Quick speed is a killer. All of a sudden there only 100 turns to go but I've only got 13% of the overall land! It just takes centuries to advance a few tiles across the screen.
If I walk 5 steps to a city, 1 turn to take it, 2 turns to heal up - that's at least 8 turns per enemy city. Even with 2 or 3 stacks, the maximum number of cities I can take in 100turns is only about 20 or so. That's not taking into account the time wasted every time Shaka shows up from the other side of the map with his infeasibly large stack of outdated units that I have to leave defenders behind to deal with.
How is a domination victory even possible within 330 turns on a huge map? Another Time victory coming up for me, I fear.
a few hints from a not quite good player, to take into account the particularity of quick
- 2 moves are necessary
- healing troops should not be a reason to wait = the reinforcements should be enough to go for the next city
- the AI builds a lot more units on quick than on any other speed, because it can build a unit in just 1 turn almost everywhere = overwhelming numbers are quite higher than on other speeds. I didn't attack with less than 10 units + more coming.
A few remarks about the huge/quick aspect :
- settlers are a lot cheaper than the units needed to take a city
- the economy is a lot more forgiving than I first thought = financial may be unnecessary
- creative is just the best trait here
A few remarks on my game :
- I put a few more AIs than standard, which was a mistake, it made it more difficult to peacefully expand, and not significantly easier to reach the domination threshhold
- the warrior rush really made a difference, although my neighbour did very little for me (no wonder, no holy city, only 1 worker)
well, I had him in the game hoping he (industrious) would give me an early wonder...Why would you even want ramsess in your game? He is not particulary peaceful... And the AI don't build wonders that early...
I've already seen stonehenge built before I got masonry, thus before I got any use of the stone.None AI's are going to build any wonders before 2000 BC at any rate. At that point you certanly don't want to attack someone(as you already noted it is cheaper to just build settlers and workers compared to attack units, even more so with imperialistic).
Why would you even want ramsess in your game? He is not particulary peaceful... And the AI don't build wonders that early...
I'm giving this a go, with Kubla Khan.....aggressive and creative.
I don't even know what a capratch is. Maybe it's something not in vanilla
No warrior rushing from me. I'm not much into what I consider cheesy play tactics. I just built a few cities, nabbed copper and iron, and started pumping out swordsmen, axemen and catapults. Guess my plan is to try and take the nearest surrounding civs, then go from there.
Playing on Inland Sea. Figured that might be a good map for this.
Probably making a litany of mistakes, though.
Did wonder why my commerce/research was tanking so much already, just as I was starting to take out my first Civ. Probably should have built some cottages earlier.
Other problem is no horses to be seen, amazingly. Nowhere, I've been.
I may restart.
I went the "crazy vassal" route.I had been thinking Rome. Let me spit out my theories, and get some feedback.
The UU itself is very powerful in the ancient and medieval. While nobody has mentioned it here, I have even found it highly effective in Renaissance - if you issue City raider 3 Praetorians, and upgrade them into grenadiers, you get a very low cost but caple city attaking unit. Normally grenadiers cannot get CR3, but rome seems to be able to build praetorians and grenadiers at the same time, and simply upgrade as needed.
I would think that vassal states would be a key to this game.
(1) Less time conquering.
(2) Easy to build a critical mass that scares the crap out of others, and makes capitulation easier.
(3) Once capitulated, you can run on their roads to reach the next civ.
But after all I have read here, now I am thinking more about horses.
It might also help to start at the end of a long thin pangea so you have no backside to defend until astronomy.
Thoughts?
I went the "crazy vassal" route.
Pretty easy, but slow.
If you want a good place in this gauntlet, build settlers.
with the crazy vassal route, you get no open spots for late settlers,I wonder about that.
No, come to think of it, I did make one early. I also made a whole buncha them at the end, to fill in enough to squeeze over the threshold, often abusing the fact that even a crap tiny city will push its bfc culture into vassal territory.
I don't think I finished early enough to hold #1, but I think I MIGHT make top 3, which I could definitely live with in my first gauntlet! Hmmmmm, so far there's only 2 submissions.