FS1-Assimilation! (Noble?)

Culture win = impossible at this point.

In order to get a cultural win, you need a heavy tech and military lead at some point, so you can just shut off research and go max culture slider. We were hemmed in most of the game, and we've been fighting to gain territory, money, and technology. We are still behind in technology. So it looks like we'll simply be rampaging.
 
Turn (0): Was it wise to put our whole airforce into a city with 8% flip chance? Where is the military to back it up? Hm. I turn the artillery stack around and put it back in the city. Flip chance down to 4.38%. Need more units here.

Find the transports, and move them into Christian Holy city to pick up eight modern armours. I move a battleship near to escort them to the remaining Aztec cities.

I discover the Coventry does not have an airport. This, combined with the new rail system, makes getting these new units to the front, that much harder...

Hoping no cities flip in the inturn...

Turn (1): Genetics done. I start on Future Techs. Will probably turn down the sci for these, as they are not critical.

I fail to see how fighters are able to intercept STEALTH BOMBERS. I guess S&S were right about how "Every dog has his day".

Otherwise just moving units up and rebasing them. Also trying to reduce flip chances.

Turn (2): Our nets are being pillaged AGAIN! I need to stop overusing our navy...

Haha! After bombing Ollantaytambo, I send in a collateral Modern Armour against the odds, fully willing to lose him to do collateral damage, AND HE WINS!

Boy, having culture defences really does matter. Other than not-so-suicide collateral MA, none of my other units are damaged taking Ollan (other than the damage they took before).

UHG... HC's culture barriers are huge. Taking that city didn't affect them at all. Cuzco and Macchu Picchu are the problems...

It appears that Mao declared peace with Alex. Why would Alex accept? He's lost a city. Maybe that means he'll make a more serious effort to destroy HC.

More unit shuffling. I'm getting them to the front. Are those fighters patrolling? I seee only 1. I set them all to partol. 70% chance is better than the SAMs could hope for.

Turn (3): We need airports in ALL of our cities. If you move a unit, it can't be airlifted on the same turn. So I set up airports in unit building cities, if I find that I can't airdrop the unit.

Banglore joins Colonge in Modern Armour manufacturing. So does Seville.

Cuzco with it's huge stack will cause a problem. Time to go postal on the terrain.

I can drop 1 unit into each of the new cities per turn. Hopefully that should be enough to keep them from flipping.

Turn (4): Aha! 8 Modern Armours arrive at Aztecland! In my haste, I lose Edel (named one... sigh...) in the amphibious landing. But all is good. The city is ours.

A look at the power graph shows a sharp decline in Alex's forces. It looks like my hidden agenda was achieved.

Turn (5): Washington appears and demands that we stop trading with Alexander. I almost choke laughing. If we weren't preoccupied bud, you'd be next on the kill list.

lol. The entire Aztec Christian contienent will come out of revolt next turn.

Attack the damnable Maccu Picchu. Take it easily.

Civ4ScreenShot0096.jpg


Whoops. Alex stopped fighting with HC. Now when did this happen? I guess it means the spoils of war are mine then.

Turn (6): I airdroped a Jewish Missionary into Arby last turn. This turn, I converted it, and all chance of revolt disappeared :).

I give Tamuin to Washington. It's going to flip anyways, and I don't want to have to hold on to it. Washington is probably a non-threat anyways.

I lose two damn armours razing Monty's second last city! OMG. Bad luck.

Turn (7): Holy hell! HC threw the kitchen sink. And it hurt. He retook Ollantaytambo!

Ok, I'm out for blood now. No one kills my stack and lives. Even if it was only 7 units. He killed the missionary too!

Nottingham is mine. Looks like the ungodly stack was only in Cuzco, and migrated. Unfortunately, it will be tough to take Cuzco. I have to cross a river.

Turn (8): WTH? Sneak attack on Texcoco. It's been razed. I didn't see that coming. Not good though, because Aztec continent is slim on troops.

Civ4ScreenShot0102.jpg


That's it for the Aztecs. They're dead and gone. I'm outta here. Gunships nearby.

Turn (9): Aha... Nottingham is so screwed over. Alex has too much culture. I'm going to get some of those super temples to boost culture. I flip the culture slider up a bit. We can't spend all this cash anyways.

Turn (10): Units got killed in front of Cuzco... so, let's go Artillery... It's amazing how effective inferior units are when the enemy has been SMASHED by stealth bombers. Stealths can only do down to 50%, but artillery can go lower. And they do so.

Got great Merchant in Zhou. Wow. Someone decide what to do with all these great people.

