FTS-02 The Immortal One

Silly Lurker Question

mike p said:
Either way, the tile 1W of Berlin should be farmed instead of cottaged so that we can irrigate the corn eventually.

Why does this matter? I'm not seeing any possibility for you guys to irrigate the corn. Does placing a farm on the opposite side of the river spread irrigation to the corn? I wouldn' think so. I don't think the city being on a hill will help to spread irrigation either.
 
Irrigation can flow diagonally SE to the corn from our future farm. You're right that it won't flow through the city on the plains hill, although it can flow through one on a grassland hill.
 
I don't think it flows through grassland hills either. Need to visit the world builder I guess.
 
turn 1- nutin happens

turn 2- borders expand strt farmin corn south of berlin

turn 3- nutin

turn 4- napoleon asks for ob i dont no y not so i accept

turn 5- nutin

turn 6-nutin


turn 7- strt farmin 2nd corn

turn 8- nutin

turn 9- nutin

turn 10- nutin

turn 11- i played an extra turn by accident sorry
but we get the pyramids on this turn plus we grow to size 6 i switch to representation to keep our citizens happy.

soz about the extra turn

heres the save
 
@Methos: I know you are getting ready to leave town and may not have time. But if you'd like to get a turn in before you leave, we can do a swap.
 
Conroe said:
@Methos: I know you are getting ready to leave town and may not have time. But if you'd like to get a turn in before you leave, we can do a swap.

That would be great! I can play late tonight (as in early morning) so that works out great for me. Thanks!

Got it.
 
Turn 61 (1560 BC)

The inherited save shows us to be in anarchy. Since there is nothing to see in our city, I take a look at the diplomacy. We have an open borders agreement with Napoleon. Napoleon and Alexander are best buddies. Alexander is by far the power leader. So, I decide to sign open borders with Alexander.

FTS-02_1560BC_AlexOB.JPG


This may not be the wisest move, as Roosevelt, our next door neighbor, is annoyed with Alexander. We may be forced to choose between the two of them in the future. But, for the time being, it makes sense to build brownie points with the biggest dude on the block. :undecide:

FTS-02_1560BC_Power.JPG


The demographics screen is rather interesting. We are ranked 2nd in GNP right behind Roosevelt.

FTS-02_1560BC_Demo.JPG


Turn 62 (1520 BC)
The anarchy is over and I see that we are researching Alphabet, due in 3 turns. We are still lacking a couple of basic techs in Fishing (5 Turns) and Pottery (4 Turns). I guess the plan is to trade for them, but I suspect that Alphabet is the only tech of any value that we will have.

The AI tends to not prioritize Alphabet. But, once they do get it, they seem to quickly go after Literature and Music. I think it behooves us to hold off completing Alphabet until we get a Lighthouse, Granary, and Library constructed. Hopefully by then the Pyramids will have produced us a Great Engineer that we can use to construct the Great Library. Unfortunately, that GE is 49 turns away at this point. :sad: Ok, maybe not ...
Research begun: Pottery

We only have the tech for one of the 3 buildings that we really need ...
Berlin begins: Library

Turn 66 (1360 BC)
Research: Pottery->Sailing

Turn 69 (1240 BC)
Berlin: Library->Granary

Turn 70 (1200 BC)
Berlin grows: 7
Research: Sailing->Alphabet still due in 3 turns

I would suggest Literature next followed by Music. Music would be good for the free Great Artist. A culture bomb would go a long way to pulling those horses into our cultural borders.

There is 1 turn left on the Granary. After that should we try and grab the Great Lighthouse while researching Literature? It is only 15 turns. Although, your decision may be influenced by this little gem that popped up on the last turn:

FTS-02_1200BC_Map.JPG


A barb city on our doorstep. :rolleyes: It looks like our extra corn is going to be pillaged before we can even trade it. :lol: I'd like to see us grab the Great Lighthouse, but obviously an Axeman or two is probably a higher priority.



Roster Check:
Conroe- Just Played
Methos- [Skip between July 21-29]
mike p - UP
sooooo- On Deck
adamlan-
 
Conroe, I really don't understand your Alphabet reasoning. Stop researching with three turns to go because we don't want to trade it? We were #2 in GNP, running 100% science, even on Immortal there should be techs to grab, as it turns out, there were, but we probably missed some opportunities by waiting 10 turns to complete it.

1200 BC I stop working a forest to hire a scientist. Alphabet in 2 instead of 3.

1160 BC with the cottage complete, I stop working the corn and start working the cottage tile. No point in running a big food surplus at our happiness level anyway.

1120 BC Alphabet done. Fire Scientist. Oracle built in a distant land. I was expecting to hear that Confucianism was founded, but it appears that it wasn't. Even if 2 turns of a scientist contaminates our GE points, an academy will boost our science more than the Great Library anyway. (Though the library is better overall because it will also pretty much guarantee us an Academy later.)

I trade with Isabella - sailing for archery, and Saladin, sailing for mysticism.

I start building an Axeman. We are pitifully weak.

Researchwise, I start Drama. Once it's in, we should build a theater and the Globe. Then worry about a lighthouse or other wonders. Gotta get happy!

1080 BC I trade Hatty writing for Meditation. Isabella demands Writing. I fork it over. We're going to get pushed around a lot by the AI and better get used to caving in. Especially when our military consists of a single warrior. Despite Alex's talk about how Hatty is evil, he doesn't take offense at the trade (probably because his relationship with her was still at +1)

1040 BC Axeman complete, start barracks.

1000 BC Trade meditation to Alex for Priesthood.

925 BC Alex makes an offer we can't refuse. I thought I took a screenshot, but I guess I didn't. He asks us to declare war on Isabella. Our barracks are done and we'll have an archer next turn too, so now that we're mighty I declare war.

