1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

FTS-03 King of Prussia

Discussion in 'Civ4 - Succession Games' started by Conroe, Jan 23, 2007.

  1. Conroe

    Conroe √∞

    Joined:
    Sep 25, 2005
    Messages:
    2,592
    Location:
    Texas
    Fun-Time-Freddie says he's ready! For what? To unify and expand Prussia, of course. Friedrich der Grosse may have been an enlightened monarch who aspired to be a Philosopher King, but he fought numerous wars ... mostly against Austria. There are those that believe the talents of Friedrich (Phi/Cre) are best suited for a cultural win. :shake: Well, this day ... this game ... Friedrich shall lead us to a military victory!

    Game Settings
    • Version: 1.61 (vanilla)
    • Leader: Frederick
    • Difficulty: Emperor
    • MapType: Shuffle (Random)
    • Map Size: Standard
    • Speed: Normal
    • Victory Condition: Conquest or Domination (All Enabled)
    • Opponents: 6 AI
    • Barbarians: Yes
    • Other Options: TBD

    Start of Game



    So, who will join us in Friedrich's War of Succession?

    Roster:
    Conroe
    shyuhe
    Ozbenno
    Sweetacshon
    yena
     
  2. shyuhe

    shyuhe Deity

    Joined:
    Nov 30, 2006
    Messages:
    6,062
    Location:
    Gone fishing for the summer
    ooo, philosophical! I love philosophical (probably next favorite after spiritual). Count me in! Although I have to admit, I have a vendetta against Frederick from the minor gauntlet... stupid creative bonuses...
     
  3. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

    Joined:
    Apr 5, 2006
    Messages:
    11,456
    Location:
    Sydney, Australia
  4. Conroe

    Conroe √∞

    Joined:
    Sep 25, 2005
    Messages:
    2,592
    Location:
    Texas
    Hmmmm .... May have to cancel this one due to lack of interest. :sad: I will leave it open for another day or two to see if anyone else is interested.
     
  5. angeleyes

    angeleyes mood indigo

    Joined:
    Oct 12, 2005
    Messages:
    2,300
    Location:
    The Netherlands
    If you change to warlords i'll be your man
     
  6. Conroe

    Conroe √∞

    Joined:
    Sep 25, 2005
    Messages:
    2,592
    Location:
    Texas
    Unfortunately, I don't have Warlords. :sad: And it's starting to look like I'm the only one that doesn't have it ...
     
  7. shyuhe

    shyuhe Deity

    Joined:
    Nov 30, 2006
    Messages:
    6,062
    Location:
    Gone fishing for the summer
    I don't have warlords either....
     
  8. Sweetacshon

    Sweetacshon In the foetal position

    Joined:
    Mar 2, 2006
    Messages:
    1,919
    Location:
    Io
    I've almost stopped playing vanilla, but if you need another, I'm in, Conroe.
     
  9. Conroe

    Conroe √∞

    Joined:
    Sep 25, 2005
    Messages:
    2,592
    Location:
    Texas
    Alright, it looks like we've got 4 players now, including a fellow Piffle! :) I prefer to have 5 players on an SG team, but it is doable with only 4. I am going to go ahead and roll a start for us to discuss.
     
  10. Conroe

    Conroe √∞

    Joined:
    Sep 25, 2005
    Messages:
    2,592
    Location:
    Texas


    It looks like we drew an archipelago map. :hmm: This could be a tough map for an Emperor AI ...




    • Standard SG rules of etiquette apply ...
    • 24 hours Got It / 48 hours Post - Report
    • 15 turns each until 500AD then 10 turns thereafter



    I'll play the first 15 after some discussion of our starting strategy ...
     

    Attached Files:

  11. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

    Joined:
    Apr 5, 2006
    Messages:
    11,456
    Location:
    Sydney, Australia
    Archipelago map probably is all right as AI useless as naval warfare. As long as we aren't stacked against the accountants again :lol:

    Animal Husbandry seems a good start for research followed by Bronze Working (for whipping in a food rich environment) and Fishing (if we don't have).

    What's a Piffle :confused:
     
  12. yena

    yena King

    Joined:
    Jan 28, 2007
    Messages:
    711
    Location:
    Tokyo
    I just registered in order to say that I will play, if you want me. I've not been active on the forum, but I have played Civ a lot (deity on Civ3, monarch on Civ4) and followed many succession game threads. Emperor Archipelago sounds quite doable to me.
     
  13. Conroe

    Conroe √∞

    Joined:
    Sep 25, 2005
    Messages:
    2,592
    Location:
    Texas
    Welcome to CFC, yena! :band:

    I have no problem accepting new SG players into the game. The only thing that I ask is that you understand the time commitment involved in playing an SG. It will take a minimum of 6 weeks to complete the game if we turn the saves around quickly. Most games, though, will take 2 to 3 months to complete. If you are comfortable with making that commitment, then welcome aboard!

    No, I didn't stack the deck against us, this time. :lol:

    Our starting techs are Hunting and Mining. I'm torn between AH or Fishing as our first tech, though. :undecide: With that cow being on a plains tile, it will only be 3 food after the pasture is put in. But, it will provide some early hammers, as well. The crab will be 4 food without having a Lighthouse.

    Honestly, I'm leaning towards Fishing first. IIRC a Workboat requires a lot less hammers than a Worker.

    It is a reference to the Multi-Team Demo Game (MTDG). Both sweet and I are on Team Piffle. Basically it is a PBEM game; but instead of 5 players, there are 5 teams of players. Each team designates a person to play the save based upon the input and decisions of the team members.
     
