FS2- The Soviet Union

No problem mate. I almost forgot about one SG I was in too. WB. I'll lurk around in case anyone else mysteriously disappears :p
 
I looked at the save, we need more workers and settler, we have only 2 workers...far too few.

By the way, stop those obelisks, it's pretty much a :smoke: idea to build them when the next tech obsoletes them already. We gain what? 5 culture points? ridiculous waste
 
ThERat said:
By the way, stop those obelisks, it's pretty much a :smoke: idea to build them when the next tech obsoletes them already. We gain what? 5 culture points? ridiculous waste


We're building obelisks? Jesus!!!!!! What for? :sad: Remember anyone what we are? Creative? Right! I've nothing against a nice obelisk in the capital or in an important city for those who like it, but just to build something?

Build settlers, workers, barracks, military but not just something. We want to be a dominant people. And I believe that is best achieved by swords of iron not spears of stone.
 
I qued up those obelisks last turn, in case we wanted to flip Corinth istead of conquering it. If anyone bothered to read the damn report, they would see that the obs were an afterthought to increase culture in our two largest cities. Just because something's obsolete, doesn't mean it stops providing benefit.
 
Preturn (400 BC): Archer in Corinth is moved back into Russia. Leningrad and Moscow are switched to military instead of obelisks. St. Petersburg is renamed Catherinagrad. There are no Saints in an atheist society and we know of no great Peter. Novgorod is switched to worker.


IBT 1: Axeman west of Leningrad defeats barbarian Warrior.

Turn 1 (375 BC): Not much happens, just barbarians closing in.


Turn 2 (350 BC): Confucianism is founded in a distant land.


IBT 3:
Barb archers attack Catherinagrad and lose against our invincible axemen.

Turn 3 (325 BC): Mao converts to Confucianism! It seems our communist comrade has some different ideas about religion than us. Moscow Worker finishes rice farm near Corinth, moves south to start building a road toward the horses, which will come within our borders in a few turns. The farm near Leningrad is finished, start on cottage west of the city once the barbs are taken care of.


IBT 4: Another barbarian archer falls to our great soldiers. Leningrad's borders expand, putting even more pressure on Corinth. Barbarian warrior occupies ivory camp.

Turn 4 (300 BC): Leningrad finishes Swordsman. It now continues library that had already been started under a previous ruler. I also send out Axemen to lure the barbarian warriors to them. Moscow starts another axeman who will escort our next settler.


IBT 5: Barbarian warrior is killed by our Axemen.

Turn 5 (275 BC): Novgorod's borders expand. By now the invasion force starts to assemble. I send out a couple of axemen towards Corinth from Moscow and units from Leningrad will assemble near Sparta. The actual invasion will certainly not be under my reign though. Research is decreased to 80%, with the same amount of turns left as on 90%, and a profit of +1.


Turn 6 (250 BC): Barbs close in on Novgorod.


IBT 7: We finally meet our nemesis, Roosevelt, who resides in "Washington". Catherina already dreams of the Soviet flag waving over the Capitol. A barbarian archer is killed by our axemen at Novgorod. The other archer diverges north towards Moscow.


Turn 7 (225 BC): "Escort" axe finished in Moscow. Moved one tile to be able to protect workers. Settler started in Moscow. Library finishes in Leningrad; Swordsman started. Calendar research has now been sped up by 2 turns (7 to 5).


IBT 8: Moscow's border expands and horses are within reach. Our comrade Mao commits the awful sin of founding ANOTHER religion; Taoism in Shanghai. He got Philosophy from the Oracle.

Turn 8 (200 BC): Workers wait for the archers to be killed before they can pasturize the horses.


IBT 9: Roosevelt's messagers come to Moscow asking for open borders. Catherina has them thrown into a well. Our Comrade Mao asks us to cancel deals with Mali. We of course accept.


Turn 9 (175 BC): Russia keeps moving its forces around to assemble for the invasion of Greece. Catherinagrad switches its production to worker. Worker Leningrad finishes cottage.


Turn 10 (150 BC):
Worker Leningrad starts chopping silk forest to prepare it for plantation and to provide extra production to Leningrad. Worker Moscow moves to horses.

An overview of the glorious Soviet Union:



And so ends the reign of Advisor Strauss II. Good luck to Comrade Therat.
 
1) Farae
2) Vovan
3) JesusonEez
4) Strauss ---> back on the bench
5) Therat ----> up now!
6) HOM ---> warming up
7) Pvblivs
 
ok, got it, will play tonight.

Just because something's obsolete, doesn't mean it stops providing benefit.
I think you're wrong and the benefit from obelisks (which 1cpt) would cease as well, else what would be the meaning of obsolete, obelisks have no other use than providing that meagre culture bonus.
By the way, you don't need to worry, our capital can produce so much culture, it will definitely flip that city sooner or later.
 
Farae should somewhat recognize this pic. It's from Berlin in FS-1.

