Well, we are currently at war with Washington. Have been for about 15 rounds. We are closing in on our cultural victory but it will be tight with Washington at our gate. Good luck GreyFox.
Report follows ...
Turn 330 (1920 AD)
Estruscan begins: Infantry
Culture City 2 begins: Bank
CopperTown finishes: Factory
Tartar finishes: Factory
Estruscan grows: 11
MM a bit, equ = 40, 38, 35
Turn 331 (1921 AD)
CopperTown begins: Infantry
Tartar begins: Infantry
I've found some trees to chop - they use to be russian!
Turn 332 (1922 AD)
Musketeer promoted: City Garrison I
Catapult promoted: Barrage I
Musketeer promoted: City Garrison I
Cannon promoted: Barrage I
Lyons finishes: Machine Gun
I've moved and promoted some troops to american border.
Tommy hates us but cannot do much - too weak
Washington doesn't like us much and he is score leader
Turn 333 (1923 AD)
Machine Gun promoted: Drill I
Infantry promoted: City Garrison I
Tech learned: Democracy
Tech learned: Scientific Method
Culture City 3 finishes: Bank
Uzbek finishes: Machine Gun
Washington has some cities to our Nth too
I tech trade for gold - our friends didn't have assemply line while our enemies did
IBT:
Confucianism has spread: Culture City 1
Oh goody - another religion - I actually missed that during the play. Pity we have Scientific Method - could have spread a whole other religion.
Turn 334 (1924 AD)
Research begun: Fascism
Culture City 3 begins: University
Uzbek begins: Infantry
Machine Gun promoted: Drill I
Tartar finishes: Infantry
Turn 335 (1925 AD)
Tartar begins: The Pentagon - we should have been building that here ages ago for the XPs.
CopperTown finishes: Infantry
Johann Wolfgang von Goethe (Artist) (Great Artist) born in Culture City 2 - GW somewhere, just need to figure out where.
Estruscan's borders expand
Uzbek's borders expand
Lyons grows: 12
War Trumpet - I wonder who the lucky person is.
Its us!! Washington declares war - hope he hasn't got tanks
Julius Ceasar declares war on tommy for assemptly line - that will keep him off our backs
No one else likes us enough to help out on the war front
I've turned auto promote on for battlegroud promotions - healing
Turn 336 (1926 AD)
Infantry promoted: City Garrison I
Cannon promoted: Barrage I
Grenadier promoted: City Garrison I
Longbowman promoted: City Garrison I
Cavalry promoted: Combat I
Rifleman promoted: City Garrison I
Cannon promoted: Barrage I
Machine Gun promoted: Drill I
Archer promoted: City Garrison I
Crossbowman promoted: Combat I
Horse Archer promoted: Combat I
Grenadier promoted: Combat I
Maceman promoted: City Raider I
Maceman promoted: Combat I
Knight promoted: Combat I
Rifleman promoted: City Garrison I
Musketeer promoted: Combat I
Cavalry promoted: Combat I
Grenadier promoted: Combat I
Grenadier promoted: Combat I
Grenadier promoted: Combat I
Cavalry promoted: Combat I
Machine Gun promoted: Combat I
Infantry promoted: City Garrison I
Machine Gun promoted: Combat I
Cannon promoted: Barrage I
Machine Gun promoted: Drill I
Infantry promoted: City Garrison I
Infantry promoted: City Garrison I
And the promotions roll in!
CopperTown begins: Explorer
Washington is coming with stacks of stuff - where are my cannons?
We have no medics - start Explorer for one
CopperTown finishes: Explorer
Here are Washington's forces outside Uzbek - western front
IBT:
nothing - phew
Turn 337 (1927 AD)
CopperTown begins: Cannon
Explorer promoted: Combat I
Explorer promoted: Medic I
suicide cannons time
While attacking, Cannon loses to: American SAM Infantry (13.68/18)
While attacking, Cannon loses to: American SAM Infantry (16.56/18)
While attacking, Cannon loses to: American SAM Infantry (14.22/18)
Two cannons retire - good cannons!
