G-Major 16

Only advantage of the capital is the Palace's culture and +1 happiness.

the palace also provides +8 commerce. just a clarification, you're a better player than i am and i'm not disagreeing that vassalage can be the best choice even when that is considered :).
 
Bah. Only 45% on my continent. Will have to do a better job of estimating land in future. The game did generate one question though - when I settled all the settlers, I ran a huge defecit for the remainder of the game until I abandoned due to not enough land for dom. Units were disbanded and I never went into anarchy to prevent this. Basically I did nothing except build oblisks and wait for borders to expand, but I could still run sci's and generate a few beakers so I was able to finish researching CoL and hire artists where needed afterwards to accelerate the border expansions. Is this a permitted strategy or would it be considered an exploit?
 
Is this a permitted strategy or would it be considered an exploit?

I don't see how this could be considered an exploit. You've done nothing more than try to recover your economy using methods we all would (disbanding units). The only difference is you never recovered due to too many cities and not enough cottages.
 
I think the only disallowed exploit is having prolonged anarchy periods when you can't pay troop maintenance to avoid disbanding of units (basically, change as many civics as you can, then change religion as soon as the grace period after anarchy expires, then change civics again, etc.).
 
There is a list of "GOTM Permitted and Prohibited Exploits and Utilities":
http://gotm.civfanatics.net/games/rules.php

As it seems to me this rules are applicable for HOF games.
And as I know some times ago was prohibited only permanent revolutions when player can make revolutions as frequently as he wish.
Now it is impossible because bug fixed.

In SGOTM5 we especially asked Allan about such revolutions. He answer that it is allowed.
 
Bah. Only 45% on my continent. Will have to do a better job of estimating land in future. The game did generate one question though - when I settled all the settlers, I ran a huge defecit for the remainder of the game until I abandoned due to not enough land for dom. Units were disbanded and I never went into anarchy to prevent this. Basically I did nothing except build oblisks and wait for borders to expand, but I could still run sci's and generate a few beakers so I was able to finish researching CoL and hire artists where needed afterwards to accelerate the border expansions. Is this a permitted strategy or would it be considered an exploit?
Running a deficit is not against the rules.

The exploit that was banned was using anarchy to avoid the consequences. Firaxis fixed it so you have to wait 5 turns between anarchy periods. End of exploit.

Unless someone knows of a bug that allows a player to avoid the consequences of running out of money, it is just another strategy. ;)
 
Unless someone knows of a bug that allows a player to avoid the consequences of running out of money, it is just another strategy. ;)

If "someone knows of a bug that allows a player to avoid the consequences of running out of money" he(she) shall inform HOF staff about that!)):goodjob:
 
If "someone knows of a bug that allows a player to avoid the consequences of running out of money" he(she) shall inform HOF staff about that!)):goodjob:
How do you think we found out about the first exploit? ;) She even wrote a stratgey article about it. :lol:
 
I see new Andrei_V game in HOF table - good game (more 300K)! But do not ultimate game as it seems to me. I do not understand next: why you choose continents again?

As for me - there is no best map than inland sea! The highest score theoretically
can be achieved at highlands map (Wastin mistakes when say that there is no differences between map size. Lager map - lager score!)

But fast progress is very difficult on highlands, so I choose inland sea (next by size to highlands) and 14 opponents, inca surely:D

If my PC lets me finish my game according to HOF rules you can see my strategy and tactics. To say in a few words: fast science up to 1AD, then science to zero and fast expansion.

PS when I said "map size", I mean - number or % of land tiles for fixed map size.
PSPS some interesting dates from my game:
alphbet - 2500BC, pyrs 900BC, Education 710BC, Oxford 240BC, Cavalry 80BC, Biology 80AD.
 
I know!
LexaD, Gray Cardinal and some more players form CRC also took part in this work: we describe Unlimited Great Person bug - it was about year ago.
 
Surely less opponents is better for high score because you need more land for domination?

I'm not going to try this again anyway, I'm happy with 2nd highest score this update period - not bad for a noob who hasn't beaten Emperor yet, and only tried a Quechua rush for the first time in the 3 games I played for this gauntlet ;)
 
wow, biology in 80 AD is impressive indeed. I'm guessing SE for that game Gosha? Although I don't remember how you get biology on the bulb tree any more :lol:

I'd love to play this gauntlet too, but I installed 3.13 and I'm too lazy to dual install. If I find the time this weekend to dual install, I may give it a go, although I doubt I can top 300k.
 
I'm guessing SE for that game Gosha? Although I don't remember how you get biology on the bulb tree any more :lol:
SE? What's this?)))

1-st GS was used for Academy in 16xxBC. 2-d GS for Education (710BC). 3-d GS for SM (about 60AD). 5 another GPersons for 2 GA + 1 GA by Taj.
 
More land squares do NOT make for higher scores. It's % land. So if you dominate with 700 out of 1000 land squares, you get the same score as someone who dominates with 350 squares on a 500 tile map. The trick would be to grab as much land as possible in the last turn to get near 100 %.

- misstatement! :)

For example:
if you got 700 land tiles on a map with 1000 land tiles max, you'll get 8308 points.
if 350 land tiles on a map with 500 land tiles max, you'll get 6508 points.

So highlands map is beyond comparison because for large map size it contains more than 4000 land tiles and max population - more than 2000!
For compare: Inland Sea contains about 2200 land tiles max and 1400-1500 population max.
 
- misstatement! :)

For example:
if you got 700 land tiles on a map with 1000 land tiles max, you'll get 8308 points.
if 350 land tiles on a map with 500 land tiles max, you'll get 6508 points.

So highlands map is beyond comparison because for large map size it contains more than 4000 land tiles and max population - more than 2000!
For compare: Inland Sea contains about 2200 land tiles max and 1400-1500 population max.

I could have sworn I had the land score right, but I'll take your word for it. It's been a long time since I looked at that. Maybe it's different in vanilla?

I am sure, however, that 2000+ pop limit is a BAD thing for score. Great Plains has a very low max pop and gets very high pop scores. Note: all the best Duel Diety Conquest use it for that reason.
 
My information I got from Gray Cardinal - he is my teacher and I trust in his words :D Besides that, I used information from Dynamic.

I finished and submitted my game. My game got crash point in a finish part. So it may be rejected :( Because of that I did not finish as strong as it was possible and got few points lower than 500K.
 
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