Isabella will have to go through Alex to get to us, she's going to turtle up with no open borders, have no other Buddhist friends and be the continental pariah all game who will hate us anyway because we don't share a religion. And we're sucking up to Alex anyway, so war it is. And if she gets some units all the way across the continent we can one of our axes promoted and build the Heroic epic.

That's pretty much it.

The worker is almost done roading up the gems. I suggest that he chops and irrigates 1 W of Berlin. Timing the chop to speed along the Theater or Globe Theater would be nice to eliminate our happiness cap sooner.

After drama we should head for literature. I'd also recommend pumping out a few more axemen, just to keep the game from ending early.

Here's a snapshot of Berlin, along with my worker suggestions.
Civ4ScreenShot0000.JPG

Farm 1W, and Cottage 1NW and the plains to the west of that. Cottages east of Berlin will probalby just get pillaged anyway at some point, so I wouldn't even bother. I don't understand why some people avoid cottaging plains in favor of grasslands. If you have one of each, it generally doesn't matter which you farm and which you cottage, except for the availability of water.
 
IHT: Hit enter. Not much to micromanage in a OCC :). Decide not to trade away alphabet until we get further towards literature.

T1 - Annoyingly, a jungle grows on the hill I was going to mine next turn. We don't have IW yet so there's nothing we can do about it. Roosey is sending an archer towards barb town. I'm curious so I put an axeman on the hill outside.

T2 - Axeman -> Lighthouse (4 turns).

T3 - Alex converts to Hinduism. Ha, that won't make Izzy like him any more :lol:. Roosey ignores barb town, he now has a city south of it.

T5 - Drama -> Literature. Huh, what's that, I can't research literature yet? Oh yeah, set research to Polytheism :mischief: Chop forest 1W of Berlin. Roosevelt to Hinduism.

T6 - Lighthouse -> Theatre. Christianity FIDL.

T7 - Chop completes, hammers towards theatre. Great Lighthouse BIDL. Good job we didn't chase that one. Farm tile I chopped.

T8 - Theatre -> Globe Theatre. Open borders with the Hindu guys Saladin and Roosevelt. I want it to spread to us. We now have a trade route with Washington so hopefully it will happen soon. Trade our spare gems to Roosevelt for Silk, so we can now work the corn again.

T9 - Polytheism -> Literature. Spot barb archer, will wait for him to move out of the forest onto our extra corn. Move other axe nearby to intercept.

T10 - Promote axe to Combat 1, kill archer. Our first kill! Globe is due in 10 turns, literature in 7.



The trades available:



In 3-4 turns time I think we should trade away alphabet. No one will be able to research literature and build the GL before us, even if they wanted to.

Our Literary Master adamlan is UP!
 
We really want the GA from Music? After Literature I vote Code of Laws for next tech. It's very good trade material and is on the way towards Civil Service, the second most important tech in OCC. Plus there's an outside chance of founding confucianism.

Trade reccomendations: In 3 turns Trade alpha for Mathematics from Roosevelt and Monarchy from Saladin when (if?) he's willing to trade. IW from Alex for Mathematics. Mono from Hatty for IW. EDIT: correction.

Sugar is now in our borders to hook up. When Berlin grows in 4 turns we should switch production from the corn to a forest, and put the new citizen on a forest too. This will shave a turn off the Globe.
 
Good work sooooo.

That really stinks that the jungle covered our hill. We need more hammers. Again, I suggest cottaging the plains west of Berlin - it's one the highest hammer tiles still unused and we can start towards building a town there.

Diplomacy is going to be a huge part of this game. We really need to consider the impact of refusing AI demands. Becoming Hindu will be a huge relief, at least until the other AIs found another religion.

We might want to head for Code of Laws after literature. If we can snag Confucianism we can send the missionary to Egypt, convert her and get the rest of the world pissed at her. After Drama, the next most important tech in a OCC is probably Civil Service anyway. Instant +50% to science and production.
 
Lurker comment - I would personally go for music and use the free culture bomb to lay early claim to those resources in the 5th ring of city expansion. You have both prerequisites giving you a research discount, and the tech has good trade value.
 
Good work, mike and soooo! :goodjob:

There is no doubt that Civil Service is a must have tech. I just think that a culture bomb at this juncture could net us the horses up north. It will take a little longer since FDR planted a city there, but we would eventually grab them. If we don't think we will need them, then by all means beeline for CS.




Roster Check:
Conroe- On Deck
Methos- [Skip between July 21-29]
mike p
sooooo- Just Played
adamlan- Up
 
A culture bomb would be a waste on two fronts.

First off, Music now means Civil Service later. We'll expand eventually and grab those resources even without the great artist.

Secondly, if we settle the Great Artist, we get 3 gpt and 3 beakers per turn, thanks to Representation. Both of which will be nearly tripled by the time we finish all of the multiplier buildings and Oxford and Wall Street. The culture is basically meaningless.

Otherwise, I'd spend the great artist on a tech, if it's something we need.

Also, once Globe is done, think about building another Axe. By the time someone declares on us it will be too late to build an army out of one city. We must stay strong!
 
turn 1- nutin

turn 2- strt cottagin plains tile

turn 3- alex founds confucianism

turn 4- the barb city is captured by roosevelt

turn 5- i trade alpha 4 math with roosevelt hatty converts to confucianism

turn 6- borders expand napoleon converts to hinduism

turn 7- i decided gainst going 4 music as i guessed saladin wud get it neway so i str on confucianism dun in 12 alex dps wit izzy

turn 8- alex asks 4 alpha i give it to him

turn 9- i trade alpha 4 IW off saladin

turn 10- the globe finishes i strt on an axeman 3 turns till we get a GE which will get us the GL 8 turns till COL finishes.
 
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