Friendly, fun, noob to moderate level game!

GreyFox said:
(edited by ruff_hi) I have saved one GA. Calculated that a cultural bomb would serve us better than the measly 12+200% specialists.
I estimate we should pop another GP within the next 8 turns in CC2. Assuming we have 2 GAs in the next 30 turns, we can shave off 7 turns from CC1, and 5~6 turns from CC2, making our victory at 33 turns later. We can't susbtain 1000% culture any much longer. Next player can also trade away Industrialism for some gold. Hatty has it now, so soon everyone would have it. I have beefed up the defense in all our cities a little. In the next 40 turns, we have to hope that no one would war with us. Keep our monopoly of AssemLines at all costs!!

The save (who's next?)
Good call on saving a GA. Why wouldn't we just 'great work' him in CC1 and cut down those 40 turns by some? I was most concerned that we couldn't get CC3 up and running for culture - guess we solved that issue.

Re the other GP - I would be happy with an artist (another 4000 culture prob in CC2), a prophet (Islam $ building) or a merchant (gold to keep our culture slider at 100% and upgrade some units).

Gold: good work on the banks and the like. Just make sure it is in a city that is producing gold when the cultural slider is at 100% (BTW, how did you get it to 1000%?). The other option is to have some cities produce gold. A final option is to get some $ via trade.

Who's Next: I'm email the colonal to see if he is around.

Mods: Just Alerum68's all purpose graphic mod and civscale (interface colour).
 
Ok, I have it - playing tonight. Lets finish this puppy.
 
Well, we are currently at war with Washington. Have been for about 15 rounds. We are closing in on our cultural victory but it will be tight with Washington at our gate. Good luck GreyFox.

Report follows ...

Turn 330 (1920 AD)
Estruscan begins: Infantry
Culture City 2 begins: Bank
CopperTown finishes: Factory
Tartar finishes: Factory
Estruscan grows: 11

MM a bit, equ = 40, 38, 35

Turn 331 (1921 AD)
CopperTown begins: Infantry
Tartar begins: Infantry
I've found some trees to chop - they use to be russian!

Turn 332 (1922 AD)
Musketeer promoted: City Garrison I
Catapult promoted: Barrage I
Musketeer promoted: City Garrison I
Cannon promoted: Barrage I
Lyons finishes: Machine Gun
I've moved and promoted some troops to american border.
Tommy hates us but cannot do much - too weak
Washington doesn't like us much and he is score leader

Turn 333 (1923 AD)
Machine Gun promoted: Drill I
Infantry promoted: City Garrison I
Tech learned: Democracy
Tech learned: Scientific Method
Culture City 3 finishes: Bank
Uzbek finishes: Machine Gun

Washington has some cities to our Nth too
I tech trade for gold - our friends didn't have assemply line while our enemies did

IBT:
Confucianism has spread: Culture City 1
Oh goody - another religion - I actually missed that during the play. Pity we have Scientific Method - could have spread a whole other religion.

Turn 334 (1924 AD)
Research begun: Fascism
Culture City 3 begins: University
Uzbek begins: Infantry
Machine Gun promoted: Drill I
Tartar finishes: Infantry

Turn 335 (1925 AD)
Tartar begins: The Pentagon - we should have been building that here ages ago for the XPs.
CopperTown finishes: Infantry
Johann Wolfgang von Goethe (Artist) (Great Artist) born in Culture City 2 - GW somewhere, just need to figure out where.
Estruscan's borders expand
Uzbek's borders expand
Lyons grows: 12
War Trumpet - I wonder who the lucky person is.
Its us!! Washington declares war - hope he hasn't got tanks
Julius Ceasar declares war on tommy for assemptly line - that will keep him off our backs
No one else likes us enough to help out on the war front
I've turned auto promote on for battlegroud promotions - healing

Turn 336 (1926 AD)
Infantry promoted: City Garrison I
Cannon promoted: Barrage I
Grenadier promoted: City Garrison I
Longbowman promoted: City Garrison I
Cavalry promoted: Combat I
Rifleman promoted: City Garrison I
Cannon promoted: Barrage I
Machine Gun promoted: Drill I
Archer promoted: City Garrison I
Crossbowman promoted: Combat I
Horse Archer promoted: Combat I
Grenadier promoted: Combat I
Maceman promoted: City Raider I
Maceman promoted: Combat I
Knight promoted: Combat I
Rifleman promoted: City Garrison I
Musketeer promoted: Combat I
Cavalry promoted: Combat I
Grenadier promoted: Combat I
Grenadier promoted: Combat I
Grenadier promoted: Combat I
Cavalry promoted: Combat I
Machine Gun promoted: Combat I
Infantry promoted: City Garrison I
Machine Gun promoted: Combat I
Cannon promoted: Barrage I
Machine Gun promoted: Drill I
Infantry promoted: City Garrison I
Infantry promoted: City Garrison I
And the promotions roll in!
CopperTown begins: Explorer
Washington is coming with stacks of stuff - where are my cannons?
We have no medics - start Explorer for one
CopperTown finishes: Explorer

