GeoModder
Deity
- Joined
- Nov 29, 2005
- Messages
- 7,512
Well, I did all that and the unit still doesn't animate, C.Roland. It's weird since IIRC in the past I did manage to let it work...
Perhaps you by accident have the adjusted .kfm in your galleys folder?
Edit: Just checked, and in a Warlords testmod of mine the oars do work, they pull in when the ship is at rest and they animate while the ship is moving. The cannons don't retract tho, nor is there a fire effect when in combat.
Perhaps you by accident have the adjusted .kfm in your galleys folder?
Edit: Just checked, and in a Warlords testmod of mine the oars do work, they pull in when the ship is at rest and they animate while the ship is moving. The cannons don't retract tho, nor is there a fire effect when in combat.