FusNES01: A Higher Consciousness

Fuschia

A Little Odd
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FusNES01: A Higher Consciousness

In this NES, players take up the mantle of a god created, sustained, and empowered by the belief of sentient mortals, the most numerous of which are humans. Your existence centers around the various subjects of your portfolio, but this will not stop you from acting as you desire. You are powerful, unimaginably so to any mortal; omnipotence is within your reach, if you only do your best to grasp it.

Statistics

Here is a blank set of statistics, with some rough descriptions of each.

Name of God/Player Name
Portfolio: [The things of which your god is a god of-limited to two subjects]
Tenets: [The important laws and teachings issued by your god to his followers]
Believer Pool: [The number of believer's in your gods subject]
Believer Strength: [The strength of your believers belief]
Follower Pool: [The number of your god's followers]
Follower Strength: [The power wielded by your followers]
Follower Organization: [How you contact and mobilize your followers]
Follower Description: [A description of your average follower]
Court Size: [The size of your god's court]
Court Strength: [The power wielded by your court]
Court Organization: [How you rule your court]
Court Description: [A description of your court]
Overview: [A description of your god, be it background or behavior; make it interesting]

Those statistics that are not descriptive will be given a one-word designation as a general comparison to the statistics of other gods. Below are the scales I shall use to perform such measurement.

Believer Pool/Follower Pool/Court Size: Tiny/Small/Average/Large/Huge/Colossal/Omnipotent
Believer Strength: Weak/Average/Strong
Follower Strength/Court Strength: Pathetic/Weak/Notable/Strong/Very Strong/Legendary/Omnipotent

When creating a new god, your starting statistics within these areas are in bold. Manipulation can be performed through the movement of stats up and down the scales: for every one level that you drop one stat, you can raise another stat by one level. You cannot achieve the highest level in any stat through this manipulation.

All submissions are to be sent first to me by PM and only after approval to be posted within this thread, mostly to avoid clutter and any possible misunderstandings.

Do not post. The rest of the initial posts will be up shortly or, at the very least, reservations for those posts.
 
Ariadna/dldnjstjr
Portfolio: Wind, Celestial Bodies
Tenets: Strength Through Peace; Knowledge Through Silence
Believer Pool: Huge
Strength of Belief: Average
Follower Pool: Huge
Follower Strength: Strong
Follower Organization: Very loose
Follower Description: Hunters, woodsmen, travelers, astrologers, farmers, sailors
Court Size: Ariadna currently has no court.
Overview: Goddess of the wind and the various celestial bodes, she lives deep within the forests of the world, tending to both the creatures and the weather. She is capable of taking the form of the wind, and is an expert hunter, dancer, and signer; her favorite weapon is a longbow, which can reach the four corners of the earth, and her symbol is a silver tree.

Athenforth/Charles Li
Portfolio: Community, Work Ethic
Tenets: One Can Help Many; Many Are Stronger Together; Many Hard Workers Can Conquer All Difficulties
Believer Pool: Small
Strength of Belief: Strong
Follower Pool: Small
Follower Strength: Notable
Follower Organization: Loose
Follower Description: Those who are forced to work together, the poor, craftsmen, and any wealthy individual from humble beginnings.
Court Size: Small
Court Strength: Weak
Court Organization: Republic
Court Description: Many different sorts of spirits, all good at working together.
Overview: A well mannered god. He appears usually as a proud Otter or Beaver or as a Hunter. He often helps mortals and announce his true status after the task is completed as natural as possible. This creates many holy sites to dams, otter 'huts' and bridges.

Darnang/Neverwonagame3
Portfolio: War, Empires
Tenets: Superior Strategy Leads To Victory; Might Makes Right
Believer Pool: Colossal
Strength of Belief: Average
Follower Pool: Average
Follower Strength: Legendary
Follower Organization: Hierarchical Church
Follower Description: Military strategists, soldiers, and those involved with the creation of empires.
Court Size: Tiny
Court Strength: None
Court Organization: Meritocracy
Court Description: Ghosts of great warriors and strategists sustained by parcels of Darnang's belief.
Overview: Darnang was created as a method of obtaining victory by a clever strategist. Since then, he has been associated with strategy and the outcome of battles, often favoring the better strategist in battles that he oversees personally. When within the mortal realm, he is generally seen in scholar's garb with a book in one hand and a sword in the other.

Drahl/Rhawn
Portfolio: Blood, Wrath
Tenets: Might Makes Right; Revenge Requires Blood
Believer Pool: Average
Strength of Belief: Average
Follower Pool: Small
Follower Strength: Very Strong
Follower Organization: Loose, often with apprenticeship system
Follower Description: Those desiring a quick road to power, revenge, or, more simply, fountains of blood.
Court Size: Small
Court Strength: Notable
Court Organization: Despotic
Court Description: Mostly composed of maleveolent spirits of blood, Drahl's court also includes his son Baqbahr, the god of revenge, and his servant Ghenagneth, the whispere of secrets.
Overview: Drahl is the younger brother of the goddess of love, whose spurning of his love led him to hate all living things, especially those that interest his sister. Drahl hardly, if ever, appears in the mortal realm, acting instead through his minor spirits and, when major action is necessary, his son, Baqbur.

Ketor/thomas.berubeg
Portfolio: Innovation, Underhandedness
Tenets: Innovation Is The Path To Prosperity
Believer Pool: Large
Strength of Belief: Weak
Follower Pool: Large
Follower Strength: Strong
Follower Organization: Generally loose
Follower Description: Many politicians, those who desire to see the triumph of humanity, and, often, those who understand the power of deceit.
Court Size: Small
Court Strength: Strong
Court Organization: Republic
Court Description: Composed of minor spirits and both Buri, goddess of inspiration, and Sethneth, god of liars.
Overview: Taking the appearance of an old statesman or diplomat within the mortal realm, he feigns senility to exploit others assumptions. He uses his abilities to tear down those opposed to his followers and ideals, leaving the road open for the development of humanity along his particular goals. Above all, he searches constantly for a method through which to raise mortals to godhood, which often puts him at odds with other gods.

Kol the Undying/Kol.7
Portfolio: The Hunt, Winter
Tenets: Live Honestly And Well
Believer Pool: Average
Strength of Belief: Average
Follower Pool: Small
Follower Strength: Strong
Follower Organization: Hierarchical Villages
Follower Description: Followers of Kol are your average villager, generally in remote regions. There are also the witch-priestesses who are young to middle-aged women.
Court Size: Average
Court Strength: Average
Court Organization: Despotic
Court Description: A court composed of successful followers of Kol, as well as two of his sons: Aachos, god of archery, and Keron, god of ice.
Overview: Kol the Undying is responsible for winter, controlling its length and weather. While generally a benevolent god, he often uses his powers to damage mortals who he thinks conspire to harm him or who are losing their faith. He admires humanity for its resourcefulness, and he has been known to defend humans when he feels they are in danger.

