Preturn: Looking at the known world, I see that there IS copper visible: 2 sources (both to the north). I send the 2nd archer to explore to the north. Research started on Pottery.
IBT 1: We are greeted by the much too arrogant Frederick of Germany. We will have to "liberate" his people from such an unworthy leader.
Turn 1(2360 BC): As expected, our scouts reach the ocean to our east. Our workers start building a pasture in order to tame the strange animals, dubbed "sheep".
Turn 2 (2320 BC): It is silent in the world.
Turn 3: (2280 BC): Not much has changed in forty years......
Turn 4: (2240 BC): The world is much too quiet. Tsarina Catherine is starting to shoot people at random with her bow.
Turn 5 (2200 BC): A forest grows near Moscow! A monumentous event in Russian history!
IBT 6: Our brave archers are attacked by vicious wolves, but Russia's men are not so easily killed. The wolves are slaughtered.
Turn 6 (2160 BC): Our glorious archers have taken some losses (2.7/3 left) but continue exploring.
Turn 7 (2120 BC): Our great explorers are starting to discover some quite valuable land (screenshot shown at end of report).
Turn 8 (2080 BC): We have learned how to make pots to store stuff. Our workers start building houses on the flooded plains east of Moscow. These should eventually become small cities of their own, increasing our wealth. Our thinkers now start developing a way to communicate through better ways than hieroglyphics.
Turn 9 (2040 BC): We send our exploring archers back towards our borders, in order to see if the coast is clear for our colonists, who are nearly ready to set out on their adventurous journey.
Turn 10 (2000 BC): Our brave colonists are ready to be sent out by my successor. I will to end my reign here as Tsarina Catherine has been overenthusiastic with her bow again. I think I now know what happened to JOE.....
(I have left the settler sleeping in the city so that ThERat can decide where to move him. Don't forget to wake him! Our northern archer has a good line of sight to watch for incoming animals and can be used as escort once they meet up.)
Overview of the known world:
Dotmap:
Explanation:
Red Dot would grab five resources, including the valuable copper. The green dot would give us horses and fresh water, but also a lot of tundra. The yellow dot would give us sheep and more valuable land, but we would lose fresh water.
Of course we could also settle to the south, but I don't have the time to look at it now. It's all up to our next player anyway..
Good luck ThERat