1. How can you view (or at least get an idea of) another civ's stats...such as research, economy, happiness, etc?
2. What affects how your content your people are with your current ideology? Once, i was getting dissidents because Germany had the dominant ideology, but after a short war with Germany, my people were suddenly content. I didnt even take any of his cities!
Similarly what decides the dominant ideology and how do you see the ideology happiness for the other civs?
3. Why do civs generate so much more gold than city states? It makes trade routes with city states pointless, especially for civs that have bonuses for trading with city states or lots of different civs at once (e.g. morroco). For that matter, how is trade route gold income calculated, if i mouse over the details panel, it says a particular city has a gold per turn value which gets bonuses from different resources. But the gold per turn value is obviously inaccurate, because i have a city making 270+ gold now but thats not reflected in the trade route details panel....
4. Is there any way to cancel a current trade route, or make it auto repeat instead of having to manually repeat it everytime? Similarly, can i get a trade to repeat automatically (e.g. cotton for sugar) instead of having to keep going back to the AI every 30 turns after it expires?
5. Is there a way to disable great prophet spawning in early eras, to save up faith?
6. Maybe im missing something, but i cant seem to use carriers effectively because after a single air raid on a city, my bombers need to spend several turns repairing, whereas with battleships i can just fire every turn. How do i get my bombers to repair faster? I can only seem to get them to engage enemy units, and even that gets slowed down by enemy AA, whereas with battleships i can just fire forever...
7. Can submarines blockade coastal cities (deny use of coastal tiles) and if yes, how do you tell which tiles are being affected?
8. I cant figure out how to tell how another civ wants to vote in world congress, even with a diplomat. E.G. Arabia has 4 delegates and i have a diplomat, my diplomat tells me that Arabia wants to vote Yea on both proposals, but it just tells me (4) for both proposals...without telling me the exact spread of delegates. Is this normal?
9. How do i get civ A to attack civ B? The discuss panel only has the option of having BOTH of you go to war, and i want only Civ A to attack Civ B without me getting involved.
10. How do i trade maps with an ally (please tell me there is a mod for this)
11. I have had a spy in my capital since the start of the renaissance era but my techs keep getting stolen even with max police buildings, why cant my spy catch the enemy spies? And when i try to steal enemy techs, i get told they need something ridiculous, like 100+ turns, and my spy usually gets caught first....whats going on?
12. What is the point of land trade routes when sea trade routes are so much more profitable (other than to reach a landlocked city that you want to spread religion to obviously)
13. The AI doesnt seem to care about archaelogists, even though they are in the modern era or beyond, is this a bug?
14. How does diplomacy work, because AIs just seem to randomly love and hate you, and no amount of bribing seems to help?
15. Why does the AI demand i give him more in exchange for a research agreement, when hes the one with lower tech and who would benefit more?
16. Why does the AI refuse to give into my demands or refuse to give me even trades when i have this massive military force that could easily obliterate him?
17, Is there a special bonus for getting all tenents in an ideology, similar to getting all policies in a particular tree?
18. Is there a way to disable great people spawning from a particular city or a particular type of great people from spawning (e.g. if you want to spawn only great writers and nothing else)?
19. I was playing as venice once and in the late game, i noticed that i could purchase stuff for my puppeted cities and i also had the option to annex them. No mods were involved. Was this a bug or some kind of feature?
20. Destroyers are supposed to auto intercept incoming aircraft right? How do i get them to do that? Enemy bombers just bomb my battleship one hex away and my destroyers sitting right next to it do nothing...
21. Can someone explain how patronage's cultured diplomacy work, because im not seeing a happiness bonus...and it doesnt seem to increase the amount of resources i can trade with either (in the diplomacy screens). Similarly for the Portugse Feitoria.
22. What is the point of buying or puppetting a city state with Austria/Venice's special abilities? Isnt it better to leave CSes alive so you can get their votes and also for their unique bonuses? Unless its a militaristic CS in a REALLY good spot, it just seems way better to have them as an ally...
23. Does an annexed city with a courthouse generate the same amount of unhappiness as a puppet city?
24. How do you get a AI to move his units so you can move past? Especially for CSes blocking archaelogical sites...
25. Is there a way to zoom in on a particular resource type in your borders? E.G. Newly discovered sources of uranium
26. International games and world fair is only a once per game thing right?
27. I cant seem to generate enough great writers in my games to fill all my great writing slots, compounded by the fact that i can only allocate two specialists to great writing in my entire empire. Am i missing something here?
