Game options review

@Faustmouse: thank you for the explanation.

Anyone have any idea what the "strategic decisions" are that are mentioned in the description of RELIGIOUS_DISABLING?

(repeat of description: "Religious buildings of non-state religion go mostly inactive by default but effect may be avoided by strategic decisions. WARNING: Option in Beta Testing phase and under further ongoing development." )
 
Yep you are right. :blush: Do What ever you want with Religious Disabling Except making it On by default and Invisible.

The rest is my "passion" for Not letting others drift over to "hinder" Other Religious Options that Allow Multiple Religions and their spread for both Player and AI alike

Glad we got that cleared up :D


With this option active, all non-state religion buildings become a building that has only a cost and NO other effects at all: Neither good nor bad ones. If you don't have a state religion, than you obviously don't have the fitting state religion for any religous building. Thus they are all useless.

This behaviour could be almost ok if you run Intolerant or Atheism. But certainly not for Sericular. And for most other civics temples and monestaries would at least give some :culture:. But yeah, that's just how this option works...

Yeah, I agree that the effect is a bit too binary (but that's still better than free-for-all balance-wise), that's why I'd rather have the religious buildings reworked so that those from your state religion apply as intended, but the other still give a slight bonus or penalty (such as culture). Hey, another idea for an easy-to-design modmod actually :] (though I don't know whether it could be possible to have a different behavior for Secular) (Edit: Hm, doesn't look easily doable afterall :()

@Faustmouse: thank you for the explanation.

Anyone have any idea what the "strategic decisions" are that are mentioned in the description of RELIGIOUS_DISABLING?

(repeat of description: "Religious buildings of non-state religion go mostly inactive by default but effect may be avoided by strategic decisions. WARNING: Option in Beta Testing phase and under further ongoing development." )

No idea... A quick glance to the code seems to show that civics can have an influence, but I'm not good enough to properly understand it.
 
The effect can be ignored by civics and/or traits tags that make it possible for the player to ignore the disabling effect. I don't think they were ever set to on for any traits or civics yet but they were intended to be.
 
Not sure if this is doable, but could some (particularly the culture bonus) of the religious buildings be tied into the percentage of the population that follows the religion? For example a cathedral could give a small base amount (5?), plus .25 * % of followers in that city? I guess the downside is that it'd have to be recalculated each turn.
 
Not sure if this is doable, but could some (particularly the culture bonus) of the religious buildings be tied into the percentage of the population that follows the religion? For example a cathedral could give a small base amount (5?), plus .25 * % of followers in that city? I guess the downside is that it'd have to be recalculated each turn.

Was part of the eventual plan for one of the next stages of properties development that never came to pass so far. It would not be possible with current coding. Well... maybe but it would take a hugely complex trick to work out and wouldn't be through the game option Religious Disabling.
 
Not sure if this is doable, but could some (particularly the culture bonus) of the religious buildings be tied into the percentage of the population that follows the religion? For example a cathedral could give a small base amount (5?), plus .25 * % of followers in that city? I guess the downside is that it'd have to be recalculated each turn.

Was part of the eventual plan for one of the next stages of properties development that never came to pass so far. It would not be possible with current coding. Well... maybe but it would take a hugely complex trick to work out and wouldn't be through the game option Religious Disabling.

Indeed, I have been playing around with this as well as interaction between religions. It can be done with new and existing properties but is not straight forward and currently requires 2**n auto buildings where n is the number of religions in the city. Just defining all the auto buildings is a pain, imagine trying to make sense of them.

It could be simplified a bit by having 2 new civics and two new properties. Using the ideas for religion civics and tenants from History Rewritten may help. Although I feel they have things backwards there the tenants you follow are determined by the religions you have whereas I would go with the tenants you follow would limit the religions you can have.
 
With this option active, all non-state religion buildings become a building that has only a cost and NO other effects at all: Neither good nor bad ones. If you don't have a state religion, than you obviously don't have the fitting state religion for any religous building. Thus they are all useless.

This behaviour could be almost ok if you run Intolerant or Atheism. But certainly not for Sericular. And for most other civics temples and monestaries would at least give some :culture:. But yeah, that's just how this option works...

That's not entirely true: even with this option, buildings keep some of their bonus, though I'm not completely sure which (I know temples keep their +1:culture: and +1:health: bonus and monasteries their +1:culture:). So religious buildings from other religions still provide minor benefits, but not the large bonus that are only for your state religion.

Anyway I've tried to make something with autobuildings etc. that would work in a similar way as Religious disabling, but couldn't sort things out (except by adding a huge number of new buildings), so I'll abandon this idea and keep Religious Disabling on.
 
I spotted a few mistakes in the last table so here's the updated version:
- SM and FoF should be on by default (since No Avanced Combat that unchecks them is off by default)
- Got confused with No ZOC, it should be on by default in order to actually deactivate ZOC by default.