Myrthin/MooseWarrior
Portfolio: Chance and Trickery
Tenets: Status Comes From Worshiping Myrthin; Trickery Is Always Acceptable
Believer Pool: Average
Strength of Belief: Average
Follower Pool: Average
Follower Strength: Strong
Follower Organization: Generally loose
Follower Description: The poor, the unlucky, and those who desire change in their current status.
Court Size: Small
Court Strength: Strong
Court Organization: Monarchy
Court Description: Composed largely of darienells, Myrthin's spirits are almost always simple tricksters.
Overview: Myrthin, staying true to his nature, loves to perform jokes and pranks for his own amusement, especially on other gods. When walking the mortal realm, he will generally appear as a fairly ordinary human or, sometimes, a talking reptile.

Parvowrauswitīnus/Slavic Sioux
Portfolio: Justice, Energy
Tenets: Act With Justice, Even Outside The Law; Act With Emotion Rather Than Reason; Punish Those Who Disobey Parvowrauswitīnus' Laws
Believer Pool: Small
Strength of Belief: Average
Follower Pool: Average
Follower Strength: Small
Follower Organization: Generally loose
Follower Description: The followers of this cult are typically vigilantes, police, rebels, orators, warriors, hot headed people, lovers, anyone with an extreme belief or view, judges, and commanders
Court Size: Large
Court Strength: Strong
Court Organization: Republic
Court Description: A court containing mostly beings of energy, it also contains the seven dogs of Parvowrauswitīnus: Patī the Purple, Fervo the Blue, Wraeththo the Red, Zélus the Green, Wiltheis the Brown, Jūstitia the Orange, Dīvīnus the Yellow, each representing a type of energy or emotion.
Overview: Parvowrauswitīnus lives in a massive rock outcropping in the rugged, rough savanna coastlands whose sky is a foggy and dusty like a blizzard. Seen as a child when found in the mortal realm, his skin will change colors as various moods take him. Having a strong will, he often acts without thought, drawing inspiration from his emotions; almost never speaking out loud, the spoken word of Parvowrauswitīnus is almost always negative. It is rumored that he is among the oldest of the gods, and that his is the duty of destroying the world when the time comes.

Puc/Psychic_Llamas
Portfolio: Masculine sexuality and happiness
Tenets: Respect Your Body
Puc does not have any strict tenets, however his followers must all respect their body, and answer to their desired truthfully and wholly. His only real demand is that 8 major festivals be held every year in his and his courts name.
Believer Pool: Large
Strength of Belief: Average
Follower Pool: Large
Follower Strength: Strong
Follower Organization: Loose
Follower Description: Usually male, Puc's followers include all who have desires and lusts.
Court Size: Large
Court Strength: Strong
Court Organization: Monarchy
Court Description: A court of Puc's family and minor spirits created by them; Puc's family includes Amadea, goddess of feminine fertility, Sel, god of lust, and Nim, goddess of seduction.
Overview: He is often depicted as a immensely tall, strongly built humanoid, with goats legs, goats horns, an enormous phallus. He is able to shape shift and changes his form whenever in the presence of a female, becoming what she truly desires in a man. he is known to roam the earth laying siege to many a woman. His symbols are the Oak tree and the Goat.

Soltalos/Vertinari118
Portfolio: The Sun, Honor
Tenets: Contemplation Before Action; Kindness In All Things; Oppose the Darkness
Believer Pool: Average
Strength of Belief: Average
Follower Pool: Small
Follower Strength: Strong
Follower Organization: Generally loose
Follower Description: Good people and those who have reason to worship the sun.
Court Size: Small
Court Strength: Strong
Court Organization: Democratic Republic
Court Description: Generally composed of angelic beings known as Danouri, the court of Soltalos also includes Thomas, the lord of vows, whose duty it is to ensure others do not break vows.
Overview: Soltalos is a kind and compassionate god, often not what one might expect of a god of honor; when roused, however, he can become incredibly angry. He does his best to oppose the machinations of evil gods within the mortal realm, as well as to protect and aid his followers in their endeavors.

Szok/Lord_Iggy
Portfolio: The Mind, Knowledge
Tenets: Seek Knowledge In All Endeavors
Believer Pool: Average
Strength of Belief: Average
Follower Pool: Small
Follower Strength: Strong
Follower Organization: Very loose
Follower Description: Anyone who seeks knowledge- scholars, scientists, monks, the curious, the insane, the ambitious...
Court Size: Small
Court Strength: Strong
Court Organization: Despotic
Court Description: Not holding an ordinary court, Szok uses intelligent serpents known as 'pythons' to be his servants and messengers.
Overview: Szok is not a being that is simple to describe. This god is both amorphous in morals and amorphous in form, not caring whether his/her knowledge is used for good or for evil, and appearing in a variety of guises- recognizable only because of Szok's consistent emblem, the serpent. The god of knowledge is a wanderer, but has a home of sorts in an infinite, mystical library containing all knowledge, everything that has ever happened, is happening, or has yet to come.

Vompi/Ninja Dude
Portfolio: The Underground, Shadows
Tenets: Physical Sloth, Sleeping, And Eating Creates Spiritual Strength; Live Underground
Believer Pool: Large
Strength of Belief: Weak
Follower Pool: Large
Follower Strength: Notable
Follower Organization: Hierarchical churches
Follower Description: The lazy, the wealthy, and the greedy and, more often than not, those who are all three.
Court Size: Huge
Court Strength: Tiny
Court Organization: Despotic
Court Description: An enormous number of spirits created for menial labor, Vompi's court tends to take on the appearance of various sorts of monsters and vermin upon entering the mortal realm.
Overview: Vompi is a lazy and indulgent god; he hates light and resides always in caves or within shadows. He wishes to make life simple for humans, and has created his enormous court to ensure that his followers are never required to work.
 