Here are Washington's forces outside Uzbek - western front


IBT:
nothing - phew

Turn 337 (1927 AD)
CopperTown begins: Cannon
Explorer promoted: Combat I
Explorer promoted: Medic I

suicide cannons time
While attacking, Cannon loses to: American SAM Infantry (13.68/18)
While attacking, Cannon loses to: American SAM Infantry (16.56/18)
While attacking, Cannon loses to: American SAM Infantry (14.22/18)
Two cannons retire - good cannons!



IBT:
While defending, Infantry defeats (17.40/20): American Artillery
While defending, Machine Gun defeats (11.52/18): American SAM Infantry
While defending, Machine Gun defeats (16.20/18): American Catapult
While defending, Machine Gun defeats (16.20/18): American Crossbowman
While defending, Machine Gun defeats (16.20/18): American Pikeman
While defending, Infantry defeats (17.40/20): American Artillery
While defending, Infantry defeats (17.40/20): American Cavalry
While defending, Infantry defeats (15.00/20): American Cavalry
While defending, Infantry defeats (15.00/20): American Artillery
While defending, Machine Gun defeats (2.88/18): American Cavalry
While defending, Machine Gun loses to: American SAM Infantry (10.62/18)
While defending, Infantry loses to: American SAM Infantry (3.60/18)
While defending, Infantry defeats (7.20/20): American Grenadier
While defending, Grenadier loses to: American Cavalry (11.85/15)
While defending, Cavalry loses to: American SAM Infantry (5.94/18)
While defending, Infantry defeats (4.40/20): American Cavalry
While defending, Longbowman loses to: American Cavalry (1.35/15)
While defending, Musketeer loses to: American Cavalry (2.85/15)
While defending, Infantry loses to: American SAM Infantry (14.58/18)
While defending, Musketeer loses to: American Grenadier (5.76/12)

Turn 338 (1928 AD)
Well, our finances are looking better - lol
Cannon promoted: Barrage II
Cannon promoted: Barrage II
Machine Gun promoted: Drill II
Estruscan finishes: Infantry
Uzbek finishes: Infantry
I've pulled the surviving cannons out of Uzbek - we will lose it next round
Washington refuses to talk
Great Work in CC2 - reduces that time by 4 or 5 rounds

Meanwhile @ Lyons ...



IBT:
While defending, Machine Gun defeats (13.14/18): American SAM Infantry
While defending, Machine Gun defeats (13.14/18): American Catapult
While defending, Machine Gun defeats (5.04/18): American Cavalry
While defending, Infantry defeats (17.00/20): American Catapult
While defending, Infantry defeats (2.60/20): American Cavalry
While defending, Machine Gun defeats (2.34/18): American SAM Infantry
While defending, Rifleman defeats (5.88/14): American SAM Infantry
While defending, Machine Gun loses to: American Grenadier (1.44/12)
While defending, Rifleman loses to: American SAM Infantry (10.80/18)
While defending, Crossbowman loses to: American Cavalry (8.70/15)
While defending, Swordsman loses to: American Cavalry (11.85/15)
While defending, Axeman loses to: American Cavalry (13.05/15)
While defending, Farseer (Archer) loses to: American Cavalry (1.65/15)
While defending, Swordsman loses to: American Knight (7.20/10)

Turn 339 (1929 AD)
Uzbek begins: Infantry
Infantry promoted: City Garrison I
Infantry promoted: City Garrison II
Infantry promoted: City Garrison I
Culture City 2 finishes: Bank
We still have Uzbek - it build an Infantry who went straight into the battle!
Hetty askes us to revolt to hereditary rule - you must be kidding

IBT:
While defending, Infantry defeats (12.60/20): American Cavalry
While defending, Infantry defeats (12.60/20): American Catapult
While defending, Infantry defeats (12.60/20): American Grenadier
While defending, Infantry loses to: American SAM Infantry (6.30/18)
Uzbek lost

Turn 340 (1930 AD)
Culture City 2 begins: Infantry
CopperTown finishes: Cannon
Orleans finishes: Machine Gun

IBT:
what - no battles?

