Fury Road LS Mod Mod

Write all u like and all u think is possible down. Organize urself!!!
 
Write all u like and all u think is possible down. Organize urself!!!

haha! look at the first few posts, you will see a lot of written down stuff :-P I also have stacks of papers, and I am still working out what is possible!! :-P (both in civ4 generally and what I can actually do!! :-P) Compiling a .dll was a massive leap forward for me, this was somthing I was terrified of trying! Next I need to see if I can reimplement my old python ideas without it blowing up, I now think the problem was not with the python code, but some bodged art files, that were making the python buttons (for refugees etc.) no longer register as buttons, so basically the code was always working but there was no interface art to activate it!! But we shall see! :-)

I am now also keeping hold of a few version of the compressed download, so that if i do blow the game up I can delete the whole thing and go back to the last stable version. That is why I always haven't implemented loads of stuff per update, as each update is just my latest stable back up, doing a few things, checking all is well, then locking it a way in a seperate compressed package
 
Quick resource ideas:

Molerats instead of pigs. Why? In Fallout 2 the guys beneath the Ghost farm were using them as food if i remember well.

Mushrooms instead of some crop resource. Same reason as above. There is a mushroom texture in Fall from Heaven 2, but texture is red, so it needs changing to white to be lore consistent.

Energy cells. They would require some high tech and some building to produce them. Since they are fusion based fuel, it might need some heavy water. Could be found in deep ocean tiles maybe.

More to come ;)
 
Yes
Yes
and...Yes.

Although I was considering 'High Tech Munitions' as an alternative to power cells, this would be another resource like standard munitions required to build all high tech weapons and equipment.

If anyone was to be able to create high tech resources, it would be very late game, it would also require a Vault, as everyone is digging around to get hold of what is left, even the BoS. The only exception might be the Enclave who had access to more up to date equipment and supplies/schematic etc. as well as better facilities before the world went poof.


Other resources include:
Iguanas, Geckos and Golden Geckos (food, hammers, gold respectively)
Supermarkets (found in ruins, food boost)
Libraries/Museums (Science boost)
Data Sites (Science boost)
Cabbage (every where was covered in cabbage patches in F1 and F2)
 
Dont forget xander root and brock flower for health boosts!
 
And stimpack components :P
 
Aye, I was just exited to see another post related to drug resources, and I was passively aggressively voicing my excitement . I had made a proposal earlier in the forum about implementing a drug system that included having the bases to the individual drugs as a resource. Then using them later to develop the typical drugs and then as technology advanced allowing those to be manufactured into things like Party Mentats and the like.
 
PFFF!!! You guys suck..... :-P

Would any of you like to give me an easy idea!!!!!! One that I can maybe actually do?!?! hahaha!

Like:

Oooh look at this pretty unit art! can we have it?
and I say
yes ok
and you say
Can it be this unit, with these stats and this name, for this faction, through this tech.
and I say
oh good idea yes we can have that!
and you say
sweet! this mod is awesome!

NOT!!!

Can we have a system of drug production that accurately models addiction in units taking said drug, and if said unit does not get their fix of said drug then said unit's head explodes, but they don't die and are instead turned into a headless zombie barbarian unit forever destined to wonder the wasteland looking for it's drug of choice, but can never again enjoy it due to the fact it no longer has a mouth because of the lack of drug of choice consumption and it's exploded head!!

CAUSE I GOT NO CLUE HOW TO DO DAT!!!!!!! :-P

although having said that... I did see a mod comp about units requiring food, and there is the fuel system already implemented in python...so it may be possible to adapt this and make it work...BUT THAT IS NOT THE POINT!!!! IT'S HARD!!!!!! Give me easy ideas!!!!!!!! :-P

That and you are all a bunch of stinking wasteland drug addicts!!!!
 
I apologize I overstepped the line a bit, and I did manage to act a bit childish by allowing my egocentricity to get the best of me. There was no need for me to be pushy, I will just step back and admire the artist paint his mural, I may just be more frustrated I'm not the painter more than anything. You are doing a great job Lib, I will think more and will act more empathetic in future posts.
 
I apologize I overstepped the line a bit, and I did manage to act a bit childish by allowing my egocentricity to get the best of me. There was no need for me to be pushy, I will just step back and admire the artist paint his mural, I may just be more frustrated I'm not the painter more than anything. You are doing a great job Lib, I will think more and will act more empathetic in future posts.

hehe no worries mate :-P

I do enjoy all the thoughts and feed back I get :-)

I just need help with more basic ideas :-P

Leave the really crazy out there stuff for later :-P

At the moment it is stuff like filling up the tech tree with Units and buildings, ideas for UU's and UBs, names, stats etc. etc. my brain is kind of jumping around, especially now that I have learnt new skills :-)

other good stuff would be trawling the forums for art, or cool mod comps that I can merge in, stuff like that.