Arzen
Portfolio: Terror, Stealth, Hunting, Hunger
Tenets: Devour The Weak To Feed The Strong; Might Makes Right
Believer Pool: Large
Believer Strength: Average
Follower Pool: Small
Follower Strength: Very Strong
Follower Organization: Hierarchical Church
Follower Description: Only the strong become followers of Arzen in an attempt to justify any action they might take; generally from savage lands, hunters have a great proclivity towards worshiping Arzen.
Court Size: Arzen has no court.
Overview: Arzen, generally known as the Devourer of Souls, is a widely feared god; sustained and empowered not by belief but through the eating of both mortal souls and the essence of gods and spirits. He rules directly over many small villages throughout the world as a means of gaining souls to feed his hunger. Arzen appears as an enormous shadow both in the mortal realm and in his own realm, devouring all within his umbra.

Onuros
Portfolio: Fishermen, Ships
Tenets: Share; Sail; Fish
Believer Pool: Huge
Believer Strength: Weak
Follower Pool: Small
Follower Strength: Strong
Follower Organization: Hierarchical Church
Follower Description: All members of the organized Church of Onuros, the ranking members are all powerful mages.
Court Size: Small
Court Strength: Large
Court Organization: Despotic
Court Description: Used to maintain order upon the seas, the court of Onuros is made up wholly of aquatic monsters.
Overview: A god respecting of order and representative of Har, god of the seas and water. He imposes unyielding hierarchy upon his followers and court, and is often considered overly protective by other gods; while a member of the court of Har, his complaints are often ignored by his liege. Always appears as a body of water within the mortal realm.

Ryllan
Portfolio: Death, Story-telling
Tenets: Learn; Spread Your Knowledge; Death Is Not To Be Grieved, But Celebrated
Believer Pool: Colossal
Believer Strength: Strong
Follower Pool: Tiny
Follower Strength: Very Strong
Follower Organization: Very Loose
Follower Description: Singular individuals surrounded by death or knowledgeable of worthy stories, chosen by Ryllan specifically as his mortal servants.
Court Size: Colossal
Court Strength: Strong
Court Organization: Despotic
Court Description: Many of the spirits of the dead pulled from the chains by Ryllan to serve him as he sees fit.
Overview: The newest incarnation of the god of death, he also embodies the telling of stories, especially epics and those celebrating heroic deaths. His realm surrounds all others, and within it are the souls of the dead, used by Ryllan to ensure the safety of Ahnborn; while quite possibly the strongest of gods, his only actions in regard to other realms are to record stories, as nearly all of his effort is taken up by his duties.
 
Order Format:
Spoiler :
All orders are to be PMed to me; for this, there are no excuses. The PM should be titled as '[Your god's name]'s Orders'; nice and simple. Keep it to a single message; I will ignore a second one. Orders will cover one season or, roughly, one quarter of one year.

The first portion of every order set should be your current stats, as posted in this thread.

After this, you will describe what you wish to spend your 'effort point' upon. The effort point, or EP, is the single work upon which your god spends the majority of his time and, surprisingly effort. These cannot be banked, traded, or manipulated in any other way. Bonus EP may be granted for exceptional story writing.

Next, you will describe any additional actions and goals of your god for this turn.

Then, you will issue orders, if any, to your followers.

Then, you will issue orders, if any, to the members of your court.


Timeline for Current Update:
Spoiler :
Submissions and Stat Manipulation due Thursday, June 26th
Orders due Sunday, June 29th
Update ETA is Wednesday, July 2nd (?)


Update Compendium:


Stories:
Spoiler :
Stories are where you can be creative and descriptive. Be more specific with what you are doing, elaborate, help create the setting. Remember, the world is mostly blank, and their will be no map; you can create what you want, within reason, from a simple fishing village to an island chain of volcanoes.

I will reward the writers of exceptional stories and punish the writers of consistently incoherent or impossible ones; keep in mind, impossibility here is referring to the gods, so do not be meek in what you write.


Story Compendium:
 
Creation of Gods
Spoiler :
Gods are created by belief. When a sentient being believes in something, be it a physical location, polity, ideal, or simply a recurring physical phenomena, the possibility for the creation of a god exists. While a single mortal's belief will generally not create a god, if enough mortal's believe the belief will, eventually, coalesce into that which they would refer to as a god, ready to let its name be known and to collect followers.

These facts are, for obvious reasons, restricted by the gods to the gods themselves. The learning of such secrets by mortals, especially humans, would be catastrophic to the god's control over the world. Be careful not to reveal anything to your followers, lest they become the masters and yourself the slave.


Portfolios
Spoiler :
Portfolios are separated into subjects. When a god is created, it is generally because of a focus of belief upon a single thing; this thing becomes the first subject in the new god's portfolio.

The subjects within a god's portfolio also, to a certain degree, determine the god's personality and which portions of reality he is capable of interacting with. This is especially true of lesser gods, especially those with only a single subject in their portfolio.

Every subject currently within a god's portfolio has an essence, an object where the belief in that subject; this object is generally kept within the god's realm, and close to his person. Essence's are immediately recognizable by any god, and it is the desire of many to take them for themselves.

To expand one's portfolio, the first step is to ensure that you have a suitable nature to take advantage of the belief from your intended subject. If the subject is close to your current subjects, chances are you can ignore this step almost completely; if not, then you must first change your tenets and shift follower emphasis to gain a nature closer to the subject which you wish to take.

The next step is to either generate an essence or to steal the current essence from the god whose portfolio the subject currently rests in. The first action is simple and takes nothing but an investment of belief on the part of your god. The second action is difficult, requiring you, most likely, to do battle with another god to the point that they will relinquish their essence. Such feats can be very difficult.


Realms
Spoiler :
A realm is the true residing place of your god, centered upon the place within the cosmos that he was created. Such a place takes on the resonance of the god, and expands in size to match his power. Because of various interactions, those realms of similar gods seem to be 'closer' to one another than the realms of vastly different gods.

These realms provide the benefit of protection, with your god being much more powerful within his own realm than he is in the mortal realm or the realm of another god. IT is also the place in which your court resides, if you possess one, and where most gods lay the essences of their portfolios.


Divine Powers
Spoiler :
Gods have power; however, many powers of the gods differ greatly, mostly because of their portfolios. All gods share some specific and limited powers, however, and these powers are listed here, as well as a guide to what other sorts of powers your god might have. These powers are provided to any god, regardless of strength and, to a lesser degree, to the spirits given life by the gods.

All gods have the ability to transport themselves to any location within the mortal realm that they so please; such transportation can be prevented by another god within the arrival area if it so chooses, and some gods have taken to waylaying such travelers in attempts to catch them off guard. This transportation does apply to a god's own realm, but not to the realm's of other gods; to enter the realm of another god without its permission is a difficult task, generally requiring an immense battle of wills between the intruder and the owner of the realm.