  14. yena

    yena King

    Joined:
    Jan 28, 2007
    Messages:
    711
    Location:
    Tokyo
    Thanks for the welcome. I'll play and I understand the time commitments. It's not like I'm not already wasting too much time on this game ;)

    Early fishing and a couple of fishing boats sounds good. One fishing boat should explore to see if there are any neighbours around.
     
  15. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

    Joined:
    Apr 5, 2006
    Messages:
    11,456
    Location:
    Sydney, Australia
    Starting tech depends on whether we are starting with a worker or warrior build. Start with a worker and we need to start Animal Husbandry (to enable the worker to do something), start with a warrior and fishing makes more sense (warrior - fishing boat - worker).

    Fishing/warrior start probably good.
     
  16. Conroe

    Conroe √∞

    Joined:
    Sep 25, 2005
    Messages:
    2,592
    Location:
    Texas
    I went ahead and played my 15 turns. It has been a while since I've played archipelago, and I'd forgotten how downright uneventful the first few turns can be on this type of map. :lol:

    Basically, I set research to Fishing followed by Bronze Working. We have 6 turns remaining on BW. I ended up settling on the spot after thinking about it for awhile. Completed a Warrior and we are 3 turns from having a Workboat (2 with some MM).

    Our Scout has explored our starting island ...



    There is a plains hill south of Berlin that will pick up the gold and the wheat (plus that little 3F inland sea). Unfortunately, that city site misses both of those fish. :sad: With those 2 fish and all of those hills, we might could get some good production cities going ... but, then we lose the ability for a citizen to work the gold mine. :gripe:

    A little easier up north. We can plop a city down between the crab and the wheat and whip just about anything we might need.

    Here is all the exciting turn-by-turn gory details:
    Spoiler Turn Log :
    Turn 0 (4000 BC)
    I start off by moving our Scout to the SW, only to discover that a gold mine will be just outside the capital's fat cross. :sad: I'm tempted to move our Settler. But, grabbing the gold means giving up the crab. So, I decide to stick with plan A and settle on the spot.
    Berlin founded
    Berlin begins: Warrior

    Research begun: Fishing

    Turn 2 (3920 BC)
    Berlin's borders expand
    The border expansion reveals a goody hut north of our city.

    Turn 6 (3760 BC)
    Tech learned: Fishing and Research begun: Bronze Working

    Turn 7 (3720 BC)
    Buddhism founded in a distant land

    Turn 8 (3680 BC)
    Berlin equips: Warrior and begins: Work Boat

    Meanwhile, our Scout finally makes it up to that Goody Hut.
    Tribal village results: map
    Cash would have been nice. :sad: Especially on an Archipelago map.

    Turn 12 (3520 BC)
    :hmm: May have a bit of excitement, yet. Our Scout just found a Wolf.
    While defending, Scout defeats (0.87/1): Barbarian Wolf at 99.3 percent.
     

    Attached Files:

  17. Conroe

    Conroe √∞

    Joined:
    Sep 25, 2005
    Messages:
    2,592
    Location:
    Texas
    Roster Check
    Conroe - Just Played
    shyuhe - UP
    Ozbenno - On Deck
    Sweetacshon
    yena




    24 hours Got It / 48 hours Post - Report
    15 turns each until 500AD then 10 turns thereafter
     
  18. yena

    yena King

    Joined:
    Jan 28, 2007
    Messages:
    711
    Location:
    Tokyo
    I started a test game with similar parameters and found that I had no problems keeping up in the tech race using a SE approach. Wonders were of course much harder to get - no surprises there. However, I found that the real limiting factor was happy and health. We need workers and fishing boats to connect our resources to the cities as soon as possible. I also think we need to check the island to the south; maybe there are resources/trading partners in the fog?
     
  19. shyuhe

    shyuhe Deity

    Joined:
    Nov 30, 2006
    Messages:
    6,062
    Location:
    Gone fishing for the summer
    Got it. I'm a little busy today so I'll probably play it tomorrow.

    We have one happy now and one more with monarchy... so 5/4 happy caps? I guess we'll be whipping a lot then. The SE fish might be workable if we plop a city on the one tile island there. Maybe we can send a boat around it at some point to see if we can see land or not? We might luck out with a chain of islands that we can hop down.

    Also, I'm assuming SE at least initially? The gold mine alone can probably bring in enough gold to sustain our economy for 3-4 cities at least.
     
  20. shyuhe

    shyuhe Deity

    Joined:
    Nov 30, 2006
    Messages:
    6,062
    Location:
    Gone fishing for the summer
    ok, I lied. 15 turns on an archipelago map takes about 10 minutes at this point of the game. So I played it. My turn set was less exciting than Conroe's. Bronze working is done, Animals can be pastured next turn (worker will be done the same turn). A workboat is in queue for 5 turns after that (I had nothing else to build since our workers are still idiots). Maybe send it around the SE island to see how isolated we are? Hinduism was also founded at the start of my turn set.

    The turn-by-turn is... unexciting:
    Spoiler :

    turn 0 (3400 BC)
    Hinduism has been founded in a distant land!

    Looking at the log - 3720 for Buddhism = Isabella?

    turn 4 (3240 BC)
    You have discovered Bronze Working!

    But I love trees! Don't chop them down!

    turn 9 (3040 BC)
    The borders of Berlin have expanded! woo hoo! :king: We can mine the gold after pasturing the cows now so creative helps here :)



    Will this deserted island hold the key to future growth?
    View attachment 146752

    View attachment 146753
     

Share This Page