Galleas

Well, I did all that and the unit still doesn't animate, C.Roland. It's weird since IIRC in the past I did manage to let it work...

Perhaps you by accident have the adjusted .kfm in your galleys folder?

Edit: Just checked, and in a Warlords testmod of mine the oars do work, they pull in when the ship is at rest and they animate while the ship is moving. The cannons don't retract tho, nor is there a fire effect when in combat.
 
I've attached C.Roland's Galleas files (unmodified) but WITH the Galley KFM file included. Hope it's okay... perhaps this will cut-down on folks asking questions about the animation file needed.
 

Attachments

I've tried with and without the galley.kfm in the galleass folder, properly xml'd in both cases. Result was the same.
 
The .kfm Wolfshanze uploaded and the .kfm GeneralMatt uploaded are different in size.
 
Well, the one I uploaded works with the Galleas! ;)
 
Okay... could you please post the xml you used then? For the best of me, I can't let it work. Did you define the xml in a module, a mod or in the main game?
 
Okay... could you please post the xml you used then? For the best of me, I can't let it work. Did you define the xml in a module, a mod or in the main game?
I'll post the XML when I get home... I had it up and working fine on my system with the files I posted. I'm at work now, so don't have access to the XML till later today.
 
Okay... could you please post the xml you used then? For the best of me, I can't let it work. Did you define the xml in a module, a mod or in the main game?
Try this... worked for me... pay close attention to use the "nif" and "fx.nif"


<UnitArtInfo>
<Type>ART_DEF_UNIT_GALLEAS</Type>
<Button>Art/Interface/Buttons/Units/Galleas.dds</Button>
<fScale>0.14</fScale>
<fInterfaceScale>0.6</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Galleas/Galley.nif</NIF>
<KFM>Art/Units/Galleas/Galley.kfm</KFM>
<SHADERNIF>Art/Units/Galleas/Galley_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/IroncladShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>4.0</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<TrailDefinition>
<Texture>Art/Shared/water_ship_wake.dds</Texture>
<fWidth>1</fWidth>
<fLength>180.0</fLength>
<fTaper>1</fTaper>
<fFadeStartTime>.2</fFadeStartTime>
<fFadeFalloff>0.4</fFadeFalloff>
</TrailDefinition>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<fAngleInterpRate>720.0</fAngleInterpRate>
<fBankRate>.2</fBankRate>
<fExchangeAngle>25.0</fExchangeAngle>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
</AudioRunSounds>
<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
</UnitArtInfo>
 
I'm utterly completely stumped. I used your xml, your graphics download and still the damn boat doesn't animate.
Wolfshanze, can I ask you a favor? Would you like to download a testmod and try if the galleas uses its animations on your system?
 
Sure... post it... I'll see what I can do.
 
My mistake... what I thought was "animated" was never working properly (the oars never animated).

This download only has the "KF" files and no "KFM"... this still needs to be corrected (ie: included with the download, which it currently isn't).
 
My mistake... what I thought was "animated" was never working properly (the oars never animated).

This download only has the "KF" files and no "KFM"... this still needs to be corrected (ie: included with the download, which it currently isn't).

I'll check this and I'll add the KFM. I didn't include it first because it supose to work with the vanilla galley kfm, but they modified it in warlords, so it didn't work anymore. I'll find a vanilla kfm and update the download.
 
Here's the Galley from the old Vanilla 1.0 FPK file, in case you can't find yours. I didn't help for me - but i only tried dropping it into custom assets...
 
I tried creating a module for this unit, but the game crashes at launching (when loading the XML). I really can't find what's causing the problem. Not being able to get into the game also makes extra-difficult. Could some kind soul please look this over to see what I've done wrong?

First, it says that it's failed to laod the art defines unit file, next I get the Windows "Sid Meier's Civilization 4: Beyond The Sword has encountered a serious problem and needs to close..."
 
I tried creating a module for this unit, but the game crashes at launching (when loading the XML). I really can't find what's causing the problem. Not being able to get into the game also makes extra-difficult. Could some kind soul please look this over to see what I've done wrong?

First, it says that it's failed to laod the art defines unit file, next I get the Windows "Sid Meier's Civilization 4: Beyond The Sword has encountered a serious problem and needs to close..."

This unit works only in Vanilla Civ4. For some strange reason, the new anims aren't working in Warlords or BtS and it crashes the game. I'll have to redo it somedays for BtS.
 
Mmm, I doubt that's true. I don't believe the expansion packs fundamentally alter the nature of the unit graphics. Still, I'll keep plugging away.
 
Mmm, I doubt that's true. I don't believe the expansion packs fundamentally alter the nature of the unit graphics. Still, I'll keep plugging away.

It changed som KFM files. It's the case of the galley, the war elephants and the spy. If you take a look at the old Rabbit White galleys pack (or some war elephants units will have the rider rotated by 90o), they have problems too. It's still strange because when we use the old KFM of the vanilla version it still doesn't work. I'll have to check this.
 
after spending a bit time in this problem, now all oars are moving, even now there is still a small position problems with the oars, but i have no idea how to fix this (strange enough, using the standard galley it works fine, using the standard galley as oars there is the problems :confused:)

Nevertheless, use this nif with the textures from the download, no longer use the included animation! Copy the BTS Galley animation in the folder and only exchange the one kf files (is the one changed by C. Roland) included in this attachment. If you don´t do it, your galleas will fight with fire arrows

edit: attachment removed
 
That's great Coyote... I'm checking out the fix now...

Next project, if we can only get the trade galleys fixed so they row! I'm particularly fond of the galley with no head, tail or shields (I use it for a generic galley).

My favorite is top-left
ashipspic3lw8.jpg
 
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