Jeppetto
Emperor
- Joined
- Dec 23, 2018
- Messages
- 1,021
I have already developed class system in my mind and when the sun rises from the west and sets to the east and I have time I am so modding it in some minor benefits way.
Craftsmanship unlocks Craftsmen who are unable to leave their house due to health problems and so they work at home (Center) -> Production from Centers
State Workforce unlocks Laborers who leave their homes to work the lands -> Workers on plots
Guilds unlocks Specialists who work in districts, so while they leave their homes, they do 'graceful' work as opposed to 'hard' work -> Specialists on district plots
Military Tradition unlocks Soldiers who leave the homelands to endanger their lifes in the name of my glorious empire -> Units
Those who will publicly disagree with my class manifesto will be placed into Dungeons, which is Sewers I renamed into Dungeons, so now the +2 Housing is just me accomodating dangerous idnividuals who oppose my benevolent rule. That is until we switch to Communism, which in no way goes along with my class manifesto, but damn those bonuses are worth self-defenestration.
Craftsmanship unlocks Craftsmen who are unable to leave their house due to health problems and so they work at home (Center) -> Production from Centers
State Workforce unlocks Laborers who leave their homes to work the lands -> Workers on plots
Guilds unlocks Specialists who work in districts, so while they leave their homes, they do 'graceful' work as opposed to 'hard' work -> Specialists on district plots
Military Tradition unlocks Soldiers who leave the homelands to endanger their lifes in the name of my glorious empire -> Units
Those who will publicly disagree with my class manifesto will be placed into Dungeons, which is Sewers I renamed into Dungeons, so now the +2 Housing is just me accomodating dangerous idnividuals who oppose my benevolent rule. That is until we switch to Communism, which in no way goes along with my class manifesto, but damn those bonuses are worth self-defenestration.