G-III Lambda

My last game for this one (unless Tone beats me and I have to try again!).

What a great start! 2 golds and 2 wheat are hard to beat!
4000_BC.jpg

Unless you have 3 wheats.
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This actually is not the best start that mapfinder found, but 2 sgls in the AA would make it a good one. The first was in 2430 at Philosophy and the second in 1700 (Theology I believe); Invention was my free MA tech. The first was used for the Pyramids and the second for Colossus, which had to be built in a less than useful city to get my golden age on time.

Golden Age was started in 1250 BC with the MoM, and allowed 4 turn research the rest of the way. At 1000 BC I was 2 turns from Chemistry.

Hitting the Industrial Age, I was lucky and garnered Industrialism. Corporation was an easy 4 turn tech, but Electricity was hard; the only solution I could think of was to add in workers to get 4 turn research. So development was a bit delayed but still on track.

I went to the Modern Age in 310 AD with prebuilds ready; unfortunately no AIs got Ecology, and this was a lost 4 turns. There was also another problem:
No_aluminum.jpg

No aluminum in my territory and the one shown is the closest! This would probably delay spaceship parts dramatically due to no Apollo available. So I began to build cities and roads towards the aluminum.

I was involved in a minor skirmish with the sumerians at the time, and ended up taking one of their last cities hidden in fog. Thought nothing of it but I then received the "Our people want to build the Apollo Program" message, and lo and behold Bad Tibira was built on a much easier to connect aluminum resource.
sumeria_city.jpg

sumeria.jpg


Everything else went smoothly and the SS was launched in 550 AD.
 
That's really impressive. 550AD and with a bit more free-tech luck it presumably could have been 510AD. :goodjob:

It makes me wonder if a sub-500AD date is possible. Chemistry by 1000BC (and a few sacrifices to the RNG gods) seems to be the way forward. It seems funny to think that in my early fast research games at around Regent/Monarchy level, I used Chemistry by 10AD as a rough guide to a reasonable game. :D

I've kept away from fp starts due to disease. However I had a nice set of them just outside my core which became the location for some early specialist farms. I've added this to my shopping list of ideal starting point features, along with an early SGL for Pyramids, a decent coastal location and a few luxes nearby for when the pop grows a bit more. Maybe if I get all of them I might just have a chance of competing with you, KC!

Just out of interest, when did you build your FP? Did you wait until your GA kicked in?
 
I think I built it in the city renamed Theory of Evolution in 570 BC. I think it needs to be done at least before Industrial as thats when you need a big boost. One think I built which I should not have is SoZ, which by the time I built it was obsolete!

Flood plains arent too bad, disease never hit me. That makes 2 games in a row where there wasnt any disease from them. Luxuries are something that are ultra important for early research; building markets are such a waste of resources when you always need more libraries, courts and growth. MoM is very good in this aspect to grow your capital into a science city.
 
Awesome game! Congratulations on the fastest spaceship launch ever. On your start screen I don't see a settler or a goody hut. Did you ever get a free settler? Is it necessary to get one to get to chemistry by 1000BC?
 
Awesome game! Congratulations on the fastest spaceship launch ever. On your start screen I don't see a settler or a goody hut. Did you ever get a free settler? Is it necessary to get one to get to chemistry by 1000BC?
I got a settler pretty early, within the 2 or 3 turns. That is almost a prerequisite for playing it out. The early settler is huge for a game like this to double your scout production and become a worker/settler factory. I dont know if it is possible to get to Chemistry without it.

Now that I have all these nice maps, I can try to get 20K on some of them. I have always thought the Russians would be the superior civ to challenge Moonsingers 1265 date (and now Archphoenix's earlier date). The reason being earlier republic and earlier production, coupled with earlier library and city cultural improvements.
 
I got a settler pretty early, within the 2 or 3 turns. That is almost a prerequisite for playing it out. The early settler is huge for a game like this to double your scout production and become a worker/settler factory. I dont know if it is possible to get to Chemistry without it.

Thanks, I've been learning about the evolution of this strategy in Sandman's Diplo Fastest Finish thread. I've been playing on random maps, some even without food bonuses near my capital. I've had no problem getting to MA very fast with six scouts from my capital on warlord and regent as well, but lack of growth often puts that to no use. From now on I'm going to look for starts with growth in mind. More cities + more workers = more roads + more pop = faster science is my new mantra. Trying this gauntlet is really teaching me a lot.:)
 
Great game Killercane! :goodjob:

I have been playing about 50 starts using MapFinder's "more than 1 cow and river" settings and SirPleb's research strategy. I haven't got any SGL's even though I have researched CB and Mysticism, so I have abandoned those games as early Pyramids is a must. I have double checked that I have SGL's on.

I haven't been playing much C3C solo games and have always had problem with SGL's. Even in my HOF Monarch Huge Milk game, I got none, although I researched almost all techs first.