All gods have the ability to manifest within the mortal realm in whatever form they so choose, from an enormous beast to a humble serf to a winter storm of epic proportions. Such manifestations are limited only by the gods imaginations, although the more spectacular forms are sure to draw attention when taken.

All gods have the ability to manipulate the mortal realm when present there, although this is a greatly variant power that changes in strength and focus from god to god. Here, belief is a factor in determining just how much effect can be mustered by the god; lifting a boulder is probably within the capability of the meanest of gods, but lifting an entire island only within the reach of the most powerful. These manipulations also effect mortals and, if the god so chooses, their mental processes. A god can even force a mortal into belief, although only for so long as he wishes to be present at that mortals side, pushing him to do so.

This power also tends to have a focus dependent upon the god's portfolio. A god with fire within his portfolio will be able to manipulate fire in ways that other gods are not capable of, and will probably be capable of doing things greatly beyond his power in other matters of manipulation.


The Nature of Belief
Spoiler :
Belief is something that all sentient mortals possess. They all have the capability, and the instinct, to believe in things greater than themselves, upon whom the management of the world truly rests: gods. In this sense, nearly all sentient beings are believers in one god or another.

Believers is a term for those who contribute a constant but low-intensity stream of belief to the gods whose portfolio subjects are the subjects of their own belief. This belief is enough to sustain most gods indefinitely; unfortunately, it is not enough for them to expand their power, to influence the mortal realm directly in ways beyond the trivial and insignificant. Such activities require greater amounts of belief than are available from most believers.


Followers
Spoiler :
Followers represent those who know of your god and dedicated their life to it. Such individuals provide a great deal of belief, as they believe in your god, rather than simply in the subjects which are attributed to your god. They offer their service to their god in return for protection and intervention on their behalf.


Tenets
Spoiler :
Tenets are the teachings a god bestows upon his followers; the followers follow these teachings in addition to serving their god directly. The tenets also serve other purposes, both within the mortal realm and for the god itself; as the actions of his followers change, a god can change his own resonance so as to be capable of absorbing a new subject into his portfolio.


Spirits and Courts
Spoiler :
Spirits are beings of belief brought into existence by the gods; these spirits often take the form of menial laborers or muscle in the courts of gods. Courts are a general term for referring to the lesser gods and spirits who owe their allegiance to a single greater god, who takes from them service and, in some cases belief.

Spirits are the source of the various mythical creatures that are often seen by mortals. When they manifest, they take the form of one of these creatures, chosen by their god. Oftentimes, spirits chosen for this duty are given a great deal of free will, whcih allows them to go about their business within the mortal realm without hassle.


The Mortal Realm
Spoiler :
The mortal realm is large, perhaps infinitely so. Not even the gods themselves know of all the places within the realm. The realm itself is made up of an enormous number of islands, some small and some large, surrounded by a single, unbroken body of water.

The sentient beings within the mortal realm are almost entirely humans, beyond the occasional spirit or manifest god. Their understanding of the natural world and technology is not very good at the moment; they mostly live through basic farming, raiding, or fishing, with proper roads and boats being just outside their grasp. While the gods often assist specific mortals in changing this, most of the islands that compose the world are horribly backwards and will remain so for the foreseeable future.

As stated before, humans are the most plentiful of sentient beings within the mortal realm; they are not, however, the only sentient beings within the mortal realm. While the creation of sentience is currently beyond the power of any god, many gods have experimented upon humans in the past to create many different races of sentient beings, most of them small and restricted to single islands.

When writing stories, create places, individuals, or whatever else you want, within reason; the world is mostly blank for a reason: so you can enjoy creating it.


Magic
Spoiler :
Magic is a power of mortals that comes in an attempt to mimic the gods themselves; it allows them to manipulate the mortal realm in much the same way that gods themselves do, although on a generally lower level. Mortals are even capable of traversing to the realms of the gods if they become talented enough.

Magic is, for most magicians, a gift given to them directly by a god, with their power determined by how much their god is willing to gift them with. These magicians are always followers of one god or another, and their magic is restricted to the realm of the god whom they follow.

Their is another route to magic, however. The realms of the gods bleed magic into the mortal realm; such magic is tuned to the specific realm from which it bled, gaining resonance from the god's portfolio to allow only certain types of magic to be performed with such essence. Magicians who follow this path generally do not believe in gods at all, and it is a common thought among them that they can become gods themselves if they learn enough of their art.

It is this second type of magician that poses the only known non-divine threat to the existence of gods. These magicians are not limited to a single type of magic, and they can become very proficient in all types; they are not limited in their power by what the gods choose to give them, but by what amount of magic they can find that has bled through from the realms of the gods. Their is even a single recorded instance of such a magician traveling to the realm of a god and accessing the power of the god himself, resulting in that god's annihilation, albeit at the cost of the mortal's life. The event stays with many gods today, and these magicians are often destroyed when they begin to display their powers.


Information will be updated as the game progresses or as suggestions are made. Be sure to look through every once in a while, especially before beginning a story.
 
This post will contain any changes of rules or anything else I consider important not covered elsewhere within these initial posts.

You may now post, although keep in mind that god submissions should not be posted here without first receiving my consent. What I would enjoy seeing are questions, suggestions, and/or stories, for the moment.
 
Not that I am asking for a map: are there continants or just Large, medium, and small assorted islands?

Also, is the 'thing/thing/thing' connected or is it seperate in stat manipulation?

Appoligies for not being direct.

Believer Pool/Follower Pool/Court Pool: Tiny/Small/Average/Large/Huge/Colossal/Omnipotent

Bolded is 'Thing/Thing/Thing' are they connected in relation to each other or are they seperate stats in manipulation?
Thanks in advance for current and answers and others.
 
The world is composed of assorted islands, generally of small and medium size.

As for the second question, I will suppose you mean the scales for the 'thing/thing/thing.' They are connected directly to the stat manipulation, as they are the stat you are manipulated. My apologies if I didn't understand the question, but I think this answers what you were asking.
 
Once the gods start shaping the world, what about a map of the area they have shaped/relevant to the players? Might expand a bit too far eventually, but early on it might be useful.
 
I will not have a map, but I will have a list of place names and a description of the places; as you can travel instantaneously between most locations, it is not important to have any more than a rough idea of the location of places in relation to each other and, of course, what the locations are.
 
What if your subjects declare war as a EP? And they massacare the forces of another god destroying his belief pool? How can you tell if they are next to each other or thousands of miles apart? Huh?
 
I have an idea- a Link System. Each place has Links listed to all other relevant places. If there is a Link, humans can travel from one to the other with boats or unaided.
 