Going to take one more turn. I do not want to leave Cuzco for someone else to worry about.

Turn (11): The bloody siege of Cuzco is over.

Civ4ScreenShot0105.jpg


In case you're wondering, the elite artillery regiment sitting outside was the only thing attacking Cuzco last turn. And only one died.

JC finally got Mass Media. I give him refrigeration for it, a straight up, equal trade.


Ok, strategic overview.

Sorry I muddled up the war guys. Lost a lot of units trying to slog through the culture barriers. It gets really bad around this time.

The good news is we only need 5.7% more land for a domination victory. This is excellent, and we should endeavor to exterminate the Incans for that land. However, Mao's and Alex's cultural borders will cause problems, as you will see in the next few screens. Viticos and Arby are under heavy assualt from York's culture, although since I made them Jewish, and fully garrisoned them, they are in no danger of revolting. The big problem city is Nottingham. It's nearly completely surrounded, almost as bad as Arby was to begin with. It will do well with some more units. Airlift one to Nottingham each turn, and to the other conquered cities.

I would really like to take York, so we don't have this culture problem. I'm kind of upset that HC didn't take it earlier, so we could've taken it from him. Eventually, if we do not trigger domination first, we should attack Alex and take York, Ephesus, and Tianjin, to consolidate the borders.

HC's unit count has plunged. The last few turns have seen his power rating take a nosedive, similar to what happened to Alex earlier. I don't anticipate many more problems with him. We have enough stealth bombers to bomb each of his cities to dust, and maim all his units. Use them liberally, but if they are damaged, set them to heal before using them again.

Only 3 more Incan cities on the continent. Would've been two, but I let Ollantaytambo fall into enemy hands. Nothing really I could've done though. I did not have enough units to airdrop in. Use the battleships on Vilcambamba, so we can concentrate on pure damage with the stealths.

Cuzco has a decent number of armours in it. I don't think HC has the units left to throw at it. Survive a turn, and the veterans from the Aztec island campaign will come in by Transport to help out. I lost 3 armours on that campaign, so there are only 5 left, plus two workers I "found".

Once HC is off the continent, get peace with him. He has lots of units in that island city, or it seemed so when I was there destroying the Aztecs. I don't want to be bothered with exterminating him.

When Arby finishes the theatre next turn, get it building a Synagoge. In fact, get ALL captured cities to build a Synagoge, or some other super temple, if they can complete it fast enough, and they have enough base culture to boost.

Cuzco and Nottingham have no improvements around them. Cuzco was my fault, because I bombed the improvements to starve out the Inca. Nottingham is Alex's fault, because he went on a pillage frenzy, and then failed to take the city. So both will need to be rebuilt, but it's not pressing, seeing as how the workers can't anyways, and it wouldn't be safe to begin with.

Oh yes. We should endeavor to flood Alex with our missionaries. He has organized religion at the moment, and if we can, I'd like to make him Jewish. Just for fun, since we're making 1 turn missionaries anyways.

New acquisitions.
Civ4ScreenShot0106.jpg


What's left of HC on the continent.
Civ4ScreenShot0107.jpg


The culture problem called York.
Civ4ScreenShot0108.jpg


http://www.civfanatics.net/uploads10/The_Incan_War.Civ4SavedGame
 
hmm how about just attack alex?

monty taskforce is back and well HC is about out of gass as is alex prolly... fly a bomber over to recon.

as for the fighters I found from my MANY crashes... that intercepting fighters lose their animation but are still patrolling. I know this be cause I gave up on resetting the fighters after every crash, about like after the 34th crash. They were still intercepting np.

As much as I LOVE stealth bombers, I see the value of artillery now in that once you get them up to the target, nothing's stopping them.

so guess you could say I LOVE bombers AND artillery!!!

another lesson learned: city attack mechs are BAD ASS. Next conquest mass build like 20 infanty and give them all city attack 3. When you get mechs, upgrade them into and army of Bigmen :lol:

we are spitting out 12 exp armor so fast it's sick. that and the mech farm we have going make losing 5 or so units a joke.

Ucel is up next, Liq needs a break from having to paranoid save not only the game but my notetab page as well.

nice turns silver, as always... that HC was going to counter attack was a given. who took the brunt of it would be up in the air, I thought for sure he'd have done it in my turns.

Cheers!
-Liq
 
whenever ucel.. Liq stalls to build mass crap and look like he's doing something militarily then silver kills 10% of those units I made and gets us another half a civ.

crash.

same as usual

crash

care to join in? :D

Cheers!
Crash.
 