IBT:
While defending, Infantry defeats (17.40/20): American Artillery
While defending, Machine Gun defeats (11.52/18): American SAM Infantry
While defending, Machine Gun defeats (16.20/18): American Catapult
While defending, Machine Gun defeats (16.20/18): American Crossbowman
While defending, Machine Gun defeats (16.20/18): American Pikeman
While defending, Infantry defeats (17.40/20): American Artillery
While defending, Infantry defeats (17.40/20): American Cavalry
While defending, Infantry defeats (15.00/20): American Cavalry
While defending, Infantry defeats (15.00/20): American Artillery
While defending, Machine Gun defeats (2.88/18): American Cavalry
While defending, Machine Gun loses to: American SAM Infantry (10.62/18)
While defending, Infantry loses to: American SAM Infantry (3.60/18)
While defending, Infantry defeats (7.20/20): American Grenadier
While defending, Grenadier loses to: American Cavalry (11.85/15)
While defending, Cavalry loses to: American SAM Infantry (5.94/18)
While defending, Infantry defeats (4.40/20): American Cavalry
While defending, Longbowman loses to: American Cavalry (1.35/15)
While defending, Musketeer loses to: American Cavalry (2.85/15)
While defending, Infantry loses to: American SAM Infantry (14.58/18)
While defending, Musketeer loses to: American Grenadier (5.76/12)
Turn 338 (1928 AD)
Well, our finances are looking better - lol
Cannon promoted: Barrage II
Cannon promoted: Barrage II
Machine Gun promoted: Drill II
Estruscan finishes: Infantry
Uzbek finishes: Infantry
I've pulled the surviving cannons out of Uzbek - we will lose it next round
Washington refuses to talk
Great Work in CC2 - reduces that time by 4 or 5 rounds
Meanwhile @ Lyons ...
IBT:
While defending, Machine Gun defeats (13.14/18): American SAM Infantry
While defending, Machine Gun defeats (13.14/18): American Catapult
While defending, Machine Gun defeats (5.04/18): American Cavalry
While defending, Infantry defeats (17.00/20): American Catapult
While defending, Infantry defeats (2.60/20): American Cavalry
While defending, Machine Gun defeats (2.34/18): American SAM Infantry
While defending, Rifleman defeats (5.88/14): American SAM Infantry
While defending, Machine Gun loses to: American Grenadier (1.44/12)
While defending, Rifleman loses to: American SAM Infantry (10.80/18)
While defending, Crossbowman loses to: American Cavalry (8.70/15)
While defending, Swordsman loses to: American Cavalry (11.85/15)
While defending, Axeman loses to: American Cavalry (13.05/15)
While defending, Farseer (Archer) loses to: American Cavalry (1.65/15)
While defending, Swordsman loses to: American Knight (7.20/10)
Turn 339 (1929 AD)
Uzbek begins: Infantry
Infantry promoted: City Garrison I
Infantry promoted: City Garrison II
Infantry promoted: City Garrison I
Culture City 2 finishes: Bank
We still have Uzbek - it build an Infantry who went straight into the battle!
Hetty askes us to revolt to hereditary rule - you must be kidding
IBT:
While defending, Infantry defeats (12.60/20): American Cavalry
While defending, Infantry defeats (12.60/20): American Catapult
While defending, Infantry defeats (12.60/20): American Grenadier
While defending, Infantry loses to: American SAM Infantry (6.30/18)
Uzbek lost
Turn 340 (1930 AD)
Culture City 2 begins: Infantry
CopperTown finishes: Cannon
Orleans finishes: Machine Gun
IBT:
what - no battles?
Turn 341 (1931 AD)
CopperTown begins: Infantry
Orleans begins: Cannon
Machine Gun promoted: Drill I
Cannon promoted: Barrage I
Estruscan grows: 12
Hatty cancels open borders - who cares
IBT: On hill beside Lyons
While defending, Musketeer loses to: American SAM Infantry (7.74/18)
Rome captures Harappan from the Japanese.