What if your subjects declare war as a EP? And they massacare the forces of another god destroying his belief pool? How can you tell if they are next to each other or thousands of miles apart? Huh?

As stated quite clearly, a rough idea of where things are located in relation to each other; that idea includes distance, although not in such a concrete method as a map. People will know whether or not it is reasonable for one group to attack another over a turn and, if they cannot decide, they are always free to ask me.

I have an idea- a Link System. Each place has Links listed to all other relevant places. If there is a Link, humans can travel from one to the other with boats or unaided.

It would make sense. I will consider it when all of you start creating places for me to list. ;)

On another note, PC stats should start to come online tomorrow. I would advise you to look them over to ensure that I do not leave anything important out, as I am parsing descriptions to cut down on length; also, some of you will be losing court members because they represent gods that I desire to be NPC's for the moment or because you have little or no right to be claiming them from the start. Balance and an interesting setting come before needs of the players in this particular instance. Sorry.
 
In the center of a heavily forested and mountainous island, Ctania lived with the Tvari tribe. For as long as she could remember, she and younger her sister Tlana had lived with the Tvari women. She didn't know if she was truly a Tvari or if she was like one of the girls that the headhunting parties occasionally brought back, the girls adopted by the women of the village. All she knew is what they told her and Tlana, that their mother was dead. Despite living in the midst of a warrior tribe, she and her sister lived a peaceful life with the tribeswomen. The women lived separately from the men, tending garden, cooking, making pottery, rearing children, and keeping their palm thatched huts in repair.

All men of the tribe were warriors and spent their days training or hunting. Only with wives entered were permitted to enter the women's village during the evening and men rarely entered during the day except to court. Shaman Dvim, the Chief, who lived atop a cliff called the Crimson Wall, was the only exception. Shaman Dvim, was fat, bald, and smaller than any other men in the tribe. Most of these visits were with one of his many wives in an attempt to produce an heir. Other times it was to relay advice from his pale skinned, strange, elderly advisor and seer, only known to most Tvari as the Harbinger of Drahl. Although thin and frail in appearance, even the most bold and ferocious Tvari Headhunters feared the Harbinger. It was because of the fear of this man that no one openly questioned Cheif Dvim's virility and publicly blamed problems of producing an heir on the weak blood of his wives descended from beach dwellers.

The chief's advisor, it was said, appeared mysteriously on the day Dvim became chief, the day of his father's death. This pale skinned old man emerged from the forest at the base of the Crimson Wall interrupting the Elder's annual sacrifice. The old one towered over the tallest warrior by more than two heads, he was dressed in long flowing crimson cloth that covered all of his skin but his head which was adorned by a long loose knit cap, and had a gray beard that extended halfway down his torso. The former chief shouted for the Headhunters to seize the outlander. The Harbinger simply held out his palm face up and warned in an otherworldly booming voice to stop or die. The chief began to motion to the Headhunters but never got further than a shrug of the shoulder. The much publicly maligned son of the chief, the "fat and dumb" Dvim, according to the tale, was down amongst the women and youths. It is whispered, that before the ancient outlander closed his fist, he looked to Dvim, smiled and nodded, and that Dvim was already approaching The Harbinger, smiling and opened armed before the old man's fingertips touched his palm. For when they did, Dvim's father's heart shot from his chest, leaping out at a perfect trajectory to land in the old man's hand just as it re-opened, still beating. The corpse of the old chief, whose name was never to be spoken of again, toppled down the cliff, and remains to this day untouched with the other sacrifices.

It was a day very much like the day that changed Ctania's life.. The entire tribe had gathered at the base of the Crimson Wall, men and women wearing nothing but loincloths and bone jewelry. The sun approached its apex as Tvim, The Harbinger, and the Elders lorded over the tribe. Ctania stood arm in arm with her younger sister Tlana looking up at the spectacle. Vrosk, the tribe's Champion and lead Headhunter stood confidently on a lower natural platform with the previous night's new moon captives. One by one, Vrosk led the captives up to a stone slab. They are tied down by the elders and then disemboweled by "Shaman" Dvim. The blood pours down the Crimson Wall, the tribe howls in jubliation. The Harbinger stands silently, awaiting his moment.
Ctania and Tlana hug each other and scream on cue with each thrust of Dvim's sacred stone knife. Secretly many of the women hate this, especially the unwed women, who have no man with which to share pride in the sacrifice. Ctania watches as the number of captives dwindles and the number of corpses at the bottom of the cliff piles. Eventually only Vrosk and the captured chief of some coastal tribe remain. She has never cared for any man in her tribe. She sees them as race apart from the women. Watching Vrosk, a head taller than the last captive, leads him to the sacrificial pedestal she hears someone say,
"You want him."

"What did you just say Tlana," she asks her sister.
"Nothing, nothing at all, dear sister," she replies. Ctania flashes her sister a wry look and returns her attention up the cliff.
"You want him," she hears, and feels something brush against her ear.
She looks back down at Tlana, but she's watching the ceremony. Vrosk hands the last sacrifice off to the elders and instead of returning to the lower platform, he stands at attention a few feet away from the altar. The Harbinger stirs, it is his moment now, the sun almost at its height. He approaches the prisoner from above and places his palm on the captive's head and raises the other to the sky.
"Drahl, accept this bounty in the name of your humble servant." he begins in a weak and elderly voice.
"Drahl, take upon you the blood of this sacrifice, a great warrior of the Kjoni Tribe", his voice escalates in a louder voice.
"Drahl" he implores, his voice booming.
"Drahl" he drawls, his voice now otherworldly. And again and again he repeats the name of his God. The sacrifice begins to shudder, his limbs trembling but held tight to the stone. He begins to sweat profusely and then steam arises from him, The Harbinger remains in place, one hand to the sky, one on the prisoner's forehead, he continues his chant. Dvim and the Elders back away from the altar but Vrosk remains in place. The prisoner's skin begins to bubble, silent until now he tries to scream as his blood boils, but his screams evaporate as his throat melts. The flesh turns to liquid and the sacrifice boils over, splattering down the cliff, scalding Vrosk. Its entrails free of skin, slide down the cliff and splatter on the crowd, a large cheer erupts.

"Look at him, like an Adonis. Beautiful." Ctania hears. She shudders and looks around, but no one is near her. When she looks up her gaze is fixed on the Leader of the Headhunters. His form is stifling to her, covered in blood, gleaming in the noonday sun, he is looking down at her smiling.

