G-Major 37

If you intend to get the domination by settling the 2nd continent on Terra you should switch "No vassals" on ;) and barbs off (or you will find a settled continent when your 1st scout arrives)
 
Are anyone playing with barbs on??
 
Are anyone playing with barbs on??
I added this because it was mentioned in a post above. Nevertheless in the last culture gauntlet with monte, nap, kublai and izzy I played with "raging barbs" and rushed GW. It was really funny to detect several barb-cities with normal civ-names :cool:
 
Hmm might abandon my first game (Big & Small, Suleiman). 1000BC and still not met any other civs...

I play with barbs on!
 
If you are going to play big and small you should start in the big part...
 
It's pretty big but it is just a big 2-tile strip of land running from North to South, with a few bumpy bits near the jungle, looks like there is more land over to the East, but miles away.

I'll probably restart anyway ;)
 
My terra idea is not too bad, although I'm not really winning.
positive aspect
- I got to astro quite fast, and had built (well, rushed) the pyramids to switch to universal suffrage and rush buy the settlers there. With a massive cottage spam, I get over 500 gold per turn for this, and can go quite fast in this way. So this solution seems doable.
- creative on quick is enough for a fast border extension

Negative aspect :
- I didn't do well on the initial expansion, so it's 1500 AD and I only have a little more than 8% of the land.
- I didn't do well on the diplomatic aspect (and chose a bad leader, isabella, hoping to switch to her religion, which was impossible with her on the other side of the initial continent). So I got attacked on the main continent, and lost a city already(although it was honorably defended with 2 LBs and 1 $rushed musketman, but she has brought tons of swords and spears).
- on huge, terra doesn't give 2 continents, but a lot more! I had to settle on 3 other islands that meant more than 20 tiles each. Thus, one eastindaman filled with settlers didn't do the trick.
 
These huge maps are not very friendly on my computer... It have already crashed two times and it's just about to get more units not less... Hope to finish before 1K AD but probably won't before like 1.2K AD. Got guilds 290 AD with 13 cities as justian...
 
I'm roughing out a 2nd playthrough using an early attack/rolling vassal and it's rough techwise (just capitulated a civ with redcoats with knights/cuirassers, but had triple that civ's power!) but I'm trying to blitz the world. I won't match Oyzar's time as I'm in the 1700's but I'm not too far from victory at this point - probably early to mid 1800's sadly.
 
Oyzar, if the same game has crashed twice thy wont accept it you know... They added this to the "Disallowed" page (I think it always was an unwritten law but now it is set in stone as it were).

Sorry if I bring bad news :(
 
Oyzar, if the same game has crashed twice thy wont accept it you know... They added this to the "Disallowed" page (I think it always was an unwritten law but now it is set in stone as it were).

Sorry if I bring bad news :(

They say sessions of 30 min or less risk rejection also - I don't think I violated this, but my game times will be very short (first one was like 3 hours and 40 mins or so roughly). There's no penalty for that I'm assuming? Quantity over quality, both in troop and gameplay logic?!

@ Cabert:

I'm somewhat intrigued on how you can afford intercontinental expansion on a large scale pre-communism. Since score isn't the constraint here except in the case of a pure tie, one would almost certainly have to accomplish "expansion domination" in large part before state property...and forbidden palace/versailles can only take you so far. Are you just using those and banking it up?
 
Dunno about the half hour thing, I take about 5 minutes per turn at the end ;)

I word re the overseas thing: "Settler Spam". Although he did say he was making 500gpt at 0% science as well.
 
They say sessions of 30 min or less risk rejection also - I don't think I violated this, but my game times will be very short (first one was like 3 hours and 40 mins or so roughly). There's no penalty for that I'm assuming? Quantity over quality, both in troop and gameplay logic?!

@ Cabert:

I'm somewhat intrigued on how you can afford intercontinental expansion on a large scale pre-communism. Since score isn't the constraint here except in the case of a pure tie, one would almost certainly have to accomplish "expansion domination" in large part before state property...and forbidden palace/versailles can only take you so far. Are you just using those and banking it up?