The more basic inputs I can get the more basic elements I will be able to get in the game, cause my brain will go Oh Yeah! and and and! like with the resource suggestion, I read it and my brain went... Oh Yeah! and and and hehe.

But all your interest is great for my motivation! Even if you are all drug addicted scoundrels :-P
 
You should use BUG mod for all interface stuff as a basis. Give many useful info and makes civ a lot easier to play. Dont know if u used it (im sure u have) but it gives a lot of good information on one place u already have somewhere. There is one "cheat" in BUG, and that is total number of cities a civ has. Karadoc (K-Mod developer) has fixed that, so u can ask him how to do it if u decide to implement BUG (which i strongly suggest).

Aside from that. Here are some corporation ideas (bonuses i mentioned are major boots by that corp, others could be given too):

Water Chip inc. - consumes: water chips, sea food (like fish, clam...) and gives health and/or food bonus

Servants for the better today - consumes slaves, iron, copper and gives bonus to production

I got more ideas but i dont dare posting them atm. U seem a bit frustrated with the simplicity of our ideas. :P
 
haha no ideas are always fun...

BUG would be cool, I am just a bit scared of it cause it is huge!!

where do your corp ideas come from in the game? I have not heard of either, are they vegas?

I am not sure about water chip inc. all though you say it consumes water chips, rather than makes them.. one of the things with fallout was always about finding the damn water chips hehe! So I wouldn't like to make them, except maybe in the very late game :-)
 
Just from my head based on the game. I havent played New Vegas yet, but i intend to try it.

This is pure consumption in order to make them better or utilize their function better. Anyway its pure consumption of them.

Anyway just go to vault 15 and ui got like entire earth supply of chips :P
 
BTW, i passed my exam. Send teh art material!!!!!
 
Ok, before i start yelling some ideas about tech tree and units i need to know a few things.

1. Will there be certain techs that are available only for certain civilizations?
2. If answer is yes, would they be allowed sharing among other civs (by trade or by capturing city or by spies)?
3. If the answer is no i need to rethink all my ideas...
 
Ok, before i start yelling some ideas about tech tree and units i need to know a few things.

1. Will there be certain techs that are available only for certain civilizations?
2. If answer is yes, would they be allowed sharing among other civs (by trade or by capturing city or by spies)?
3. If the answer is no i need to rethink all my ideas...

The answer is no. I don't know how, however I intend to have different techs have different effects for different factions. i.e. diffrent units, buildings etc.

oh good job on exam :-)

I am taking the scary risk of trying to implement better bat AI, so this will prob. take a while and may result in me blowing everything up!! :-D

fortunately I have th back up of the last stable version so we shall see.

an art job for now, might be looking for good button pics, if you look at the techs in the civilopedia, they only have like 5 different pics, so you good go hunting to see if you could find some pics that would fit different things, maybe Fallout pics, I have just finished working on a bunch of Fallout Specialist pics for the city screen, which i will integrate when i know how. Or if you can't think of specifics, maybe just go look for cool fallout pics that could be used for different things, like make a pic library. I will sort out more specific art jobs soon, right now I need to focus on continuing the scary integration job that may be a waste of time :-D

Wish me luck!!
 
If you want to implement a better AI mod (generally speaking) id strongly suggest u use K-Mod. It is the best AI mod so far (not my personal opinion only, but by a lot of ppl). The only problem with K-Mod it has a lot of python and dll additions. That might be a bit problematic for ya, but Karadoc (developer) is a cool guy and willing to help out. Not only that K-Mod significantly improves AI but also reduces more than 99% OOS errors, and every mod should be multiplayer viable if u ask me.

I know im suggestion a lot, but if i were u i would start meddling with better bat AI since its redundant in comparison to K-Mod. Better w8 with those "major" updates and lets focus on simple stuff like techs and units and in the meanwhile ill try to fetch some graphics.

Now one more question b4 i start making something called art. What should be the image size of various icons. Im not modder so i dont know where to look and how tbh? I can start making some say default size "icons" like 128*18 or 64*64 but if smaller are required i need to know since resizing can mess up the quality. Also what format u need?

EDIT: I forgot to ask... Do you want a complete new set of icons or u intend to keep some?
 
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