Conroe, I really don't understand your Alphabet reasoning. Stop researching with three turns to go because we don't want to trade it? We were #2 in GNP, running 100% science, even on Immortal there should be techs to grab, as it turns out, there were, but we probably missed some opportunities by waiting 10 turns to complete it.
1200 BC I stop working a forest to hire a scientist. Alphabet in 2 instead of 3.
1160 BC with the cottage complete, I stop working the corn and start working the cottage tile. No point in running a big food surplus at our happiness level anyway.
1120 BC Alphabet done. Fire Scientist. Oracle built in a distant land. I was expecting to hear that Confucianism was founded, but it appears that it wasn't. Even if 2 turns of a scientist contaminates our GE points, an academy will boost our science more than the Great Library anyway. (Though the library is better overall because it will also pretty much guarantee us an Academy later.)
I trade with Isabella - sailing for archery, and Saladin, sailing for mysticism.
I start building an Axeman. We are pitifully weak.
Researchwise, I start Drama. Once it's in, we should build a theater and the Globe. Then worry about a lighthouse or other wonders. Gotta get happy!
1080 BC I trade Hatty writing for Meditation. Isabella demands Writing. I fork it over. We're going to get pushed around a lot by the AI and better get used to caving in. Especially when our military consists of a single warrior. Despite Alex's talk about how Hatty is evil, he doesn't take offense at the trade (probably because his relationship with her was still at +1)
1040 BC Axeman complete, start barracks.
1000 BC Trade meditation to Alex for Priesthood.
925 BC Alex makes an offer we can't refuse. I thought I took a screenshot, but I guess I didn't. He asks us to declare war on Isabella. Our barracks are done and we'll have an archer next turn too, so now that we're mighty I declare war.
Isabella will have to go through Alex to get to us, she's going to turtle up with no open borders, have no other Buddhist friends and be the continental pariah all game who will hate us anyway because we don't share a religion. And we're sucking up to Alex anyway, so war it is. And if she gets some units all the way across the continent we can one of our axes promoted and build the Heroic epic.
That's pretty much it.
The worker is almost done roading up the gems. I suggest that he chops and irrigates 1 W of Berlin. Timing the chop to speed along the Theater or Globe Theater would be nice to eliminate our happiness cap sooner.
After drama we should head for literature. I'd also recommend pumping out a few more axemen, just to keep the game from ending early.
Here's a snapshot of Berlin, along with my worker suggestions.
Farm 1W, and Cottage 1NW and the plains to the west of that. Cottages east of Berlin will probalby just get pillaged anyway at some point, so I wouldn't even bother. I don't understand why some people avoid cottaging plains in favor of grasslands. If you have one of each, it generally doesn't matter which you farm and which you cottage, except for the availability of water.