Turn 341 (1931 AD)
CopperTown begins: Infantry
Orleans begins: Cannon
Machine Gun promoted: Drill I
Cannon promoted: Barrage I
Estruscan grows: 12
Hatty cancels open borders - who cares

IBT: On hill beside Lyons
While defending, Musketeer loses to: American SAM Infantry (7.74/18)
Rome captures Harappan from the Japanese.

Turn 342 (1932 AD)
Culture City 3 finishes: University
Estruscan finishes: Bank

IBT: @Lyons
While defending, Infantry defeats (20.00/20): American Artillery

Turn 343 (1933 AD)
Estruscan begins: Infantry
Culture City 3 begins: Machine Gun
Estruscan begins: Machine Gun
Lyons begins: Machine Gun
Culture City 1 begins: Machine Gun
Infantry promoted: City Garrison II

IBT: @Lyons
While defending, Infantry defeats (17.40/20): American Cavalry

Turn 344 (1934 AD)
CopperTown finishes: Infantry

IBT:
Washington is slowly moving a few forces towards CC1 and CC3. He is losing units @ Lyons.

Turn 345 (1935 AD)
CopperTown begins: Machine Gun
While attacking, Infantry defeats (8.60/20): American Cavalry
While attacking, Infantry defeats (9.20/20): American Artillery
While attacking, Longbowman defeats (6.00/6): American Catapult
Infantry promoted: City Garrison I
Infantry promoted: City Garrison II
Culture City 2 finishes: Infantry
The counter attack!!! Taking out some of Washington's pillages.

IBT: @Lyons
While defending, Machine Gun defeats (12.60/18): American Cavalry
While defending, Machine Gun defeats (12.60/18): American SAM Infantry

Turn 346 (1936 AD)
Culture City 2 begins: Machine Gun
While attacking, Rollin (Knight) defeats (10.00/10): American Cavalry
Machine Gun promoted: Drill II
Infantry promoted: City Garrison II
While attacking, Cavalry defeats (15.00/15): American Cavalry
Longbowman promoted: City Garrison II
While attacking, Infantry defeats (17.00/20): American Knight

IBT:

Turn 347 (1937 AD)
Rollin (Knight) promoted: Medic I
Cavalry promoted: Medic I
We now have some medics in CC1 and CC3 and Lyons (I think)

IBT:
Japan capture Edo from the Romans

Turn 348 (1938 AD)
While attacking, Infantry defeats (12.80/20): American Cavalry
While attacking, Infantry defeats (12.80/20): American Cavalry
Culture City 1 finishes: Machine Gun
Orleans finishes: Cannon

IBT:
Japan / Rome sign peace deal

Turn 349 (1939 AD)
Culture City 1 begins: Infantry
Orleans begins: Machine Gun
Infantry promoted: City Garrison III
Infantry promoted: City Garrison III
Machine Gun promoted: Drill I
Cannon promoted: Combat I
While attacking, Cannon loses to: American Artillery (15.48/18)
Infantry promoted: Combat I
Infantry promoted: Pinch
While attacking, Infantry defeats (9.20/20): American SAM Infantry
While attacking, Infantry defeats (9.20/20): American Artillery
CopperTown finishes: Machine Gun
Estruscan finishes: Machine Gun

IBT:

Turn 350 (1940 AD)
CopperTown begins: Infantry
Estruscan begins: Infantry
Machine Gun promoted: Drill I
Machine Gun promoted: Drill I
Infantry promoted: City Garrison II
While attacking, Infantry defeats (16.20/20): American SAM Infantry
While attacking, Rollin (Knight) defeats (10.00/10): American Cavalry

Ok, reached the end of my turns and we are still alive. Washington will now talk but he wants Culture City 2 for peace. Now, let me think about this ... um ... NO!

The equation is ...

CC1 42,633 @ 528 per turn = 14 turns
CC2 42,859 @ 664 per turn = 11 turns
CC3 40,763 @ 635 per turn = 15 turns

We just have to hold those cities for another 15 or so turns. Finances are OK, positive @ 100% culture - mainly due to the loss of units. I have been upgrading some old units when I get a chance.
 
I think we either need to really reinforce CC1 and CC3 so that we don't lose them or retake Uzbek to get a reasonable peace offering from Washington.
 
Well, What an exciting last turns.

After pressing enter, ...

Tokugawa Declare War on You!!!!

Geez. What a bastard! We let him off while JC and Hatty were happily hacking him, and now he tries to sneak attack us???

