That was the intended effect.Hah, finally a mod from my dreams!
This is a fun mod, I love the 5 planet scenario.
You mean Solar System? Have you tried AlphaCentauri, because that's also 5 planets, except no Earth, so you have to start in at lest the Near Future. Personally, I prefer 3Planets.
Maybe I should take Settler away from Workbots. Logically, a workbot could construct a city and populate it with Robots, and I wanted to enhance as much as possible the chances of the AI settling other planets, but I'll try it out.1. AI does not construct Workbots for improvements, and usually they pasturize or farm their Domefield improvements, ruining the nutritional ( food ) income of the resource.
2. The Helium3 or w/e imported imports 0 helium3. Um..?
Oops, I'll fix it and the other Importer/Exporters for other goods which were copied from it are probably the same. Only I've never seen Helium3, can't make it appear, which is why I made the regolith StripMine to struct it. Hopefully it will turn up.
3. Make it clear for the Terraforming project does. I built it because my city was bored, I was shocked and for a while thought the game bugged when my cultural borders became all grasslands and hills and mountains w/ tree's!
Obviously you weren't playing the latest latest. I dumped the general purpose Eden Project and replaced it with 8 Wonders that terraform different ways, and some of which you can get earlier. Hopefully the AI will build it. Your city was bored? Ie, you ran out of things to do? Hmm...
Toned it down to 3/4 in the latest. Keeping an eye out to see if I need to tone it down to 1/2. And there need to be more modern and futuristic luxury resources too. In fact I'm going to start focusing on resources next, in preparation for the move to add earier eras. I'll reduce space requirements, pay attention to bonus types...4.The price for Avoiding Emancipation is horrendous. In my game of 10 players, everyone went to Emanc and I suffered -7 to -9 hapiness trends in my cities. Since I havent built markets, or harvested all of the luxury resources, I was in a bad deal, soon revolutions began. Bleh
I so want to do that, hopefully without having to mess with the SDK. That's why the latest version hands out settling space explorers and space colonizers like candy for first to every future tech. Also that's why the barbs, who I KNOW settle other planets, and then get conquered by the AI civs. And/or settle down and become civs there. But normal expansionaism woould be nice. The AI definitely uses the AirMigration to fly across land and sea to found distant cities, but they won't use the Space Colonizer the same way in space. I'm thinking something to do with it being too far to good real estate and Space being really bad real estate (to an AI's unplanning eyes that don't see the potential to build vast populations based on Solar Furnaces and wonders from 1600 hammer Asteroid chops. All they see is zero yield. And yes, at some point I distinctly remember setting something so barbs would like Titan, and they do, but I don't remember where it was.5. Make the AI expand into other plants perhaps? The 5th planet in the 5 planet scenario is... Barbarian unit country.
Must not have been the latest latest. There are only a handfull of barb units, all of which have Late era graphical appearances that fit in space.6. With the latest patches, even still I see barbarian longbowmen. Actually, barbarian units.. wander space? Isn't this the domain of space ships and the such?
7. Ok, so one of the AI kept asking for help via techs. I got soo annoyed with it every turn that I declared war on him just so he would shut up. Later, I found out he had the only catalyst in the game on his planet in his land... Coincidence, or space gods? You decide
Cobra commander. I just had a similar experience, even after I had edited the leaderhead personality, but clearly not enough. So I replaced it with big chunks of Mansa Musa. That should do it.
A scenario. Yeah. Only I'm thinking of putting space beyond both poles. Just a big Earth with nearby Space.8. A scenario with a giant earth map with the resources scripted to appear and such would be fantastic, with all the earth civs there. Make it start in the 80's around the collapse of communism, and let the future soar. Just an opinion.
I will be playing more games and I'll point out any issues I see.
Please do. And some questions. I have about 5 items per tech, so that each tech does many things. Would you prefer that it remain this way, or that each tech be broken up so there are many more techs that each do just one thing. Maybe with the existing tree, and then the actual effects come from secondary dead end techs branching off from the main ones that are in the prereq skeleton?
What do you think of the music? Do I need to put back regular diplo music or do you prefer just the techno soundtrack?
How about a solar system scenario set after some civs have colonized some planets and some of the colonies have broken off?
What do you think about giving each civ a unique unit based on its own special kind of mutant, so one civ would have Dragons, another would have Kraken, etc...
After you test the latest version, should I rename the barbs "Aliens"? Remember, this will eventually have an ancient era added, so the name will be using both meanings of extranationals and extraterrestrials.
Notes for next patch: lose settler for workbots, give numbers of bonuses for importers, iron out the mountains on the edges of AlphaCentauri planets and rename it AlphaCentauriSystem.
Later, make a modern start scenario based on a Standard sized EarthMap distorted to de-emphasize oceans with near space areas added and start reworking bonuses.