G-Minor 21

Well, I picked Roosevelt, Washington, Elisabeth, Victoria, Fredrick, and Mansa Musa. I thought those were pretty peacful? Got attacked by Victoria.

Yeah. See above.

Seems difficult to avoid this if you are going for cultural victory.

Not really. I'm only talking about not deploying artists early. They will wear ordinary game expansion ok. If I bung some of my artists in too early, a friendly civ might suddenly declare war (I've seen Mansa do this, much to my astonishment at the time. Then I realised it was just stupidity on my part).

Traded a lot of techs, but didn't have much resources to trade. Maybe that was my problem?.

For sure, that would not help. Consider whether you might be able to spare something, although it's difficult I know. I seem to end up with resource-poor territories but I often have one resource I can give as a gift early on. Later on, when I have currency or they have a resource, I go back and upgrade it to a more useful trade.

The major issue seems to be religion which seems to contribute between -2 and -4 on their attitude towards me.

This is a big issue. But if you have founded an early religion (and with this civ, polytheism is almost guaranteed) you should find your neighbours on your side because they shouldn't found an early religion. Even if they do, there are ways round it - your tech trading should do the job.

Hope this helps a bit - I'm not used to being near the top of the table :)
 
My first attempt at this ended in failure. Everyone on my continent hated me due to an early landgrab and once my Sistine Chapel city got captured so I gave up. Everyone on the continent was at war with me. I got Liberalism first though as usual on Prince, with just one Great Scientist for an Academy during Education research. I got 2 or 3 Great Prophets from the Oracle/Double Holy capital which wasn't too handy.

I'm thinking an isolated start would be best, it's easy to grab Polytheism, Monotheism and Theocracy at Prince level I find.

I still wasn't making enough culture per turn though for a win in the last game though, 75000 is a big number.

Anyone got any guidelines on how much culture you should be producing at various points in the game?

I only built the Oracle, Sistine Chapel but may try for some other wonders in my next game. I think the Parthenon might have been useful and some of the religious ones which give bonuses to religious buildings.
 
In my first try, i manage to found 4 religions (Budda, Hindu, Confusian, Islam) and acquired 2 religions (Jew, Tao). However, whatever I try, I got a very late game win at 1860 AD. I dont know why, but the fact that I have to setup those religions and build all those catherdals delay my game I think. I had barely any production and had to rely on slavery to build them. The switch to caste system was really late. I have a superb start too, but I just ruin it. :(
 
If you have 6 religions, I would go for 3 cathedrals per legendary city during the cash buying phase, then add any extras later as bonuses...that way you don't have to wait to spread all 6 religions into 9 cities...that takes too long.
 
Good luck! My best date so far is 1676. Didn't play well, but had a great map. That puts me second on the table now ...
 
I think you got to pick you civ in that one. Here we are stuck with privileged to play Korea. :evil:

Yes, don't know what I'd do without the half-priced castles (+1:culture:).

Protective Rules!!!
 
Korea is not so bad. Financial is always useful. I'm just not sure how to play this isolated continent start I have just been handed. No need for any armies for a few thousand years anyway, but it's going to be tough with no trading partners and no idea how the other civs are going.
 
Korea is not so bad. Financial is always useful. I'm just not sure how to play this isolated continent start I have just been handed. No need for any armies for a few thousand years anyway, but it's going to be tough with no trading partners and no idea how the other civs are going.
I have a start like that. It totally threw me off too. Fortunately, I discovered two more civs on what I though was just an island. They eventually scouted what turned out to be a peninsula. But, by then I was totally off track since I had researched techs I would normally trade for. I don't think I am going to continue it. :(
 
My land is definitely a lost continent. I tried to get clever and hold off Oracle until Alphabet (not sure why) but I missed by 2 turns. I got Pyramids though, so it should be a case of aiming for Great Library and Sistine Chapel, combined with not expanding too quickly - whilst hoping that Huayna and Mansa aren't hiding on the other continent researching Rocketry.
 
Hi. I am playing Minor 22, not minor21, you can read my “achievements” there. Do you think both minors are comparable?

Both share the financial trait. 21 is protective while 22 is industrious, that could be an advantage for Vanilla. However, 22 starts with Mysticism, while 21 doesn’t, an advantage to Warlords, there is no hope for an early religion in Vanilla if you pick peaceful leaders. This means that Vanilla players have to research DivRi to compensate for the lost religion.
Do these two factors compensate each other?


As I view these two minors:
- Prince AI is not going to help much with research. Maybe we should be gifting them all techs every time? We are going to win much later than in Deity games. Also we won’t be swimming in money from trades.
- There are 2 (3) ways to accumulate raw culture: cottages and artists (and wonders). We are financial and we are not philosophical. That means we should concentrate on cottages and “forget” about specialists. So no farms, but cottages in the big three. So Pyramids and Sistine Chapel are “useless”.

Any thoughts on these ideas?
 
I think Warlords has the advantage because of the smarter Prince AI. The AI on nearly every difficulty level on Warlords is much better at teching. While I can easily outtech every single AI in nearly any vanilla Prince game, I have a hard time staying at the top technologically in Warlords on Prince.
 
Re the two games - it's hard to say without actually playing through the vanilla challenge. I agree that probably faster teching outweighs the value of industrious, depending on your approach. I usually build only one wonder - the Parthenon - but last game I risked the Oracle too. A good call, as it didn't generate a single prophet. But the bad call was having Mansa as a teching partner - got too confident & did one trade too many thinking I would still get to Philosophy before he did. He beat me by one turn :(
 
As I view these two minors:
- Prince AI is not going to help much with research. Maybe we should be gifting them all techs every time? We are going to win much later than in Deity games. Also we won’t be swimming in money from trades.
- There are 2 (3) ways to accumulate raw culture: cottages and artists (and wonders). We are financial and we are not philosophical. That means we should concentrate on cottages and “forget” about specialists. So no farms, but cottages in the big three. So Pyramids and Sistine Chapel are “useless”.

Any thoughts on these ideas?

I just finished a game where I farmed the heck out of my cities. With the mids and Chapel the artists were 6 :culture: + 3 :science: but I produced 12 GA + 1 GE. (1 GA on the last turn was useless). I think the GA from farming need to be considered. I would have finished sooner if I had settled more GA sooner. At 14 :culture: they really rock. As Wan I founded 3 religions and captured 2 more. Left Hindu and Islam to the AI.
(I snuck into second place with it at 1676) better GA management and less warmongering would made it sooner. Didn't go to 100% culture until very late. Hatty + Asoka were a little threatening so I teched a little more than I should.
 
I usually build only one wonder - the Parthenon - but last game I risked the Oracle too. A good call, as it didn't generate a single prophet.

I usually build two Parthenon and Sistene Chapel. I risked Pyramids on my attempt and got 3 GEs :mad:. Won in 1782AD but with the extra GEs and many other mistakes could improve somewhat.
 
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