"He will be the father of your child" she hears.
Reflexively she screams, "STOP IT!" And spins around, but no one is near her, but all eyes are upon her, the spectators shaking their heads at her. She looks back up the cliff and thinks she sees The Harbinger look to Vrosk and nod, but she loses sight of them as the crowd breaks.

Later that night Ctania tells her younger, prettier sister what she heard at the sacrifice. They are sitting at a fire in front of their shared hut.
"Its about time you started taking interest in men." Tlana teases.
"What do you know of these matters, young one." Ctania retorts.
"A lot more than you do, elder one." she says mockingly, "You know Tga..."
she cuts off her words as someone approaches. Vrosk emerges from the darkness.
"Evening Ctania." he greets her, "Tlana" he says with a nod.
"How much did you hear?" Ctania says defensively.
"Too much maybe. Perhaps not enough." he replies with a grin. "Tlana, take leave, I want to talk with Ctania alone." With authority he motions her to leave. Tlana gets up, bids farewell, and heads into the hut. Vrosk's gaze lingers on her then returns to Ctania. She looks at him tentatively, her eyes avoiding his gaze waiting for what he's going to say, what she knows he's going to say.
"We've never spoken, but I've admired you from a distance." She flushes but remains attentive. "I've spoken with the Har.." he stutters. "I mean, I'll be frank with you. I've decided I need to take on a wife." And like a hammer it hits her. She no longer has a choice in the matter, its just how things go for the Tvari. Ctania has no other suitors and none would oppose Vrosk, the greatest warrior of the tribe, even if she did.
"But why me? I'm not as pretty as my sister, I'm much larger than the other women." Citing the common preference for small women many Tvari share. "I don't know if.." He cuts her off with a shushing motion.
"We.. I mean I have decided you would make a good wife. Do you not want me?"
"No, no, its not that." she pondered, but whatever it was she was thinking disappeared as he closed his mouth around hers.

And then she decided she did want him. The courtship went quickly and the consummation even quicker. Still, they were not wed. In the darkness he made promises to make her his queen. He revealed his secrets as some men do. He said the Harbinger promised to replace the chief with someone who could lead the tribe to greater glories in the name of Drahl. He promised to bring her glory and that the Harbinger had forseen their child would wield great power. Tlana no longer slept in the same hut. Every night he came to her until the he was called to duty at the new moon. He did not return the next day, which was not uncommon, some campaigns did not finish in a single night, and it was customary for Headhunters not to return until the next new moon if they did not return with sacrifice. In a month of waiting for her lover, she realized she was with child. The whispers had become true. This terrified her, but she didn't know why or what it meant.
When Vrosk returned, it was if he and his Headhunters had captured an entire nation. Scores upon scores of beachdwellers marched tethered to bamboo poles. Many of them were dying and several were dead, being dragged by the living. Several hundred children followed the procession, waiting to be placed into the care of the women's village. Ctania was ecstatic with Vrosk's return, she thanked Drahl heartily and cheered with the rest of the tribe with enthusiasm. The festivities began early at the Crimson Wall and Ctania was as rabid with bloodfury as any first wife. Cheer after cheer erupted as Vrosk led each prisoner was led to the altar and summarily sacrificed. A waterfall of blood cascaded down the Crimson Wall this day and ever Tvari reveled in it. As the sun approached its apex, there was but one sacrifice left, a supposed chief of chief of the coastallers. Vrosk led him to the altar, the former champion of the coastallers, seemed to drag his feet, succumbing himself to his fate. The Harbinger moved himself from his stillness and approached the prone former champion headwise. He placed his palm on the man's head and began his chant.
"Drahl", he began in his elderly voice. "We beseech you on this great day, take upon you the blood of this great warrior. Take upon you the blood of the Coastaller's Greatest Champion. Your most humble servants beg of thee, please accept this blood bounty and grant us power so that we may continue to quench your thirst."
"What is this?", the Harbinger questioned, his voice unworldly, responding to a query unasked. "I understand Great Lord. Your will be done." The Harbinger motioned to Vrosk. "The Voice of our Great lord requests that our Champion makes the final sacrifice." boomed the Harbinger. Vrosk stode above the head of the captive, the Harbinger made way for him. He unsheathed a stone dagger from his belt and held it high above his head. Vrosk looked to the sky and mouthed a few words and then plunged the dagger straight into the Coastaller Champion's heart. He stood there for a moment panting, staring out at the still and silent crowd. He then twisted the dagger and ripped it from the man's chest, along with the dagger came the man's heart, still pumping blood, beating as fast as and as hard as it had been in his chest. Vrosk held the heart impaled upon the knife in his hand in a victorious moment as the crowd exalted. In a single motion, Vrosk flipped the heart over the Crimson wall toward the crowd and sheathed his knife. The heart propelled over the cliff toward Ctania, she reached her hands up to catch it, it was still beating, his heart, Vrosk's heart, given to her. Closer and closer it fell, her eyes fixed on it, she prepared to grasp her gift from the man she loved, at the last moment she closed her eyes and closed her hands. She looked up, her hands were empty, in front of her Tlana held the still beating heart above her head to the jubliant cheer of onlookers. The vile whore, she thought she thought, the treacherous thief, it continued. She turned her back and headed into the forest alone to sulk.
Ctania returned to the women's village when it was dark. She approached her hut only to hear moaning. She quickened and kicked in the door only to see four arms, four legs and a back writhing in the dim light of a torch. She screamed, shrieked, tore the air with her lungs at the sight. Tlana sitting atop Vrosk turned to her with a wry smile and then turned back to face him. Ctania launched herself at her sister, ripping her from her impaled position and proceeded to thrash her. Ctania, a giant among the women, easily put her sister in a prone position and wailed upon her. But as quickly as she was upon Tlana she was ripped up from the ground and thrown through the wall of her hut.
Vrosk stood over her in all of his glory, the heel of his foot on the bridge of her nose. Ctania struggled to no avail and then he spoke. "What are you doing here wretched woman?" He reached down, picked her up by her hair and struck her in the face, blood explododed from her head as she was launched at the fire pit.

"Nooo!", she sobbed, "Whhyyyy?"
"No. Why." he retorted. "Do you really think I wanted you?" he chuckled. "The coastaller beast. Do you know that Tlana isn't even your blood sister?" Tlana had recovered herself and stood behind Vrosk hugging him and peering over his shoulder. "You aren't even Tvari. You were as easy as the Harbinger predicted. Begone monster!" he yelled as he kicked her, "You have served your purpose, you've allowed me to get close to my true bride." He spit on her and then kicked her half-heartedly until she stood.
Ctania emitted a blood curdling scream and scratched at Vrosk. He stepped away from her allowing her to fall on her face. "Pathetic wench. Who do you think you are?" Vrosk taunted. "Hideous woman, do you think your are fit to be the wife of the future king of kings?" he laughed. "Maybe I'll let one of my subordinates have their way with you, if I feel generous." And with a final kick to the face, he sent her sprawling to the edge of the forest. With a final look to Vrosk she pleaded, "I'm with child."
"I know." Vrosk replied laughing. "Begone, witch." He said nastily. She turned and fled into the forest.