If you want city attack mechs, you have to start early and attack smart. Bigmen Cecil and Todd were Axemen, if I remember correctly, veterans from the Malinese campaigns. I'm not sure what middle age units have City attack promotions, but I do know that we had to build Todd and Cecil up early, and that's why I've been careful in using them (they're still on the Aztec Christian continent, taking a vacation :P).

The trick with the artillery is sending them in AFTER the Stealths have bombed out all culture defences, and reduced everyone's health to half. Then, full health Artillery can win no problem. And when they win, it will be ouch damage to the enemies from extra collateral (beyond 50%). Each artillery attack after the bombers makes victory increasingly easy.
 
Sorry, I couldn't play this evening. Feel free to switch me if any of you could finish his turn in the next 10 hours.
 
Sorry to write this, but I cannot play till Christmas (no time) :(. I'll be back on 9th, probably only to read how the whole world has been "assimilated" by us.

Good luck, guys!
 
ok well after 2 reinstalls I can load the game and crash just like I was 2 nights ago... talk about progress!!!!

this is just absolutely silly.

Cheers!
-Liq
 
ok from last post to this been EFFING with civ and well loaded the game and seems stable.... jinx!!!

no crash yet I'll see. I want bluemarble back tho!

crash. no idea

no idea at all

no bloody idea

Cheers!
-Liq
 
preturn:

pray for rain.

bomb the aluminum capac had..

hehe control click on a stack of jets crashes me... I'll stop doing that.

actually clicking on the stack of jets PERIOD crashes me.

correction again clicking on ANY city crashes me. how about I just click next turn.

uh next turn crashes me as well

ok correction loading game crashes me

nope loading game reboots me

ok lets click a jet again, nope crash

ok next turn again? crash

hmmm


I got an idea nope crash even if I load bare then hit next turn without doing anything.

go into civscale and turn all items to 0.

civ stalled on load. that's new!
ok seems using civ scale to turn everything to minimum is a bad idea.

oo civ took out winamp this time as well!!!!!!

omg moved a fighter!!!!!

crash


turn summary

moved a plane bombed an alum.. wnat to bomb out his coal and oil as well

crashed and rebooted.

sents over 100 error messages to microsoft.

laughed when I saw the mini me cities from fully shrunk blue sphere.

imo lets take a break until next patch silver.

http://www.civfanatics.net/uploads10/FS-1_AD-2008.Civ4SavedGame

Cheers!
-Liq

ps supposedly patch is in final testing by christ I have 2gb of memory, this crap shouldn;t be happening.
 
Hopefully that patch will be on it's way... I have a boatload of close friends who CANNOT PLAY because the game kills their machine.

I dunno if posting the save means you want me to go...

I'd like to finish this game within 7 days though... Won't be in town for a week after that, so yeah...
 
all systems GO!

ok loaded game... it's showing at 1988 though.. and moved all the crap around not a hint at slow down!!!!! :bounce: :bounce: :bounce: :bounce: :bounce: :bounce: :bounce: :bounce: :bounce: :bounce:

I deleted all but saves and reinstalled. then took 1.00 no mods other than blue marble (which never went away) and patched...

47 meg patch in less time then it took me to heat up some soup, love cable.

installed patch and running the default high detail, NO PROBLEMS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

yay!!!!!!!!!!!

managed to move fighters up and bomb capacs oil... his coal lived through an air strike and I ran out of bombers/fighters.

no alum and no oil though so he's effed.

Liq is beat tired so gonna sleep for 4 or so hours and pick the game up at like 5 am.

anyway that patch was major good stuff as far as I can tell will clean the blood off the driveway and trim the lawns for ya.

more interested in shipping in a metric ton of sams to hold towns than regen the armor so may be more than 10 turns, maybe less.

bottom line is Liq is back~!

Cheers!
-Liq
 
S.ilver said:
Culture win = impossible at this point.

In order to get a cultural win, you need a heavy tech and military lead at some point, so you can just shut off research and go max culture slider. We were hemmed in most of the game, and we've been fighting to gain territory, money, and technology. We are still behind in technology. So it looks like we'll simply be rampaging.

You do realize there is no time limit on the game right?
 
Farae said:
You do realize there is no time limit on the game right?

Clarify something for me. If you disable the time victory, does it still stop counting victory conditions after 2050?

EDIT: It is also a poor test of our skills to have no time limit and be winning the game in 3050...
 
it keeps going silver...

only wins possible are domination culture and conquest.

no time no space no diplo..... no doze :confused:


oh well! lets finish of capac!!!

hehehe

Cheers!
-Liq
 
Back
Top Bottom