glider1
Deity
I'm experimenting with blending CivUP with GEM's AI to create a standard G&K game with a better AI. If you want to talk about this or try it out, here is the forum. I will attach the mod-mod here if anyone wants it. The only reason why I'm not playing full blown GEM is that honestly, I haven't really even finished ten proper games of G&K yet from start to end, let alone GEM.
*It needs the latest CivUP version*
The changes to GEM code that it makes:
The only changes to the game are:
Have fun and try it out! I'm using it and it works well and there's no bugs or crashes that I've experienced. The mod's name is still GEM's because I haven't bothered to build a proper mod project for it yet
Cheers
New version updated 26/8/2012
*It needs the latest CivUP version*
The changes to GEM code that it makes:
- Deletes all folders in GEM except the AI folder
- Removes Gem's policy priorities
- Removes Gem's city priorities
- Removes Gem's tech priorities
- Returns Gem's building priorities in GEAI to default
- Player initial happiness increased to equal to Gem
- PROMOTION_HANDICAP duplicated in the AI folder(but as yet the values can't be changed)
The only changes to the game are:
- The AI gains more experience and promotions
- Gem's leader changes
- Gems better AI gold spending code
- Gem's multi-unit formation changes
- Gem's general AI tweaks (city attack, pillaging)
- The AI's research and production rates are buffed
- Player get's Gem's happiness which allows for more early flexibility against a better AI
Have fun and try it out! I'm using it and it works well and there's no bugs or crashes that I've experienced. The mod's name is still GEM's because I haven't bothered to build a proper mod project for it yet

Cheers
New version updated 26/8/2012