Obelisk.jpg


As you can see, the Obelisk is not only still generating culture, but it has also gained an age bonus for being around so long.

Obsolete does not seem to affect improvements in the same way it affects wonders. Even if it did, when wonders go obsolete, they still provide culture points to the city they were built in. And so do obelisks. Otherwise, WTH would be the point?

And in this lovely variant where we will actively discouraging religions in our cities, I think it is prudent to get as much culture as possible. But no matter. It's probably obsolete already, and Pvblivs has already voiced that we should be looking for military dominance, which I do agree with, however I was simply leaving the option of putting up that Obelisk, which I felt was important in this culturally deprived variant.
 
This is pretty good but wouldn't u also go for Germany because the Soviets hated the Germans?
 
So what's the game plan? Next order of business is to crush the Greeks?

Variant question: Do we have to wait for Nukes to take out the non-believers?

:crazyeye:
 
thanks for pointing out my wrong assumptions. Still, personally I don't think it's worth the hammers to build them for a mere 2cpt. I don't think that makes much of a difference to be significant.

What we need to do now is gettting more workers and settlers out. Maybe also, take on the Greek, will check it out later tonight.
 
S.ilver said:
I qued up those obelisks last turn, in case we wanted to flip Corinth istead of conquering it. If anyone bothered to read the damn report, they would see that the obs were an afterthought to increase culture in our two largest cities. Just because something's obsolete, doesn't mean it stops providing benefit.

Umm sorry, actually I read the damn report but I already forgot this point when it came to obelisks
Nevertheless I think we should conquer Greece rather than trying to culturally overthrow some cities that we would conquer anyway when it comes to war. We are not going for a peaceful game here, do we?
 
ThERat said:
thanks for pointing out my wrong assumptions. Still, personally I don't think it's worth the hammers to build them for a mere 2cpt. I don't think that makes much of a difference to be significant.

It makes the difference if you want to keep peaceful. 3 cpt is better than 2 for sure. But it won't be worth it as this city we're talking about will never develop to something significant worth defending for Alex.

So we'll take it easily anyway by force if it doesn't flip.

If Corinthos doesn't build culture it will flip thanks to our creative trait not because of an additional obelisk. If a religion spreads to Corinth and Alex builds the right things (monastery and temple) it won't flip even with an obelisk.

To conclude: Obelisks are for those not being creative or who want to build up culture for defense or cultural victory.

But don't bother: They're obsolete, no need to discuss that in this game anymore ;)
 
HOM said:
So what's the game plan? Next order of business is to crush the Greeks?

As we want to keep the Chinese we should grab resources next to them first. There's a nice site with wheat and copper that should be ours.

Before we conquer something/someone we should discover Code of Laws, otherwise the costs will kill us soon.
 
save

Pre-Turn
I spot a nice site with rice, sheep and copper, the wheat is within the greek city that we're going to acquire later on
the west is still largely un explored, we should do that though
MM Moscow, it works a 2 food 1 shield tile when we can work a 3 food 4 commerce tile
this give 4 additional beakers and 1 gold
Catherinagrad also can work a tile which gives an additional beaker

we have 2 lousy workers, this needs to be improved via chops during my turnset

1. 125BC
beat up barb warrior in the north

2. 100BC
calendar is in, next metal
chopping the silk finishes just on time to speed up the worker there to 1 turn

3. 75BC
Leningrad finishes a worker, go for settler since it's currently at the happy limit anyway

4. 50BC
discover that the Chinese have settled in the east and currently have another settler trio there competing with us
our settler will be ready next turn and we most likely lose the nice spot :gripe:

5. 25BC
China reaches the spot already, we need 4 more turns, send settler north instead, then find out that barbs have settled a city there as well
but that barb spot is perfect and we don't mind to settler there
send our amry towards that town

6. 1AD
well, the barb city is no more, better still we can settle it then
silks are hooked up and happiness goes up a notch


7. 25AD
moving tropps, spot a bunch of German troops that took out the barb town

8. 50AD
Novgorod is now threatened by an axe and an archer, we have only an axe inside :eek:
promote axe so it has higher chances of survival

9. 75AD
we defeat both barbs with ease, finally have another worker at Catherinegrad, go for work boat before a rax
Roosevelt is finally willing to trade monarchy which we need for heriditary rule
well, we won't get it for alphabet alone
Mao isn't really willing to trade yet :nono: comrade

10. 100AD
found Furgalloregrad in the north next to 4 furs and 1 sheep source
it starts a galley, busting fog can never be bad
bust more fog so we can send next settler to the 3 gold tiles

Moscow is set on growth until we hit pop 7
Leningrad will get a settler next turn that should go for the gold
Novgorod will be a very good city with all those bonuses

we need to bust more fog in the west as well as station tropps outside our borders to prevent more babs from popping up

metal is due in 4 turns, hopefully we can trade for monarchy and CoL

the northwest, would settle on the suggested spot
fs2100a.jpg


the east where China snatched nice spots
fs2100b.jpg
 
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