ChrisAdams3997
Prince
Ok now my head hurts hehehe
lol, mission accomplished then.
So still need to think carefully about ranged/melee combat....hmm maybe the city attack strength or something similar is the way to go with it....
Well, in DuneWars you've got a similar situation with ranged and melee, and the approach taken there has indeed been melee specializing in city attack while guardsmen are the primary ranged units and as the name suggests are best for city defense. Most melee units start with some city attack bonus (there are some exceptions, depends on the unit). Most guardsmen start with some city garrison bonus (again, a few specialized exceptions) and a first strike to represent their longer range.
As long as they are on par technologically with who they are up against, and using their strengths (e.i. defending a city), any first strikes they have could go a long way. You just have to keep in mind that units have to have strengths other than the first strikes in order for the first strikes to be effective, and they can become a useful part of unit balancing.
I've got a lot of knowledge with Dll changes by the way. I'm working on DuneWars right now, but if you need some advice or someone to make small changes here and there, you can pm me and I'll see what I can do.
Also your avatar pick is great hehe
