https://twitter.com/FXS_MisterKevin/status/1208924982321074177 -- "calm before the storm", hmmmmmmm
Civ VI: Bring The Soup, confirmed.
https://twitter.com/FXS_MisterKevin/status/1208924982321074177 -- "calm before the storm", hmmmmmmm
Me and my wife's wishlist is the same as it have been for years now; Sadly we never see any attention to it from Firaxis.
2. Please please please fix the AI so it is not absolutely rubbish and have to cheat!
Not going to happen.
(a) Much too difficult.
(b) Marketing favours "We added new stuff!" over "We fixed things that were no good".
i am pretty sure that firaxis does know what games and what expansions with what dlc's are going to be released at least 12 months in advance for all their titles. they have to make the budget and you cannot do that before you know what you will be selling. If firaxis decided that a 3rd expansion was going to be made it was latest last year ( more likely they have been debating about it since vanilla was released ) and they have been working on that for a nearly year already. They are not some indie company with 10 man working on a single title and able to change their course because of some feedback they get. The best the developpers could do was the patch cycle with a lot of improvements to gameplay and UI that we have been given without additional cost or waiting for an expansion or DLC to fix/improve stuff.
I totally agree that the survey they made was for civ7 or other similar titles for firaxis. they simply want to know how the playerbase thinks about different release methods.
Not going to happen.
(a) Much too difficult.
(b) Marketing favours "We added new stuff!" over "We fixed things that were no good".
Are you a programmer?a) Is not too difficult at all.
Are you a programmer?
If so, you are probably able to make (smd show us) a sort of design specification for the task and to make an educational guess how many lines of code decent AI would require. Then we all we be able to judge if several hundreds of developers and 5 years is enough for the task. Till that it's your word against mine.No Im not a programmer, Im an Computer Science Engineer with a PhD in Computer Vision and AI. And teach Videogame development in college (also other weird things)
Till that it's your word against mine.
If so, you are probably able to make (smd show us) a sort of design specification for the task and to make an educational guess how many lines of code decent AI would require. Then we all we be able to judge if several hundreds of developers and 5 years is enough for the task.
I do think diplo VP should maybe be 25 pts now, 20 is a tad too low.
As for my knowledge, people (not myself, but a lot of people) play multiplayer. So I guess a lot of people would gladly play against AI as competent as average human. If it was possible.I really doubt that there are several hundred developers working on any game at 2. What exactly is "good" AI, anyway? Is the AI supposed to win, or is it just supposed to provide a challenge so that the player's wins feel like accomplishments? An AI really playing to win would create a very tedious and annoying end game, if nothing else. Is that really what we want?
If it wasn't obvious: my point is that it either impossible or at least highly hard and expensive to make a decent (war) AI for such a game.I'm a bit confused. I checked the previous pages and you haven't posted anything. What is this word against mine thing? All you did was ask if he is a programmer.
You stepped on a terrible landmine: When you play an unmodded game of Civ6, you ARE playing against an average human player level AI.As for my knowledge, people (not myself, but a lot of people) play multiplayer. So I guess a lot of people would gladly play against AI as competent as average human. If it was possible.
Because winning a game is mostly not about a war. It's about researching staff, building staff and and doing projects. Which is much easier to program (especially if you can cheat with science, culture and production level) than to program adequate behavior of a single war unit. You can't cheat with the latter, you just can cheat into AI producing more units - and it doesn't help in a war, especially with 1upt.Remember that 90% of of Civ6 players will never beat the AI at any difficulty higher than default. Ever. Only 4% will ever beat it at Deity.
Hmm, I don't intend to assume how you normally play, but I think civ count has an impact on DV, since more active opponents means more potential votes that need to be overcome. I usually play standard settings, which is 6 total civs and 9 total city states, and over the course of the session I'm likely to eliminate one other civ. One (or two) fewer civs means less contenders for suzerainty, and fewer opposing votes to deal with. Maybe a better fix is to give -1 DV point for eliminating a civ lol.Oh I disagree. 20 can be difficult to achieve, but not TOO. It feels just right. 10 was too few. 25 would result in block votes that would never end, I feel like, and make DV impossible.