I was wondering if Quick Start setting in MapFinder does not really initialize new RNG as I don't think there's not much RNG stir up on settings like in this Gauntlet. AI doesn't really need to do decisions for early turns when I research first 2 techs etc. The world seed is definitely new but it can come from different RNG pool...
 
50 starts and no SGL from 2 techs? that's suspicious... are you sure you aren't playing with babylon? I know I once played 30 20K starts before I realized I had babylon as an opponent...
 
The possible spanner in the works is that the AI might get CB from a hut, either as they settle or from border expansion.
 
Please don't get me wrong, there is an unusual sequence there either way. It's just that this unknown factor might switch something that is almost impossible back up to just highly unusual. Whatever the situation though I'd be pretty peeved by now if it were me.
 
I find that I don't get *many* SGLs (altho' I'm still playing as the Aztecs :crazyeye:). What breaks my heart is that when I finally do get an SGL theres something else badly wrong with the map. Once I was offshore, and most recently there were four of the stupid AI within spitting distance of my capital (while they're no threat, that's still my space they're taking up).
 
that is, yes - but 50 starts? I mean - just from mysticism, he should get 1 or 2.

Please don't get me wrong, there is an unusual sequence there either way. It's just that this unknown factor might switch something that is almost impossible back up to just highly unusual. Whatever the situation though I'd be pretty peeved by now if it were me.

He could have luck like me.

BTW, great game killercane! Looks like DaveMcW has been dethroned!
 
BTW, great game killercane!
Thanks, you need to submit one! They arent too hard to play and not that time consuming to find a good map.

It makes me wonder if a sub-500AD date is possible. Chemistry by 1000BC (and a few sacrifices to the RNG gods) seems to be the way forward. It seems funny to think that in my early fast research games at around Regent/Monarchy level, I used Chemistry by 10AD as a rough guide to a reasonable game.
Looking at Ronald's game, he was one turn from Physics at 1000 BC; his date was a bit later than Sir Pleb's since he researched sanitation and didnt have the growth Pleb had. So getting to Physics is possible, allowing a 490 launch if my math is right.

I have been playing about 50 starts using MapFinder's "more than 1 cow and river" settings and SirPleb's research strategy. I haven't got any SGL's even though I have researched CB and Mysticism, so I have abandoned those games as early Pyramids is a must. I have double checked that I have SGL's on.

I haven't been playing much C3C solo games and have always had problem with SGL's. Even in my HOF Monarch Huge Milk game, I got none, although I researched almost all techs first.
Long time no see Drazek! The odds have been against you but that just means you are due a bunch of lucky SGLs. This gauntlet is highly luck based; however, you have a 25% chance of popping an early settler/city and 10% chance of an SGL if you do the first two techs. An early second city allows you to get to CB before the border pops and eliminates another civ getting CB for free. If you do philo as well, you have 4 chances at an SGL and doesnt take much longer. I havent had much luck with just the CB SGL either. 1 game gave an SGL at mysticism, and two others the SGL was at philosophy, and thats out of a lot of maps!
 
If you have huts on , isn't it just that CB is what most poeple will pop first from a hut being the cheapest tech. Don't know how many huts will be popped by the AI by the time you research CB, but it wouldn't take many for one of them to get CB that way.

IIRC then probability of tech for AI is about 20%. If 3 huts are popped before you research CB then the probability that no one has CB is (1- (1-20%)^3)=48.8% i.e. you have halved your chance. Although my numbers might be out a bit, it doesn't take much to reduce the ods significantly.
 
Looking at Ronald's game, he was one turn from Physics at 1000 BC; his date was a bit later than Sir Pleb's since he researched sanitation and didnt have the growth Pleb had. So getting to Physics is possible, allowing a 490 launch if my math is right

I think that getting to IA by 1000BC is possible. Research CB in less than 10 turns (early second city required or some real nice commerce tiles) and Mysticism by turn 20-24. Then research philisophy by turn 32 (slightly possible) and at the same time pop enough techs to advance to the MA at the same time snagging theology. Research education in 12 turns and have enough expansion and time your GA to have 4-turn research the rest of the game. That would come to 32+12+36=80, that is 1000BC IA. That makes a 370AD lauch possible. I know it might not have been done since it is rare to pop enough huts to get all AA requried techs by the time philosophy is researched(I have done this with no SGL's). You would also need enough production and or SGL's to build the Pyramids, MoM, and Colossus(I've had six SGL's in one game). Then to press the improbable luck even further have a fourth SGL for Copernicus. I have not heard this happen but what if you could have another SGL and use it for a scientific golden age when your GA runs out. You may not need it for fast research, but could use money saved from lowering the slider to rush libraries and courthouses. Putting all this together may be like winning the lottery, but it could happen.
 
The SGA doesn't work though.

OK, my bad. I thought you could have both, but even if not, IA by 1000BC might be possible, no?

You're right, I loaded a game with an SGL and the game says you have entered a SGA, but science increases nada....bummer the game gives you the option to waste an SGL.:(
 
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