As I mentionned above I didn't do too well in the timing, so it's not really competitive, so it's no big deal since I can get communism before the end.
Still, I was running in the green at 50% with my massive financial cottage spam + universal suffrage $ rushed markets grocers and banks with 3 "continents" largely settled.
This + running caste system + free speech +being creative makes it rather easy to pop the border twice. Thus, I need only 10 cities to cover a continent. Each city costs something like 15 gold, and I could $ rush courthouses if necessary. I did, on a few occasions (too much $ on hand ;)).
I still didn't win, because even with those settled continents I was still at 30% land only. I'm in a dual war in 1834 , which can at best bring me to 45 % land + the apostolic palace ruined my previous war efforts.
If I win this before 2050, I'll be happy.

Dunno about the half hour thing, I take about 5 minutes per turn at the end



I word re the overseas thing: "Settler Spam". Although he did say he was making 500gpt at 0% science as well.

I'll post a save, if you want to have a look at it.
When I'm done ,that is ;).
 
Hey no need, I'm watching you with my spy cam right now. Nice trousers ;)

Anyway, I was just mentioning that often the best way to get a dom win is to basically conquer everyone, then build/chop/whip/buy a load of settlers, plop them all down near then end, bankrupt your army, disband it, then win ;) I'm not sure if that fits in with TMIT's normal game style.
 
Hey no need, I'm watching you with my spy cam right now. Nice trousers ;)

Anyway, I was just mentioning that often the best way to get a dom win is to basically conquer everyone, then build/chop/whip/buy a load of settlers, plop them all down near then end, bankrupt your army, disband it, then win ;) I'm not sure if that fits in with TMIT's normal game style.

Any war fits my style :lol:. Conquering a huge map on quick is easier said than done though.

Intriguing would be Cabert's approach, with a bit more early rush on the home continent to get enough cities early, followed up by the same massive settling spree (astro bulb?). I have an idea of how this might be accomplished, but I'm still not sold it'd be faster than straight pangaea beatdown...
 
Astro bulb is pretty easy. Get alphabet, calendar, sailing, compass, machinery, optics. Ignore civil service or theology (so you can't bulb paper). Bulb astro (GS). Then tech civil service ;)

EDIT: Make sure you can't bulb philosophy either, so avoid meditation.
 
I'm pretty well acquainted with bulbing actually (you were gone a long time ;) ). For example, you can even block the astro path and bulb machinery with a scientist, and use an engineer (possibly a merchant? Don't know how you'd get a merchant though) on guilds. However, using a scientist this way means you have to avoid fishing (!).

The problem is doing it all fast enough. Making/transporting settlers over vs chained caps - not sure which is faster...especially since you probably need some homeland conquest anyhow.

Even with horse archers, I only got through 3 civs before longbows started showing up! Although that doesn't stop truly MASSED ha's.............
 
Yeah, my only attempt so far I didn't find any other civs by 1000BC so I abandoned.

Maybe I should play Pangaea next ;) Terra looks good and I need one for EQM (Inca at QM), but I fel dirty turning barbs off ;) Not used to huge maps either. i normally play normal speed so quick isn't as big a shock to the system as epic/marathon guys ;)

I assure you settler spam is the way to go for a quick time however.
 
I didn't bulb astro. On quick prince with a financial leader, it's a lot easier to just research it.
But I don't think my idea was good anyway, because you still need to destroy everyone around to get the domination limit
Maybe by putting a few more AIs to lower the limit :o

edit : My latest save file is corrupted!
so no submission from me this time :(
 
I don't play for HOF but I play multiplayer and since this is quick speed which is my favorite, I thought I give it a try.

the settings I chose were inland sea with 10 opponents and played as Willem.

Because of the huge ammount of free space you are able to expand non stop and tech like mad with Financial trait...cultural just helps with land grap and fast libraries (which I thought good).

Also I got something like 20 huts giving me 5 techs (hunting, sailing, IW, masonry, pottery) and around 500 gold!

I got cs sling with Oracle teched monarchy in 3-4 turns and switched civics for the first time then.

Connected metal after 10 cities, so had plenty of warriors for hapiness, lots of happy resources with all this land anyway.

Beelined nationalism got taj and used GA from music for another GA.

I am now about to get cavalry when ai still has longbows.
Ghandi capitulated by himself..so will strat conquering rest now.

But still I will not be able to get domination before 1600AD...there is so much land around.

So I am curious 1600AD is a good date?

Oyzar says will get it is 1200AD....this seems way too fast...amybe I got the strategy all worng and you need map with lots of opponents and start conquering early instead of settling yourself?
 
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