YOU HAVE CHOOSEN UNWISELY, TOKU! :hammer:


American Battle

Turn 351 (1941 AD)
Infantry defeats (9.20/20): American Cavalry

Turn 352 (1942 AD)
Infantry defeats (6.40/20): American SAM Infantry

Turn 353 (1943 AD)
Infantry loses to: American Artillery (10.08/18)
:aargh:

Turn 354 (1944 AD)
Infantry defeats (20.00/20): American Artillery

This ends the first wave of Ammerican attack ....

... and then they bring in tanks ... :wow: !!!

Turn 362 (1952 AD)
Infantry defeats (5.60/20): American Tank
Infantry loses to: American Tank (5.60/28)
Infantry defeats (15.00/20): American Tank
:woohoo: what luck! ....
... and then luck runs out ...

Infantry loses to: American Tank (19.04/28)
Infantry loses to: American Tank (2.24/28)
Infantry defeats (20.00/20): American Tank


Japanese Battles

The japs actually bring in more troops than the Americans, but they are all inferior units ....

Turn 354 (1944 AD)
Cavalry defeats (15.00/15): Japanese Cannon

Turn 355 (1945 AD)
Infantry defeats (17.00/20): Japanese Grenadier
Infantry defeats (17.20/20): Japanese Cannon

Turn 356 (1946 AD)
Cavalry defeats (10.80/15): Japanese Cannon

Turn 358 (1948 AD)
Cannon defeats (7.20/12): Japanese Grenadier
Infantry defeats (16.80/20): Japanese Cannon
Infantry defeats (20.00/20): Japanese Cannon
Infantry defeats (20.00/20): Japanese Catapult
Cavalry defeats (8.85/15): Japanese Cannon
Rifleman defeats (14.00/14): Japanese Knight

Turn 359 (1949 AD)
Infantry loses to: Japanese Rifleman (10.92/14)
Grenadier defeats (0.60/12): Japanese Rifleman
Cavalry defeats (6.00/15): Japanese Cannon
Cavalry loses to: Japanese Knight (0.40/10)

Turn 360 (1950 AD)
Infantry defeats (20.00/20): Japanese Knight

Turn 361 (1951 AD)
Infantry defeats (13.60/20): Japanese Cannon

Turn 363 (1953 AD)
Infantry defeats (8.80/20): Japanese Knight

Turn 364 (1954 AD)
Infantry defeats (14.00/20): Japanese Knight
Infantry defeats (16.80/20): Japanese Knight


Menawhile

We got our last wonder ...



Turn 360 (1950 AD)
Culture City 2's borders expand

Turn 364 (1954 AD)
Culture City 1's borders expand
Culture City 3's borders expand

And then, we are unstoppable!



Hit enter, and ...



-
 
Some Screenie for Everyone's Hardwork

Enjoy the victory!




Look at Our Culture!!!



And the top 5 cities:




Replay of History






And we are ...



Duh! .... Not too bad, considering we did not win any war, and was playing a turtle game throughout, developing our culture.


Nice game ruff and colonel, its been a pleasure. Though not the most exciting game, but learn a lot on culture victory, and micromangaement.

-

Oh, detail turn log, if anyone is interested.
Spoiler :

Turn 350 (1940 AD)
CopperTown grows: 11
Culture City 3 finishes: Machine Gun

Turn 351 (1941 AD)
Culture City 3 begins: Infantry
Infantry defeats (9.20/20): American Cavalry
Culture City 2 finishes: Machine Gun

Turn 352 (1942 AD)
Culture City 2 begins: Infantry
Infantry promoted: Pinch
Infantry defeats (6.40/20): American SAM Infantry

Turn 353 (1943 AD)
Infantry promoted: City Garrison III
CopperTown finishes: Infantry
Lyons finishes: Machine Gun
Infantry loses to: American Artillery (10.08/18)

Turn 354 (1944 AD)
CopperTown begins: Infantry
Lyons begins: Infantry
Infantry defeats (20.00/20): American Artillery
Infantry promoted: Combat I
Cavalry defeats (15.00/15): Japanese Cannon

Turn 355 (1945 AD)
Infantry defeats (17.00/20): Japanese Grenadier
Infantry defeats (17.20/20): Japanese Cannon
Machine Gun promoted: Drill I
Cavalry promoted: Pinch
Tartar finishes: The Pentagon

Turn 356 (1946 AD)
Tartar begins: Infantry
Cavalry defeats (10.80/15): Japanese Cannon
Infantry promoted: City Garrison I
Infantry promoted: Pinch
Culture City 1 finishes: Infantry

Turn 357 (1947 AD)
Culture City 1 begins: Confucian Temple
Culture City 1 grows: 18
CopperTown finishes: Infantry
Culture City 3 finishes: Infantry

