Yes. It's true. Its crashing for me too. I was testing my first new improvements and it's not the Rev material (though that was in fact one big source of complexity that had to be ruled out). In fact one of the first things I did was put back the Python only version of just Barbarian Civs, but that wasn't the problem. Also I repaired the Alpha Centauri map script and experimented with terrain associated civs starts which I decided not to use after all. Tweaked ArtStyles a bit and made some adjustments in UnitInfos (all Conqueror series cut to 1/3 iCombat). Then tested it up to 1914 and crash.
Here, I'm going to post 1.15 and test it some more. That was before I put in all the extra leaderheads and cut out all the ancient type units.
PS. On starting up 1.15 I realized no future music. I put the music in around 1.2 ish but stuck it into leaderheads kind of laterish. I'm following that line now, and may be able to just patch.
PPS. Just cut out all diplo music (it defaults to the Startup theme) and played up to 1930. I'll now try to restart those crashed games.
Here, I'm going to post 1.15 and test it some more. That was before I put in all the extra leaderheads and cut out all the ancient type units.
PS. On starting up 1.15 I realized no future music. I put the music in around 1.2 ish but stuck it into leaderheads kind of laterish. I'm following that line now, and may be able to just patch.
PPS. Just cut out all diplo music (it defaults to the Startup theme) and played up to 1930. I'll now try to restart those crashed games.