  • "UNBALANCED" is now called "BALANCE WARNING" that more accurately describes the category: it's not necessarily "unbalanced" per se, but change the game balance enough that a player should be aware that it might make the game too easy or too hard.
  • Tried to keep options off by default: switched off NO_NEGATIVE_TRAITS, START_NO_POSITIVE_TRAITS (so basic traits are now on by default), GAMEOPTION_REALISTIC_CULTURE_SPREAD, GAMEOPTION_MORE_RIVERS, GAMEOPTION_MORE_RESOURCES.
  • I'm still finding it difficult to turn off GAMEOPTION_MOUNTAINS (it's not like mountains are easily crossable for a long time anyway), GAMEOPTION_RELIGIOUS_DISABLING and GAMEOPTION_ADVANCED_COMBAT. Only way I see would be to have opposite properties for those instead (though that makes 2 more options to add while the original goes invisible)

Option||Was|Was||Becomes|Becomes|New prefix
GAMEOPTION_DIVINE_PROPHETS|| Visible | Off || Visible | Off |
GAMEOPTION_NO_CITY_RAZING|| Visible | Off || Visible | Off |
GAMEOPTION_NO_BARBARIANS|| Visible | Off || Visible | Off |
GAMEOPTION_LEAD_ANY_CIV|| Visible | Off || Visible | Off |
GAMEOPTION_RANDOM_PERSONALITIES|| Visible | Off || Visible | Off |
GAMEOPTION_NO_TECH_TRADING|| Visible | Off || Visible | Off |
GAMEOPTION_NO_TECH_BROKERING|| Visible | Off || Visible | Off |
GAMEOPTION_COMPLETE_KILLS|| Visible | Off || Visible | Off |
GAMEOPTION_NO_VASSAL_STATES|| Visible | Off || Visible | Off |
GAMEOPTION_NO_EVENTS|| Visible | Off || Visible | Off |
GAMEOPTION_NO_INQUISITIONS|| Visible | Off || Visible | Off |
GAMEOPTION_ADVANCED_DIPLOMACY|| Visible | Off || Visible | Off |
GAMEOPTION_CULTURALLY_LINKED_STARTS|| Visible | Off || Visible | Off |
GAMEOPTION_RELIGION_DECAY|| Visible | Off || Visible | Off |
GAMEOPTION_BARBARIANS_ALWAYS_RAZE|| Visible | Off || Visible | Off |
GAMEOPTION_ADVANCED_ESPIONAGE|| Visible | Off || Visible | Off |
GAMEOPTION_NO_BARBARIAN_CIV|| Visible | On || Visible | Off |
GAMEOPTION_GREAT_COMMANDERS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_SAD|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_NO_TECH_DIFFUSION|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_ADVANCED_NUKES|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_INFINITE_XP|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_UNLIMITED_NATIONAL_UNITS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_PURE_TRAITS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_LEADERHEAD_LEVELUPS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_NO_NUKES|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_LS612_TRAITS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_XP_FROM_ASSIGNED_SPECIALISTS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_MORE_XP_TO_LEVEL|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_UNLIMITED_WONDERS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_LIMITED_RELIGIONS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_PICK_RELIGION|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_LARGER_CITIES|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_MIN_CITY_BORDER|| Visible | On || Visible | Off |BALANCE WARNING
GAMEOPTION_NO_FIXED_BORDERS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_PERMANENT_ALLIANCES|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_NO_NEGATIVE_TRAITS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_START_NO_POSITIVE_TRAITS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_REALISTIC_CULTURE_SPREAD|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_MORE_RIVERS|| Visible | On || Visible | Off |BALANCE WARNING
GAMEOPTION_MORE_RESOURCES|| Visible | On || Visible | Off |BALANCE WARNING
GAMEOPTION_MOUNTAINS|| Visible | Off || Visible | On |BALANCE WARNING
GAMEOPTION_RELIGIOUS_DISABLING|| Visible | Off || Visible | On |BALANCE WARNING
GAMEOPTION_NO_ADVANCED_COMBAT||||| Visible | Off |BETA
GAMEOPTION_BARBARIAN_WORLD|| Visible | Off || Visible | Off |BETA
GAMEOPTION_START_AS_MINORS|| Visible | Off || Visible | Off |BETA
GAMEOPTION_RAGING_BARBARIANS|| Visible | Off || Visible | Off |BETA
GAMEOPTION_REALISTIC_CORPORATIONS|| Visible | Off || Visible | Off |BETA
GAMEOPTION_SCALE_CITY_LIMITS|| Visible | Off || Visible | Off |BETA
GAMEOPTION_UPSCALED_BUILDING_AND_UNIT_COSTS|| Visible | Off || Visible | Off |BETA
GAMEOPTION_NO_ESPIONAGE|| Visible | Off || Visible | Off |BETA
GAMEOPTION_NO_CITY_FLIPPING|| Visible | Off || Visible | Off |BETA
GAMEOPTION_NIGHTMARE_MODE|| Visible | Off || Visible | Off |BETA
GAMEOPTION_NO_ZOC|| Visible | Off || Visible | On |BETA
GAMEOPTION_INCLUDE_REVOLUTION||||| Visible | Off |BETA
GAMEOPTION_FIGHT_OR_FLIGHT|| Visible | Off || Invisible | On |
GAMEOPTION_SIZE_MATTERS|| Visible | Off || Invisible | On |
GAMEOPTION_PERSONALIZED_MAP|| Visible | Off || Invisible | Off |
GAMEOPTION_ADVANCED_ECONOMY|| Visible | Off || Invisible | Off |
GAMEOPTION_CHALLENGE_CUT_LOSERS|| Visible | Off || Invisible | Off |
GAMEOPTION_CHALLENGE_HIGH_TO_LOW|| Visible | Off || Invisible | Off |
GAMEOPTION_CHALLENGE_INCREASING_DIFFICULTY|| Visible | Off || Invisible | Off |
GAMEOPTION_ADVANCED_START|| Visible | Off || Invisible | Off |
GAMEOPTION_AGGRESSIVE_AI|| Visible | Off || Invisible | Off |
GAMEOPTION_RUTHLESS_AI|| Visible | Off || Invisible | Off |
GAMEOPTION_SIZE_MATTERS_UNCUT|| Visible | Off || Invisible | Off |
GAMEOPTION_NO_CHANGING_WAR_PEACE|| Visible | Off || Invisible | Off |
GAMEOPTION_NO_CITY_LIMITS|| Visible | Off || Invisible | Off |
GAMEOPTION_NO_REVOLUTION|| Visible | On || Invisible | On |
GAMEOPTION_UNITED_NATIONS|| Visible | Off || Invisible | On |
GAMEOPTION_BARBARIAN_GENERALS|| Visible | Off || Invisible | On |
GAMEOPTION_FLIPPING_AFTER_CONQUEST|| Visible | Off || Invisible | On |
GAMEOPTION_MODERN_CORPORATIONS|| Visible | Off || Invisible | On |
[/QUOTE]
 