Turn 358 (1948 AD)
CopperTown begins: Infantry
Cannon defeats (7.20/12): Japanese Grenadier
Infantry defeats (16.80/20): Japanese Cannon
Infantry defeats (20.00/20): Japanese Cannon
Infantry defeats (20.00/20): Japanese Catapult
Cavalry defeats (8.85/15): Japanese Cannon
Infantry promoted: City Garrison I
Infantry promoted: City Garrison II
Rifleman defeats (14.00/14): Japanese Knight
Tartar finishes: Infantry
Estruscan grows: 13
Estruscan finishes: Infantry
Orleans finishes: Machine Gun
Lyons's borders expand

Turn 359 (1949 AD)
Tartar begins: Infantry
Estruscan begins: Machine Gun
Orleans begins: Infantry
Infantry promoted: City Garrison I
Infantry promoted: City Garrison II
Infantry promoted: City Garrison I
Infantry promoted: Combat I
Rifleman promoted: City Garrison II
Infantry promoted: City Garrison I
Infantry promoted: City Garrison II
Infantry promoted: Combat I
Infantry promoted: Combat II
Cavalry promoted: Combat II
Cannon promoted: Drill I
Infantry loses to: Japanese Rifleman (10.92/14)
Grenadier defeats (0.60/12): Japanese Rifleman
Cavalry defeats (6.00/15): Japanese Cannon
Culture City 2 finishes: Infantry
Cavalry loses to: Japanese Knight (0.40/10)

Turn 360 (1950 AD)
Culture City 2 begins: Cannon
Infantry promoted: Combat I
Infantry promoted: Pinch
Grenadier promoted: City Garrison I
Infantry defeats (20.00/20): Japanese Knight
Culture City 1 finishes: Confucian Temple
Culture City 2's borders expand
Orleans's borders expand

Turn 361 (1951 AD)
Culture City 1 begins: Machine Gun
Infantry defeats (13.60/20): Japanese Cannon
CopperTown finishes: Infantry

Turn 362 (1952 AD)
CopperTown begins: Infantry
Infantry promoted: Combat I
Infantry promoted: Combat II
Infantry defeats (5.60/20): American Tank
Infantry loses to: American Tank (5.60/28)
Infantry defeats (15.00/20): American Tank
Infantry defeats (17.20/20): Japanese Rifleman
Infantry loses to: American Tank (19.04/28)
Infantry loses to: American Tank (2.24/28)
Infantry defeats (20.00/20): American Tank
Tartar finishes: Infantry

Turn 363 (1953 AD)
Tartar begins: Infantry
Infantry promoted: Combat I
Infantry promoted: Combat II
Infantry defeats (8.80/20): Japanese Knight
Infantry promoted: Combat I
Infantry promoted: Combat III

Turn 364 (1954 AD)
Infantry defeats (14.00/20): Japanese Knight
Infantry defeats (16.80/20): Japanese Knight
Culture City 1's borders expand
Culture City 3's borders expand

Turn 365 (1955 AD)
 
Phew - war on both sides and you don't lose a city - well done.
 
I think the american was fearsome during your turnset, but by the time I took over, their war machine seems to have stalled. They brought only 2 waves of 3 units each (Artillery, SAM Inf, Cav) + (Tank, Tank, Tank), easily dispensed. Also, you have been building infantries during your turnset, giving me an easier time.

The japanese could have done more damage, had they bring their units all at once as a SoD, but Toku choose to send them in one by one, like heading them for the slaugther block. I wa sactually tempted to do a counterattack on the Japs during the last three turns, and actually managed to amass a force big enough to take Edo, but time runs out ... :D

-
 
We were at war for 31 turns with America at the end. I must say that I was very nervious during my round. It took me about 2 hrs to play and that was with the quick battles options checked. I was constantly going over the options, deciding what to build and where to send units. I was flicking between mechinegunners (great defence, zero offence) and infantry (good defence, good offence) and just trying to hold my own at the beginning. It was really lucky that we had Uzbek (or what ever the spelling of that place is) to act as a buffer. It took most of the impact of the battle. Also, our cultural borders slowed down the american advance after they had captured it.

I was most pleased that I could clean up the stray units (especially at Lyons) and get some of our infantry to Garrison III by the end of my turnset.

The other thing that I was doing was selling tech to Japan - that might have also kept him off my back.

Game Summary: We suffered alot from not have any idea of an end game during the middle. Glad we didn't leave it too late to run for cultural - we almost did. Proudest accomplishment - getting the cultural victory timed so that three cities went 50k within 4 turns - the last two on the same turn!
 
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