G-Minor 36

i self researched everything, i managed to keep the science slider fairly high and i was in no hurry to get to the other continent as almost everyone was on mine

i was capturing not razing, which with hindsight was really, really stupid almost got an accidental domination win, had to give a load of cities back later

no i selected opponents, izzy is a pushover if you attack early enough and monty is a loon, his UU is a joke that gets butchered by axes
he declared on me when he had the second biggest army though still with only half my powergraph, i also find he vasalises easily

i like to play peaceful games with a few warmongering nutters about as they slow the tech rate
 
Just submitted a 1640AD Roman [civ4] game. I had a 2 gold start but poor food and this cost me research wise, which didn't matter. I only got 1 GS the whole way to Astronomy (I got 2 more later). Good thing was I had 4 AIs on my continent so I was able to pound on them and extort some techs in peace deals.

Next try I'll move to Warlords version. I took the +3 health from [civ4] expansionist trait but the GG is more helpful in a slugfest. I'll also get more food in my starting area but those 2 gold looked so tempting.
 
That's me down to 3rd place then. I'll definitely be looking for a 5-2 or 6-1 split if I do this again. And no Sitting Bull ;)

EDIT: Surely happiness is more important than health at Prince level - with all the WW. Charismatic may be good.
 
I hate vassals. Every time I am about to conquer someone, they vassal to some big dog who comes and beats me up from another front. So unfair.
 
Sounds like you haven't got a big enough SoD.
 
Random opponents was such a bad idea, as was permanent alliances. I started on the end of continent behind Mao, and the other friends on the island were Hammy, Sitting Bull, Justinian, Augustus and Vicky, and elsewhere Gilgamesh, Ragnar, William and Saladin. :cringe:

I was breeding Justinian for a PA all game long, but instead he buddied up with Mao, who back stabbed me instantly when he realised he was much more powerful.

Currently at mid 1900s, and with Will, Hammy and Justinian vassalised, Saladin, Sitting Bull, Vicky and Mao dead, I have to go through a very powerful Augustus and then kill Gilgamesh/Ragnar before either of them launch a spaceship...
 
Hello All !!

As a complete rookie to HOF, thought I'd jump in with an attempt at this G-Minor :eek:

As a newb trying to figure some things out, maybe I could share a few thoughts that you experienced HOF'ers / CIV'ers probably take for granted:

When setting up the game, I had the following thoughts:

  • Climate -- Tropical ??? ... slow AI growth/tech with more jungle
  • Sea Level -- High ??? ... limit AI growth / tech with less land
  • Opponents Civs -- Pick builders / peacemongers .... assuming they would be less "work" to kill.
  • CIV Version -- Stay away from BTS as the AI is smarter in fighting/defending
  • Turn OFF - City Flipping after Conquest -- Don't let AI get any unnecessary citites to stay alive
  • Turn OFF - No Barbarians -- slow AI growth/tech with barbarian harrasement
  • Turn ON - Raging Barbarians -- beeline for GW and slow AI growth/tech with barbarian harrasement
  • Turn ON - Aggressive AI -- slow AI growth/tech with more fighting amongst themselves (??? or is aggressive just to humans ???)
  • Turn OFF - No Vassal States -- Getting Vassals reduces time for conquest ... don't have to capture/destry all CIV cities this way
  • Turn OFF - No Tribal Villages -- Could get some quick techs to use

Any feedback would be much appreciated !

cheers :)
 
Hello All !!

As a complete rookie to HOF, thought I'd jump in with an attempt at this G-Minor :eek:

As a newb trying to figure some things out, maybe I could share a few thoughts that you experienced HOF'ers / CIV'ers probably take for granted:

When setting up the game, I had the following thoughts:

  • Climate -- Tropical ??? ... slow AI growth/tech with more jungle
  • Sea Level -- High ??? ... limit AI growth / tech with less land
  • Opponents Civs -- Pick builders / peacemongers .... assuming they would be less "work" to kill.
  • CIV Version -- Stay away from BTS as the AI is smarter in fighting/defending
  • Turn OFF - City Flipping after Conquest -- Don't let AI get any unnecessary citites to stay alive
  • Turn OFF - No Barbarians -- slow AI growth/tech with barbarian harrasement
  • Turn ON - Raging Barbarians -- beeline for GW and slow AI growth/tech with barbarian harrasement
  • Turn ON - Aggressive AI -- slow AI growth/tech with more fighting amongst themselves (??? or is aggressive just to humans ???)
  • Turn OFF - No Vassal States -- Getting Vassals reduces time for conquest ... don't have to capture/destry all CIV cities this way
  • Turn OFF - No Tribal Villages -- Could get some quick techs to use

Any feedback would be much appreciated !

cheers :)

Some others who have more experience may be able to help you more than me. But, one of your list touches on my game I tried last night. After many futile efforts as Cyrus, I figured I'd try Caesar. Got a good start, too, with a religion, horses, iron right under one of my cities, and copper very nearby. And, 3 civs on my continent, with one right next door.

