Borderline
Chieftain
- Joined
- Apr 15, 2018
- Messages
- 34
i was looking at a lets play video for C3C and he mentioned that if there are 8 resistors in a city that you just captured, then having more than 8 units (artillery and workers don't count) to quell the resistors won't matter.
so lets say the next turn you quelled 4 resistors and have 4 left still, the max unit you need is now 4 units for maximum speed of quelling them.
is this correct?
i just played a turn where i captured a city that had 8 resisters, i said F it and put in i think close to 15 units or so, (2 armies of 4 units, and the rest single units) and next turn they were all quelled lulz.. i was never able to quell 8 resistors in 1 turn before, even if i put in 8 units with 8 resistors in my past games; im playing monarchy difficulty.
the civ AI only had 1 other city a few tiles nearby it. im not sure if that made any difference in how fast you quell resistors.
so lets say the next turn you quelled 4 resistors and have 4 left still, the max unit you need is now 4 units for maximum speed of quelling them.
is this correct?
i just played a turn where i captured a city that had 8 resisters, i said F it and put in i think close to 15 units or so, (2 armies of 4 units, and the rest single units) and next turn they were all quelled lulz.. i was never able to quell 8 resistors in 1 turn before, even if i put in 8 units with 8 resistors in my past games; im playing monarchy difficulty.
the civ AI only had 1 other city a few tiles nearby it. im not sure if that made any difference in how fast you quell resistors.