Everything above these four lines is mostly just for BrowseMod "fine-tuning".
So let's take them quatro group for a quicky ride;
1) Gameplay balancing issues are somehow hard to grasp (intuitively) without extensive testing... thus a critical feature for proper monitoring of Techs
+++ Buildings
+++ Units can only catch bad reasoning right where they show -- much faster than it would otherwise be.
2) As i said in earlier threads... this alone constitutes the brick & mortar thickness of a huge process. It allows Modders to have much greater control over the active components - as a juicy bonus - at low(est)-level routine. It opens up the DLL *without* having to re-compile critical calls. It has the ability to fuze Events with specifically added functions *of*
anything in a MOD.
3) It was bugged. Now we can all use it for a clear purpose.
4) Might yet be even more important in both scope & capacity. They possibly didn't want to spoil the big surprise.
Superb patch. The best Modders will create truly amazing stuff with this.