However, it became clear that somehow I had raging barbs. They were everywhere. Not sure how much it bothered the other civs, but they sure bothered me. Just makes it hard to focus on your warring, when the barbs are constantly coming at you. Now, if I'd have established good city defenders/mobile response to my resources under threat, it might be ok. But, this was all early enough that I was in a tenuous position, expanding and trying to get some Praetorians rolling.

So, I'm wondering what others have done with barbs. I tend to go random. I guess if I knew ahead that was my setting, and prepared for it, it might work.

I also need much experience in warring at this difficulty. So, I'm going to keep trying until I succeed.
 
Hello All !!

As a complete rookie to HOF, thought I'd jump in with an attempt at this G-Minor :eek:

As a newb trying to figure some things out, maybe I could share a few thoughts that you experienced HOF'ers / CIV'ers probably take for granted:

....

Welcome to the fun house :lol:

In my game I selected:
temperate
high seas
hand-picked opponents (Izzy, Liz, Gandhi, Asoka, Washington & Roosevelt)
[civ4] - vassals not even an option

Only option checked was: No barbs

---------------------------------
 
@Imperial Guard
firstly welcome to the HOF

Climate -- i played temperate, jungle will slow you down as much as everyone else and your explorers/ fast units will move slower

Sea Level -- i played with it high but low/ normal might offer a pangea like map

Opponents Civs -- peaceful civs are definitely easier to kill but warmongers tend to tech slower, i usually include monty as he can be relied upon to cause chaos and isn't much hassle to kill
definitely avoid protective civs, civs with good UUs and really good techers

Barbarians ; i played with normal but raging barbs will slow opponents tech rate down but will make it much harder to attack them as they will have more milliary. the raging barbs and GW beeline is better suited to peaceful games

Aggressive AI -- definitely off, makes the AI much better at fighting and it will build a lot more units

No Vassal States -- i'm a big fan of vassalising people beware of rival superpowers though

does your username make you a DoW fan?
 
Opponents Civs -- peaceful civs are definitely easier to kill but warmongers tend to tech slower, i usually include monty as he can be relied upon to cause chaos and isn't much hassle to kill
definitely avoid protective civs, civs with good UUs and really good techers

Barbarians ; i played with normal but raging barbs will slow opponents tech rate down but will make it much harder to attack them as they will have more milliary. the raging barbs and GW beeline is better suited to peaceful games

I need to start playing more games with barbs ON. In a game where you are planning on going to war, ie conquest, barbs shouldn't be a problem. Especially if it helps to slow the AIs tech rate down.

Haven't played much with Monty as an opponent, does he tend to get wars going among the AI? That happened in my earlier game, Izzy & Gandhi were at war with each other early, on my continent. So I focused on eliminated the other AIs on my continent first and hit those 2 last.
 
I think barbs in a conquest game would just be a big pain in the arse..

with all of the free space available from my razing of towns I think they would become an issue.

Also.. do barb towns count as civs that need to be eliminated?
 
Welcome to the fun house :lol:

In my game I selected:
temperate
high seas
hand-picked opponents (Izzy, Liz, Gandhi, Asoka, Washington & Roosevelt)
[civ4] - vassals not even an option

Only option checked was: No barbs

---------------------------------


Hmmm.....I might need to try no barbs.

I didn't even know you could use both of the leaders from a civ in the same game. Didn't seem too logical, so never tried it. How the heck does that work? You had two India's and two America's?
 
yeah, pretty much...not too confusing unless someone says stop trading with america! :lol: then you aren't sure who they are talking about.
 
Yeah, that part is a bit of a design flaw. Why can't they say "stop trading wit Lincoln"? I chose all the Americans and all the English in the hope they would like each other.
 
Just another game which proves that I suck at early warfare...
It's not that I can't win the battles; but I have no idea how to properly balance a war economy without Currency and CoL.

Got a brilliant inland start with Jao on PH, 2 gold + 1 wheat and plenty of forests, Machinery slingshot in 1640. Now it's well beyond 500 AD, still more than 15 cities to conquer (on THREE continents:/), and I will go bankrupt any turn now.

7 cities (half of which even cottaged or gold mining) cost ~25 gpt
60+ units cost ~35 gpt + 25 gpt supply
At zero science I lose more than 30 gpt...
Yes, I know 60 units are too much, but logistics are a pain; I wanted to crush the last 3 opponents simultaneously, now it seems I won't even be able to do it with 2.

My only hope is to squeeze out some beakers for poly and lighbulb CoL...even that might not work if I raze to slowly.
 
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