Frustrated with immortal

There is also a big chance you don't need to do that and have horse/copper.

Just saying that losing the ivory is nowhere near as uncomfortable as some have made it sound to be. Of course that +1 :) would be very nice.
 
If horse tile was taken by capital border pop then settling first city to get ivory and two FPs ain't that bad and seals off the rest of your hinterland.
 
There is also a big chance you don't need to do that and have horse/copper.

Just saying that losing the ivory is nowhere near as uncomfortable as some have made it sound to be. Of course that +1 :) would be very nice.
Horses are ruled out but copper is indeed very likely.
 
If horse tile was taken by capital border pop then settling first city to get ivory and two FPs ain't that bad and seals off the rest of your hinterland.
I thought it was his second city but looking at the shape of the border it's probably his capital. The thing is, if he settles the ivory on turn 28 like in sampsa's game, I won't get there in time even as a second city. That's 3 turns away and the settler will take 10.

Edit: ofc it's his capital because buffy shows only 1 city. Weird how I didn't see that 😅
 
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Well less fog busting to do here. This might be a good breakout pre 1ad rush situation pending on what resources you find.

I made no edits to the map. What you see if what you had.Plenty of food resources in and around capital. Ivory is still there.
 
t50
Spoiler :

First of all, I found the screenshots folder, which also contained the t25 screenshots. As you can see, Wang settled on the ivory. This happened on t26, one turn after my previous update. We also popped copper, and I discovered Monty is our neighbor...

I settled the deer site as my second city. Then I built a warrior while growing to size 3, and built another settler, followed by a worker (which is finishing right now). Hariharalaya built a warrior while growing to size 2. The warrior finished 1 turn before growth, after which I built a second one for 1 turn as a placeholder, and then switched to a woker. As soon as BW finished I switched to slavery (while the settler was on the move to Angkor Thom), I whipped the worker, putting the overflow into the placeholder warrior that finished. Now I'm building a barracks as a placeholder until Fishing comes in (looks like it will be in 2 turns, but maybe I can work some commerce and get it on the next turn), after which it will switch to a workboat that the second worker is now chopping out.

The first worker, after finishing the camp, farmed the wine and then roaded to Angkor Thom (just building two roads to connect to the river), after which it built a farm for a few turns on the river grassland tile for Hari, and switched to the corn as soon as I settled Angkor Thom.

I thought fishing made sense here, because it would supercharge Hari and get us to pottery faster.

After that, the plan is to get city 4 out ASAP before Monty gets there, and then beeline to construction to build an army of cats and axes. We will have a very compact but quite productive empire where 3 out of 4 cities will have 2 food resources, we'll have a gold mine, copper and plenty of forest to chop.

2000 BC.JPG

 

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General observation: I'm kind of liking this rhythm of play, rather than rushing the first 100 turns in one sitting and getting tired and snowballing mistakes. In contrast, when playing a dozen or two turns at a time in the early game, you can really reflect on the position and make better decisions. After getting into a good position you don't need to think as much anymore and can finish more or less on autopilot. I think I'll adopt this system for all of my immortal games, at least for now.
 
T75
Spoiler :

A lot of good stuff happening. Settled Angkor Wat by the gold in 1600 BC. Teched Pottery and got cottages and granaries up, teched Writing and am chopping and whipping out libraries right now. Whipped an axe into the library in the capital for max overflow and combined it with a chop to get it out in one turn. Currently teching sailing because I found an island (hell yeah!) and want to settle it asap to get some trade routes. Sailing will also help us in getting trade routes up with the AI. All of this will speed up maths and construction.

1000 BC.JPG

 

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Well, sailing and settling 5th is guaranteed to slow down the attack date, not speed it up. I'd at least turn tech off now until you have some libraries.
 
Well, sailing and settling 5th is guaranteed to slow down the attack date, not speed it up. I'd at least turn tech off now until you have some libraries.
Look at me getting distracted by pristine islands 😌

Fortunately I didn't invest that many beakers into sailing and hadn't started building any boats or settlers yet.

Oh and I completely forgot about the library slider thing. Fortunately I had only just started building them. Will switch off research and then full steam ahead to maths.
 
Hard to give advice without a save. Not sure why you would farm a wine or build roads over improving the corn/sheep. They could of been improved before the city was settled. No reason why all 3 food resources outside of capital should not of been ready by T50.

Fishing sooner would of been better? Least fish is a commerce tile and workboat could of chopped.

Once writing was in you needed a road to Korean network asap.You could of built the road up to your border one turn before writing. 2c trade routes really help.

Cottaging the wine might of been a good call here. 1f2c. With cottage 1f3C. Soon to be 4C as it grows. Same for the river plains tiles.

Might as well whip all the libraries.

I like the fact you are building axes before you get construction. With so much spare hammers barracks are okay i guess.

Not sure how many workers you have. I would of cottaged the river plains tiles as happiness is a cap here.

The gold city should be borrowing the corn to reach size 2-3 sooner.
 
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Hard to give advice without a save. Not sure why you would farm a wine or build roads over improving the corn/sheep. They could of been improved before the city was settled. No reason why all 3 food resources outside of capital should not of been ready by T50.

Fishing sooner would of been better? Least fish is a commerce tile and workboat could of chopped.

Once writing was in you needed a road to Korean network asap.You could of built the road up to your border one turn before writing. 2c trade routes really help.

