have got steam power, but no coal, and there is an AI civ with coal, and you don't want to fight a war (for the coal) you want to get the best value for your 20 turns of coal. Therefore, make sure you have the maximum possible number of workers (to build railroads), if possible be a democracy and/or have replaceable parts (to get the workers as fast as possible). Then you will maximize the number of railroads you can build in 20 turns.

All that is being suggested is that you maximize the benefit from a strategic resource trade by adjusting 'other factors'.

I think...
 
Status
Not open for further replies.
Back
Top Bottom