2. What affects how your content your people are with your current ideology? Once, i was getting dissidents because Germany had the dominant ideology, but after a short war with Germany, my people were suddenly content. I didnt even take any of his cities!
Similarly what decides the dominant ideology and how do you see the ideology happiness for the other civs?
3. Why do civs generate so much more gold than city states? It makes trade routes with city states pointless, especially for civs that have bonuses for trading with city states or lots of different civs at once (e.g. morroco). For that matter, how is trade route gold income calculated, if i mouse over the details panel, it says a particular city has a gold per turn value which gets bonuses from different resources. But the gold per turn value is obviously inaccurate, because i have a city making 270+ gold now but thats not reflected in the trade route details panel....
4. Is there any way to cancel a current trade route, or make it auto repeat instead of having to manually repeat it everytime? Similarly, can i get a trade to repeat automatically (e.g. cotton for sugar) instead of having to keep going back to the AI every 30 turns after it expires?
5. Is there a way to disable great prophet spawning in early eras, to save up faith?
6. Maybe im missing something, but i cant seem to use carriers effectively because after a single air raid on a city, my bombers need to spend several turns repairing, whereas with battleships i can just fire every turn. How do i get my bombers to repair faster? I can only seem to get them to engage enemy units, and even that gets slowed down by enemy AA, whereas with battleships i can just fire forever...
7. Can submarines blockade coastal cities (deny use of coastal tiles) and if yes, how do you tell which tiles are being affected?
8. I cant figure out how to tell how another civ wants to vote in world congress, even with a diplomat. E.G. Arabia has 4 delegates and i have a diplomat, my diplomat tells me that Arabia wants to vote Yea on both proposals, but it just tells me (4) for both proposals...without telling me the exact spread of delegates. Is this normal?
9. How do i get civ A to attack civ B? The discuss panel only has the option of having BOTH of you go to war, and i want only Civ A to attack Civ B without me getting involved.
10. How do i trade maps with an ally (please tell me there is a mod for this)
11. I have had a spy in my capital since the start of the renaissance era but my techs keep getting stolen even with max police buildings, why cant my spy catch the enemy spies? And when i try to steal enemy techs, i get told they need something ridiculous, like 100+ turns, and my spy usually gets caught first....whats going on?
12. What is the point of land trade routes when sea trade routes are so much more profitable (other than to reach a landlocked city that you want to spread religion to obviously)
13. The AI doesnt seem to care about archaelogists, even though they are in the modern era or beyond, is this a bug?
14. How does diplomacy work, because AIs just seem to randomly love and hate you, and no amount of bribing seems to help?
15. Why does the AI demand i give him more in exchange for a research agreement, when hes the one with lower tech and who would benefit more?
16. Why does the AI refuse to give into my demands or refuse to give me even trades when i have this massive military force that could easily obliterate him?
17, Is there a special bonus for getting all tenents in an ideology, similar to getting all policies in a particular tree?
18. Is there a way to disable great people spawning from a particular city or a particular type of great people from spawning (e.g. if you want to spawn only great writers and nothing else)?
19. I was playing as venice once and in the late game, i noticed that i could purchase stuff for my puppeted cities and i also had the option to annex them. No mods were involved. Was this a bug or some kind of feature?
20. Destroyers are supposed to auto intercept incoming aircraft right? How do i get them to do that? Enemy bombers just bomb my battleship one hex away and my destroyers sitting right next to it do nothing...
21. Can someone explain how patronage's cultured diplomacy work, because im not seeing a happiness bonus...and it doesnt seem to increase the amount of resources i can trade with either (in the diplomacy screens). Similarly for the Portugse Feitoria.
22. What is the point of buying or puppetting a city state with Austria/Venice's special abilities? Isnt it better to leave CSes alive so you can get their votes and also for their unique bonuses? Unless its a militaristic CS in a REALLY good spot, it just seems way better to have them as an ally...
23. Does an annexed city with a courthouse generate the same amount of unhappiness as a puppet city?
24. How do you get a AI to move his units so you can move past? Especially for CSes blocking archaelogical sites...
25. Is there a way to zoom in on a particular resource type in your borders? E.G. Newly discovered sources of uranium
26. International games and world fair is only a once per game thing right?
27. I cant seem to generate enough great writers in my games to fill all my great writing slots, compounded by the fact that i can only allocate two specialists to great writing in my entire empire. Am i missing something here?