Cottaging the wine might of been a good call here. 1f2c. With cottage 1f3C. Soon to be 4C as it grows. Same for the river plains tiles.

Might as well whip all the libraries.

I like the fact you are building axes before you get construction. With so much spare hammers barracks are okay i guess.

Not sure how many workers you have. I would of cottaged the river plains tiles as happiness is a cap here.

The gold city should be borrowing the corn to reach size 2-3 sooner.
1. Oops, forgot about the saves. Added of all them now. Corn/sheep was not within my cultural borders before settling c3, as can be seen from the t25 screenshot. By the third resource you mean the deer? It was improved well before c2 was founded.

2. Not sure how fishing could have been sooner. Before BW? Meant I wouldn't have been able to chop out the boat, which I did, as described in the t50 update.

3. You're right about the road network and I only realized this when I saved the game.

4. I was kind of torn on this one. Felt like cottaging the wine would slow down growth too much.

5. Libraries are being chopped as we speak, one forest for each city. As soon as the chops finish I will whip them.

6. Yes, the plan is full barracks and axes after the libraries.

7. I have 5 workers. I tend to avoid cottaging plains tiles but I guess it could make sense here. Would you say plains river > non-river grassland?

8. I might have done this slightly earlier but I'm not so sure. As soon as I realized the corn would be unworked I assigned it to c4.
 
IMHO as soon as a city has a good food base and is at its happy cap, it is worth it to cottage plains rivers over non-river grassland. The main idea is that it is better to have specialized tiles and any river tile will always provide one more commerce than a non-river tile. If the city is below the happy cap it should grow.
 
Maybe add a spear or two at some point because HA v cat and chariot v axe.

Only techs you really need at the moment are masonry, maths, construction.

Creative leader? Don't need to chop into cheap libraries, save chops for cats.
 
Played a few more turns (will post the real update at t100). Things are coming together nicely. Traded maths for IW with SB and popped iron near the dear site. Throwing some swords (and spears) into the mix. Left the forests meant for the libraries pre-chopped, replaced wine farms with cottages and built some plains river cottages. Roaded into WK and roaded up my empire for troop movements. Monty is plotting but he has a worst enemy (I think SB) and we have no border tensions. I am currently number 1 in population.

Edit: I'm also running two scientists in the western city for lack of good tiles to work.
 
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1. At the start by settling on the wine you gained 2 resources to the west sooner but lose the copper. Of course extra commerce helps.Lost 2f4H is annoying but issue here is commerce not hammers.
2. I think you went the wheel before fishing. You could of skipped TW. With sea culture you probably got trade routes from the capital but needed the border pop first from the new city? Net result workboat 8 or so turns earlier. What did TW actually give you?
4. Growth is not an issue you had happiness cap and double production speed granaries and libraries. Huge!
7. 5 workers seems good. Speeds things up nice cottage wise.
8. Wise as you want the gold and food resource vs 3f growth if you just took rice.

If you can skip overly whipping the capital that is better but you will need a reasonable army as Koreans will get their UU which will be strong against axes/spears but no bonus against your catapults.. After construction archery/HBR is good if you want phants/ HA.
 
1. At the start by settling on the wine you gained 2 resources to the west sooner but lose the copper. Of course extra commerce helps.Lost 2f4H is annoying but issue here is commerce not hammers.
2. I think you went the wheel before fishing. You could of skipped TW. With sea culture you probably got trade routes from the capital but needed the border pop first from the new city? Net result workboat 8 or so turns earlier. What did TW actually give you?
4. Growth is not an issue you had happiness cap and double production speed granaries and libraries. Huge!
7. 5 workers seems good. Speeds things up nice cottage wise.
8. Wise as you want the gold and food resource vs 3f growth if you just took rice.

If you can skip overly whipping the capital that is better but you will need a reasonable army as Koreans will get their UU which will be strong against axes/spears but no bonus against your catapults.. After construction archery/HBR is good if you want phants/ HA.
2. Oh you mean that early. Now I actually recall contemplating whether I should go fishing at that point, but iirc I forgot for second I was creative. But yes, it would have made sense. Same for the wheel. Forgot for a second about the coast connection.
4. Agreed. Before pottery a farm didn't hurt but after that I started feeling the growth and now it's clear cottaging would have been best.

Oh no, the Hwacha, I had forgotten about that one (really ahistorical for that to be available that early btw). Will really need phants asap. Yes, I was thinking of going HBR and stuff right after construction. How many catapults do you think I should aim for? 10? Btw, I had an opportunity to trade maths to Charly for a bunch of ancient techs like sailing and archery, but it would have been kind of a bad trade and would have affected the trade cap. Also didn't wanna divert from my tech path to put turns into alpha. So I passed.
 
Hwatcha should be a non-issue on immortal really. AI rarely gets construction so early that you face a significant amount of cats when doing a cat attack yourself.
 
I would want 7-9 melee units and up to 7-10 catapults with the idea you keep producing catapults till at least 3 cities fall. You need to see what defences the border city has. If a city has walls it takes twice as long to bombard. After the first attack you will have injured units. If the Ai has no HA wounded catapults can still march on to the next city as long as you have 3-4 full strength ones that can attack. Koreans are financial so it pends how slow you are to attack here with what units they may have. If they go war mode before the attack there will be more units.
 
Yeah I think it's likely that you won't need elephants in the Korea war. But if you think you do, you'll have them after first city capture (+HBR).
 
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