Turn 342 (1932 AD)
Culture City 3 finishes: University
Estruscan finishes: Bank
IBT: @Lyons
While defending, Infantry defeats (20.00/20): American Artillery
Turn 343 (1933 AD)
Estruscan begins: Infantry
Culture City 3 begins: Machine Gun
Estruscan begins: Machine Gun
Lyons begins: Machine Gun
Culture City 1 begins: Machine Gun
Infantry promoted: City Garrison II
IBT: @Lyons
While defending, Infantry defeats (17.40/20): American Cavalry
Turn 344 (1934 AD)
CopperTown finishes: Infantry
IBT:
Washington is slowly moving a few forces towards CC1 and CC3. He is losing units @ Lyons.
Turn 345 (1935 AD)
CopperTown begins: Machine Gun
While attacking, Infantry defeats (8.60/20): American Cavalry
While attacking, Infantry defeats (9.20/20): American Artillery
While attacking, Longbowman defeats (6.00/6): American Catapult
Infantry promoted: City Garrison I
Infantry promoted: City Garrison II
Culture City 2 finishes: Infantry
The counter attack!!! Taking out some of Washington's pillages.
IBT: @Lyons
While defending, Machine Gun defeats (12.60/18): American Cavalry
While defending, Machine Gun defeats (12.60/18): American SAM Infantry
Turn 346 (1936 AD)
Culture City 2 begins: Machine Gun
While attacking, Rollin (Knight) defeats (10.00/10): American Cavalry
Machine Gun promoted: Drill II
Infantry promoted: City Garrison II
While attacking, Cavalry defeats (15.00/15): American Cavalry
Longbowman promoted: City Garrison II
While attacking, Infantry defeats (17.00/20): American Knight
IBT:
Turn 347 (1937 AD)
Rollin (Knight) promoted: Medic I
Cavalry promoted: Medic I
We now have some medics in CC1 and CC3 and Lyons (I think)
IBT:
Japan capture Edo from the Romans
Turn 348 (1938 AD)
While attacking, Infantry defeats (12.80/20): American Cavalry
While attacking, Infantry defeats (12.80/20): American Cavalry
Culture City 1 finishes: Machine Gun
Orleans finishes: Cannon
IBT:
Japan / Rome sign peace deal
Turn 349 (1939 AD)
Culture City 1 begins: Infantry
Orleans begins: Machine Gun
Infantry promoted: City Garrison III
Infantry promoted: City Garrison III
Machine Gun promoted: Drill I
Cannon promoted: Combat I
While attacking, Cannon loses to: American Artillery (15.48/18)
Infantry promoted: Combat I
Infantry promoted: Pinch
While attacking, Infantry defeats (9.20/20): American SAM Infantry
While attacking, Infantry defeats (9.20/20): American Artillery
CopperTown finishes: Machine Gun
Estruscan finishes: Machine Gun
IBT:
Turn 350 (1940 AD)
CopperTown begins: Infantry
Estruscan begins: Infantry
Machine Gun promoted: Drill I
Machine Gun promoted: Drill I
Infantry promoted: City Garrison II
While attacking, Infantry defeats (16.20/20): American SAM Infantry
While attacking, Rollin (Knight) defeats (10.00/10): American Cavalry
Ok, reached the end of my turns and we are still alive. Washington will now talk but he wants Culture City 2 for peace. Now, let me think about this ... um ... NO!
The equation is ...
CC1 42,633 @ 528 per turn = 14 turns
CC2 42,859 @ 664 per turn = 11 turns
CC3 40,763 @ 635 per turn = 15 turns
We just have to hold those cities for another 15 or so turns. Finances are OK, positive @ 100% culture - mainly due to the loss of units. I have been upgrading some old units when I get a chance.