I've made another submission and it's 1415AD again. A bit different to the other 1415AD game though, perhaps indicated by the final score which was around 3500 points higher than when I used the Ottomans.
I had a save from mapfinder which looked as if there was good long-term potential...
However I'd have to spend the first ten turns without the cow if I wanted a coastal start. I gave it a go and struck gold with another CB SGL.
That's twice now (although I'm not telling you how many starts I've rejected by 1000BC

).
I wanted to be far more aggressive, both with my initial settling and with some early wars. My capital was not going to be much use until I got out of despotism-too many hills and not enough bgs plus just the one cow so I played the start a bit more like a 'normal' game. The extra settlers that my capital produced gave me a strong power base to kick off from, although it meant that colossus was a fair bit later than usual. I also got a second SGL which I held back a few turns whilst I cash-rushed a temple and a library so that the GLib could start my GA with the capital fully developed.
I was struggling to find a source of iron for those awesome immortals as my neighbours (Germans and Zulu) had claimed the nearest ones. This meant that my first war was delayed a bit longer than I had planned but in the end I got going on the Germans. They had Feudalism and iron but I bribed everyone to dogpile them and their iron was on my border so it was never going to be a fair fight.
I got my MGL close to the end of the war. This gave me a much earlier Herioc Epic build than before but still plenty of room for improvement here.
I eventually took most of the German land before leaving them with one city. The Aztecs KO'd them soon afterwards though.
My massive army was costing me plenty of cash so I took over the backward Zulu nation and started to build a stack of science farms on my borders. The Aztecs sneaked me so I took all their jungle and made a load more farms. The Incans attacked but they were far away so I just let my friends the Chinese and Mayans deal with them. The Americans then attacked so I made a load more farms and then finally my Russian allies turned on me so I ended up with around 55% of the landmass and research was never a problem.
The minimaps show my progress towards domination at 10AD (end of peaceful expansion), 500AD (end of Germam war), 1000AD (after Zulu elimiation) and the final save.
SGLs in the Middle Ages were non-existant though which hurt my finish date and meant the difference between a good game and a great one. I was just lucky that the AI didn't look to build wonders in their most powerful cities. I can't remember the last time that I built every wonder possible in Modern Times. I even built SDI for heavens sake!!!!