Game of Republic - MP Team Mode (RepGame Discussion Thread)

Count me in too :D
 
Chieftess -

Do I understand this correctly, several players each have their own civ but co-operate with each other as a "confederacy"?

Against another confederacy?
 
Remember that you can only play with 8 Civs in MP no matter the world map size.

So does each player controll their own civ?
 
seems like fun to me. Cud have 2 militaristic and 1 scientific and wala WAR eheh seems like thats my answer to everything in this game I wonder y the AI is allways annoyed, furious etc with me??:confused:
 
Originally posted by joespaniel
Chieftess -

Do I understand this correctly, several players each have their own civ but co-operate with each other as a "confederacy"?

Against another confederacy?

Yes, here's an example: (say, after everyone meets each other, and creates confederations)

Confederation 1: CFC Hawks

Teams: (team leader)
joespaniel: England
Civanator: France
Toasty: Aztecs

Confederation 2: Nordic Allience

Teams: (team leader)
Grey Fox: Scandanavians
SilverBlade: Germans

Confederation 3: Gem Traders

Teams: (team leader)
Trip: Mongols
Warpstorm: Spanish
WildFire444: Zulus

And it's even possible to break away from your allience, and join another. BTW, if Firaxis ever increases that limit (say, for turnbased/PBEM), you'd have even more! (though, it would go slowly).
 
And, think about it, you could team up with civs using different traits.

One team could pick:
Americans for their expansionist/industrious trait, and an endgame UU.
Babylonians for Scientific/Religous (culture, and main tech researcher).
Rome for Militaristic/Commercial (share their wealth, and a good early UU combo with Babylon).

And, techs will fly at a faster rate. With 3 teamed up, they can trade their current techs, and then research 3 independant techs. One researches mathematics for catapults, another takes the monarchy track, and another heads for literature, then trades the techs to their allies (confederation/provinces)
 
Alright, I'm in. This sounds like a GREAT idea; the demogame isn't really for me, but I like this, it seems much more personal/interesting.

One problem: I might not have PTW by the release date, so if my turn comes and I'm not up, skip me.

CG
 
Well, I never really heard of 'confederacy' used before.. :) I'm not a political science major, so I don't know all the government types. ;) (nor did my schooling ever teach about different government types...)
 
Originally posted by Chieftess


Yes, here's an example: (say, after everyone meets each other, and creates confederations)

Confederation 1: CFC Hawks

Teams: (team leader)
joespaniel: England
Civanator: France
Toasty: Aztecs

Confederation 2: Nordic Allience

Teams: (team leader)
Grey Fox: Scandanavians
SilverBlade: Germans

Confederation 3: Gem Traders

Teams: (team leader)
Trip: Mongols
Warpstorm: Spanish
WildFire444: Zulus

And it's even possible to break away from your allience, and join another. BTW, if Firaxis ever increases that limit (say, for turnbased/PBEM), you'd have even more! (though, it would go slowly).

Umm... you forgot me. I woulld like to be under Confederation #1 :).
 
Originally posted by Chieftess
Well, I never really heard of 'confederacy' used before.. :) I'm not a political science major, so I don't know all the government types. ;) (nor did my schooling ever teach about different government types...)

A cofederacy is a loose union of states bound together by one central govt, kind of like what the EU is trying to do, so its not exactly the right term for this.

This is more like axis & allies, or just plain team MP. I like the "Republic Game" title, so please dont change it. ;) :D
 
Yeah, that's pretty much it. Sort of like city-states, which can ally with eachother and form a nation.
 
I know its just an example Chieftess but there is no way that i am ever going to be the Zulu because i hate them and they hate me ;)
 
Pfah! Rules shmules! ;)

I pity the fools that end up on the two-man team though, against two teams of three. That could be a problem. :(

I recommend 4 teams of 2 players, or 2 teams of 4 players, for balance. :)

Just a thought.
 
Originally posted by Civanator

@joespaniel- maybe have 1 team with 2 very strong people and 2 teams of 3 moderate people.
How could we know who are better? By checking who can win on the hardest levels? Even that might be poor check on who is best in MP. As the SP game is much about knowing the AI weaknesses and behavior. Those won't be as easy in MP, each Human player will act slictly differently then the next, and each will use tactics you maybe didn't expect. Without playing some games before starting this, that is somewhat impossible.
 
I think teams should be drawn randomly, because the number of players will always differ. Things don't always need to be perfectly fair ;).
 
Originally posted by Octavian X
This all sounds fascinating... Perhaps we should get Shaitan in here and tell him to write up a few pages of rules :D

A "few" pages...??? NOOOOOOOO!!!!! :aargh: :p
 
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