How can I removed the mutated or enervated promotions? Dispel Magic, Cure Disease?
Don't know about enervated, but mutated is permenant. It doesn't do anything, other than give random promotions when the unit is created.
How can I removed the mutated or enervated promotions? Dispel Magic, Cure Disease?
Hmm? I think they can anytime remove non-state religions from cities, if that's what you mean.I suppose it is a feature that Inquisitors can only use once per game this fabulous power?
Another one, what is the tech which boosts the watermill? They don't seem that interesting now!
Hi.
My wife and I are huge D&D fans and also love all Civ games. Have played from Civ 1. Finding FfH is like a dream come true. Found it yesterday and can't wait for my wife to come home from work today to continue. Trolling forums and this site and FfH Manual, it seems I may be missing three Civs; Illians, Infernals and Mercenaries. Is there another modmod I need to add or how do I get these.
I downloaded and installed:
Mod: Fall from Heaven II 0.30
Patch: Patch "k"
Media Pack: Media Pack for 0.30
I cannot seem to find them anywhere only Fall Further which adds different Civs.
To Kael and all at FfH II thanks for a great combination to our loved games. Can't wait to get through more of it.
Cheers
Itambu
What event (and why) caused all the farms/resource improvements to disappear from the entire map? It's stupid and only gives the human player even more of an advantage.
How would I disable it from happening in my future games? Thanks for the help.