That's some good GP advice, I never really have a clear plan for those. Although in the Pacal game I had a brainwave and switched to caste and pacifism during a music-fueled GA, and got a bunch of GS that way. But it's not an ingrained habit of mine, I often simply don't think about it. Probably if SB hadn't had philo already I would have bulbed it. But now I get that it would have been worth it regardless because of pacifism.
I feel like I should tell the island story better because I got really unlucky with the barb boats there. Upon resuming the game I immediately switched two cities to settlers and one to a galley to whip them the next turn. I first settled the northern island which had a fish that had already been improved by the Koreans. However, on the turn I settled it, it got pillaged by a barb galley that had been chasing after somebody's workboat. I managed to get away from it with my galley, going north, which was the only way to get out of its reach, but then it just camped on the fish and blocked my galley from going back south to pick up the other settler. Meaning I had to whip a second galley in Angkor Thom, which significantly slowed down the settlement of the southern island. Furthermore, I had to wait until MC to dislodge that barb galley.
The southern island had three barb galleys around it. The fact that it was separated from the mainland by ocean and had ocean fish, meant I could have completely ignored the galleys if I had whipped a WB on the island, which would have taken ages due to slow growth. But sneaking through a workboat from the mainland would have been tricky.
I feel like I should tell the island story better because I got really unlucky with the barb boats there. Upon resuming the game I immediately switched two cities to settlers and one to a galley to whip them the next turn. I first settled the northern island which had a fish that had already been improved by the Koreans. However, on the turn I settled it, it got pillaged by a barb galley that had been chasing after somebody's workboat. I managed to get away from it with my galley, going north, which was the only way to get out of its reach, but then it just camped on the fish and blocked my galley from going back south to pick up the other settler. Meaning I had to whip a second galley in Angkor Thom, which significantly slowed down the settlement of the southern island. Furthermore, I had to wait until MC to dislodge that barb galley.
The southern island had three barb galleys around it. The fact that it was separated from the mainland by ocean and had ocean fish, meant I could have completely ignored the galleys if I had whipped a WB on the island, which would have taken ages due to slow growth. But sneaking through a workboat from the mainland would have been tricky.
does not work well. There is no reason why the second GA had to happen now.
, due to the unpredictability when you get it.
after you've researched the techs you need for cuirs. You can use
for upgrades. Yes it is optimal to build lots of units and upgrade them immediately when you can.