Ctania ran deep into the forest. She ran deeper into the forest than she'd ever been. She ran until the muscles in her legs ached, until her lungs burned and gave up on her, until her stomach contracted and she had to vomit. She sat alone on the trunk of a rotting tree sobbing. "Don't take pity on yourself" she heard. "Your man and your child are both destined for greatness."
"Stop it. Oh, please just stop it" she screamed, "Who are you, why are you tormenting me. This is all your fault." And there he was, dressed in soft brown leather boots, black breaches, a red silk tunic, and deep blue overcoat that reached his ankles. Face to face he stood to her, a patch over one eye, wearing a wide brimmed hat, his face adorned with long curled moustaches, and one sea blue eye that seemed to burrow into her soul.

"All is as it should be my dear. Powers that be come from far and near. Just to satisfy our Master Drahl's thirst. You must know the importance of what you carry takes birth." he said with a flourish as his tipped his hat.
"I"m shamed, shamed beyond repair. I'm alone, we're alone. I don't know what to do." she whimpered. "Who are you? What are you? Why have you done this to me?"
"I am just a messenger of Drahl. I help the mighty rise and fall. And to what do these events portend? But test of strength until the end."
"A test of strength?" she asked suddenly assuaged.
"Things that will be, they shall be. Like a mighty dshrabla tree." he said motioning towards and ancient dshrabla tree nearby. "Everything great begins with the tiniest seed. And the great they block out sun for even the tiniest weed." She stood in awe of the strange man. He had white skin like the Harbinger and a fair eye like him, but he was much shorter and his demeanor was queer and jubilant. With every word he seemed to prance and dance and with every motion and her worries drifted away replaced by something else.
"This man, this Vrosk he did you wrong? Allow me to simplify matters with this little song." and the strange man began to sing.

There once was a maiden from the coast
her parents were killed and boy did they roast
numberless Tvari did they feed
but in their deaths they did plant a seed
their child, a woman did live in Tvari midst
among their village and did she learn this,
that her people's attentions were greatly obscured
attentions not properly paid to those they reared
for the Tvari were truly short sighted
but by Drahl's rule their fate was decided
Destined was this maiden to be
the mother of a true champion
that even eclipsed the shine of his his sire
a father of which manys blood would mire
but his son would conquer a great many ranks
and to only his mother would he give thanks
and the balance of the world would hinge
on his mother's last revenge


"Revenge?" she asked.
"Revenge, the world's greatest drink. Against whom, may I ask? just think."
"That Vrosk, that Tlana" she shrieked. "Their blood must boil. They must suffer worse than any sacrifice I've witnessed at the Crimson Wall."
"Revenge is a drink easily procured. Your word is all that need be heard. Your child in exchange is all that I need. Your word of bond is all we shall proceed."
"My child?!? My child, how dare you ask of me such a request."
"Did you not hear that your child will be great. In the care of your God will the deal make. In only our care will your child thrive. Through the birth you will not survive."
"I'm going to die?", Ctaina broke down in tears.
"I've come to you so you would understand. By your decision and your child, the world's stake is at hand. Your fate is decided, what deal can we make. So you can assure your child's future the rest that's at stake."
"So you say Vrosk is destined for greatness, but our child for greater?"
"By you language I can tell that you decision is near. You wording is true, can I be more clear?"
"I will give you my child." she snarled, and took a deep breath. "Only if he is destined to be a truly as great as you proclaim." At this, the messenger only smiled and waited patiently. "And I want revenge against Vrosk and Tlana. They must bleed and suffer for their offenses against me and my child."
"It is done. Let the birthing have begun."
"What? What do you mean? I'm not due for months."
And with that the Harbinger and the Elders appeared suddenly. The Elders grabbed Ctania and held her fast to the forest floor. She struggled with all her might but to no avail.
"No. Nooo. What are you doing? How dare you lie to me?" she pleaded.
"Everything I stated was complete and true. Today the world begins anew. The compact is complete with your word. Let the shrill sounds of your child be heard." And with that, the one eyed man faded into nothingness.
The Harbinger approached Ctania and placed his hand over her womb. He began chanting over her in strange long voweled words. She felt a burning in her loins and struggled to get away, but the Elders held her fast. The pain deepened and she felt her womb expand, sharp pains shot through her body as her skin stretched to the point of breaking. Looking down she could see her "child" fighting for release, violent kicks that almost displaced the Harbinger's grip. Then it burst through, a tiny hole it made, but it ripped through her flesh, she knew she was dead, but she stared at her child. In the dark in her last moments she stared at the many mouthed beast that had burst forth from her. It didn't have form, but shifted from strands of blood with many limbs, to resting in a shapeless pool. It shrieked and was silent, then it crawled up her belly and a mouth was in her face. Then darkness.

Epilogue:
"Everything went off seamlessly." Ghenagneth said.
"Gloop. Plop. Splat." commanded Drahl.
"I apologize sire. I am.. I uh..." Ghenagneth drops to his knees in pain. "Baqbar told me to report to you", he screamed.
"Glooop. Pop." Ghenagneth relaxed. He stood and brushed himself off.
"Yes I'm sure I must have done something to offend him. I'm sure I had that coming to me sire." Ghenagneth replied. "Is there anything else sire?"
Drahl marched up to his throne, sat down, and grasped the armrests. "Glop. Burple. Spurt. Spurt." came his command.
"Yes I understand. Andarious shall know your will immediately." A geyser shot up from the Endless Seas of Blood onto the dias, Ghenagneth stood in place covered in boiling blood. He bowed to his lord and made his leave.
 
A very good story, Rhawn. Now to subtly urge the rest of you to do something similar...

@thomas.berubeg: I had to slightly readjust your stats, as you were over the appointed limit by a few points. You might want to check them over and make any additional changes you wish to before Wednesday rolls around.
 
@fuschia: those stats are fine...

I'm in the middle of writing a story. it will be up sometime today.
 
My god wasn't listed at all.
 
