Funny domestic advisor bug !

Sto

Should i code today ...
Joined
Dec 15, 2005
Messages
1,144
Location
Marseille (France)
1 . The search gives nothing so i post it ... for the fun .

2 . when you open the city advisor screen , you have the list of cities . If you name your cities this way : "city 1" , "city 2" , ... , "city 10" , "city 11" . When you multi select some cities to change the production , each change that would happen to "city 10" and "city 11" are applied to "city 1" . ie : you enter the screen , all is good -> each city gives its own build list . then you select all the cities with shift and add a "warrior" to the build list with control pressed . "city 1" have tree warriors at the beginning of the build list , "city 2" one and "city 10" , "city 11" None . After doing that , when you select "city 10" or "city 11" you get the build list of "city 1" .

to reproduce the bug just generate a map , enter world builder , add 3 settlers , found the cities with the names "city 1" , "city 2" , "city 10" , "city 11" . And enter the domestic advisor screen . ( i'm sure this bug was not with vanilla )

Tcho !
 
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