At the moment, Anno Domini is fully playable with a custom tech tree set in Ancient times. However, there is plenty still to do to improve the mod. Firstly, to announce that I will be adding the following civilizations within about a week, which will bring the tally to 23. I'll then stop there and turn my attention to other points within the mod itself. The civilizations not yet posted already have leaders created; they are: Djalla of the Garamantes Apophis of the Hyksos Lars Porsenna of the Etruscans Penelope of Ithaca Hector of Troy Kutik of Elam Suppiluliuma of the Hittites I have created the tech tree to end around the fall of Rome. Is this about right? A couple of late wonders are a little outside the timeframe, but I've left them in for gameplay reasons. The next area to really concentrate upon is Civics and governments. I've already doubled up some of the techs and civics, e.g. you'll find Drama in both. Any thoughts as per Civics and government types? At the moment, we don't have unique units, improvements and buildings. Any thoughts on what the existing civilizations could have and what would they replace? Any obvious buildings or wonders missing? If so, what are they, where should they go on the tech tree and what effects should they have?