Fanto Island was always covered by clouds. No ray of sunshine could get through the thick, impenetrable clouds that hung over the island menacingly. The clouds didn’t ever carry rain. Nor did they bring thunder, hail, snow, or anything like that, just shadow.

And yet the people on Fanto Island loved it. Bright things like fire and sunlight hurt their eyes. Often they would live in the massive caves of the island, gathering edible mushrooms. But mostly they just sat around in their dark caverns. Seldom was work done by Fantoains. Everything just seemed to drop out of thin air for them a couple years ago.

One day, while men were fishing, a strange black cloud floated down from the sky. It hovered over the ground for a few seconds, and then it flew away quickly. Where it was hovering was a huge pile of fish. The men ended their fishing expeditions for that week due to the new surplus of fish. But other work needed to be done.

There had been a lack of houses in the village. People were going to need to chop down wood. But just before the people could fell the first tree, the shadow reappeared. This time, it began to speak.

“Oh dear! You mustn’t do that! My mortal buddies, let me take care of you! Follow me!” The cloud said in a cheery voice. The villagers followed the shadow to a mountain with an entrance inside. The inside was filled with houses carved of rock. Freshwater springs flowed into pools. Everything seemed perfect.

“If you choose to stay here,” the shadow said, “I will continue to ensure that you’ll never have to work again. Just pray to me, Vompi, and all your needs will be taken care of.”

Some villagers were skeptical. Others jumped for joy at the idea. Those whom moved to the caves enjoyed a seemingly endless supply of freshwater from the springs. Delicious mushrooms grew to humongous proportions, replacing the need for crops. Fish somehow found a way o live in the underground ponds and lakes. Everything seemed perfect. The only thing someone needed to do all day was sleep, eat and drink.

People on the outside of the caves were less fortunate. Crops failed due to the lack of sunlight brought by strange clouds that seemed to never leave the island. Fish were almost gone. Strange creatures rose from the deep of the ocean and sunk many fishing boats. Soon, the rest of the “Outsiders” as they were called by the cave dwellers, were either dead or were considering moving into the caves.

Such was the way Vompi worked. Those who wouldn’t let go to the old ways would be either forcefully converted, or they would die. Fanto Island prospered with the blessings of Vompi. Strange creatures of the dark could be heard hammering away at the mountain, constructing new houses and building more wells and ponds for the growing population of Fanto Island.

While ventures to the outside world were rare, it wasn’t all that bad. Vompi allowed such ventures as long as they were for the purpose of one of three things: To make life easier, to find new kinds of food, or to play a little on the beaches. No working was allowed. Any who dared work were taken away by “The Shadows” as people called them.

Many similar cases such as this happened in remote and isolated areas of the world. While some outsides may think they’ve found a new, uninhabited island, he may be unaware that followers of Vompi are feasting underneath his feet.

___________________________

OOC: Fuschia, can we talk to other gods at the moment? Or do we have to wait until the update is over?
 
A tale of Two cities
or
The rise of the Tha'atan Dynasty of the Kastan Empire

For long centuries the twin cities of Obnubongo and Kasta had lived on opposite banks of the river splitting the Island of Kasmat in twain. These cities were the cultural Heart of the island, and many sang praise and joy in these cities.

But all was not good within the cities. Strife that had simmered for centuries had exploded between the Ruling families of the two cities. No one was sure how it had started; a broken promise on one side claimed some, while others blamed a Major slight on one part.

The conflict brewed as the common folk brawled from one side of the river to the other. Bridges were thrown down, and noble estates were vandalized. In horror, the nobles of the two cities appealed to the ruling families to bring back peace.

Negotiations were opened, The two families attracting the most skilled diplomats of the Thousand Islands. The diplomats parleyed without pause for months on end. they seemd to be getting nowhere in their discussions...

Now, the ruling family of Kasta comprised of a stately old patriarch, his son and his son's wife, and their children. The old man felt death approaching, and summoned his son: "My Son! I feel death approaching. Before I die, I would like to see peace between our two cities."

As he spoke these words, A wizened old gentleman presented himself at the door of the audience chamber. He solicited the presence of the old man’s son, Tha’at, and spoke to him.

“You know who I am. Though I could make the Obnubongo acquiesce to your demands, I have no wish to. You will have your forces ready tonight, and you will take Obnubongo… and this will be merely the root of your empire.”

The night, the old patriarch felt slightly better, the days sickness having abated a bit. “Jenkins! Jenkins! Fetch me my tea! Jenkins! Have me woken tomorrow. I think I’ll attend the negotiations tomorrow.”
“Of course, my lord.”

The old lord stretched his arms, and walked to the window. It was a calm night, and the city lay peacefully below him, save for fires lit by occasional brawlers…
He took a deep breath of the fresh air and felt reinvigorated. There was a knock at the door, and Jenkins called in: “my lord, your tea.”
“Thank y… Gurk… ghaaaaa!”

Jenkins opened the door calmly, and dropped the tray, screaming for the guard. Tha’at ran in and saw his father dead on the ground.
And ran to the window. There in the distance, running and jumping from rooftop to rooftop was the assassin. Guards shot futilely at it, and unmolested it crossed to the other side of the river.

“Treachery! Treachery! They Killed our lord! The Traitors of Obnubongo Killed My Father! TO ARMS! TO ARMS!” At this signal ringing out from the top of the Palace, the forces that had, in secret, been gathered on the banks of the river poured from their barges into Obnubongo. Catapults pounded Obnubongo, driving the people into the streets. The Soldiers of Kasta knew their objectives. They burned the palace, and in the heat of battle, the royal family of Obnubongo was put to the sword.

The next day, the fires having been extinguished, the people of Obnubongo were rounded up and brought to the courtyard of the palace in Kasta. They were addressed by an Old man, who appeared slightly senile, fumbling his notes, and coughing lightly.

“Last night, the Cruel despots of Obnubongo assassinated the loving and gentle patriarch of Kasta. In retaliation, they were killed like the dogs they were. Until a more benevolent ruler for Obnubongo can be found, the royal family of Kasta has kindly taken charge, bringing about a much-needed change. All Hail King Tha’at! All Hail King Tha’at!”

---------------------------

Years passed, and Tha’at ruled benevolently.

At his death, he was greatly mourned, and he was inhumed in the temple of his Patron Ketor, who he maintained had helped him gain the thrown of Obnubongo, which was only the first of his many conquests.

It was with the spoils of these victories that the temple to Ketor was constructed, and it is said that if one prays hard enough at the temple, one can always outwit, outmatch, and best one’s opponents in a contest of wits…

And should a wizened old man appear at the negotiation table… he never loses.
 
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