Hmm I see NO_CITY_LIMITS is off and made invisible. Not sure how strong the consequences of that is, as I always play with NO_CITY_LIMITS on. Why is it invisible?
 
Hmm I see NO_CITY_LIMITS is off and made invisible. Not sure how strong the consequences of that is, as I always play with NO_CITY_LIMITS on. Why is it invisible?

The option prevents the unhappiness due to number of cities that are defined in civics from applying (it's not a hard limit and maintenance cost still applies, so the option name is quite misleading). Since in C2C it's mostly irrelevant compared to maintenance cost limit and that civics are undergoing balance adjustment anyway (up to the new civics to define how happiness should matter or not), there's no real point in that option.
 
If the Religious Disabling option has a balance warning, why is it auto-on?

Also, the Advanced Combat shenanigans should be auto-off, so that people have to select to play with Size Matters et al, rather than choose not to do so.
 
If the Religious Disabling option has a balance warning, why is it auto-on?

Because not having it is rather unbalanced ;) Maybe for the sake of clarity it shouldn't have any warning at all...

Also, the Advanced Combat shenanigans should be auto-off, so that people have to select to play with Size Matters et al, rather than choose not to do so.

That's a question of whether the new combat features should be considered as a "you can switch it off if you want to" option or a "you can switch it on if you want to" option. There was a bit of discussion on that in the Unit Healing rate thread where Faustmouse and Thunderbrd expressed preference for the former, something I also agree with.
 
I don't play with it on because I think it is unbalanced with it on. I have done much work on religions and am happy with what I ended up with. I did not like and still do not like what has been done with the religious disabling option.
 
I don't play with it on because I think it is unbalanced with it on. I have done much work on religions and am happy with what I ended up with. I did not like and still do not like what has been done with the religious disabling option.

OK then, I'll put Religious Disabling off by default. By curiosity, what don't you like with it?
 
I agree with DH.

For me it's like REV, alright for the player as a challenge and Very Very bad for the AI. It causes the AI to inadvertently reduce it's own effectiveness and strength. Basically for the AI it's like cutting off it's nose to spite it's face Only it's are not aware it even did it. Like Rev, RD takes strong, vibrant, challenging AI empires and causes them to self inflict devastating wounds to production et al, so the player ends up have an easier time of winning.

My 2 :gold: on this subject.

JosEPh
 
I agree with DH.

For me it's like REV, alright for the player as a challenge and Very Very bad for the AI. It causes the AI to inadvertently reduce it's own effectiveness and strength. Basically for the AI it's like cutting off it's nose to spite it's face Only it's are not aware it even did it. Like Rev, RD takes strong, vibrant, challenging AI empires and causes them to self inflict devastating wounds to production et al, so the player ends up have an easier time of winning.

I actually believe the opposite, the player is much more capable (and likely) to actively try to get as many religions as possible in its cities and build many monasteries/etc. than the AI.
 
And I hope this one will be final.

Last tweaks I made since previous version when actually preparing the files:
- Religious Disabling and Mountains now off by default. Not that happy with the latter, but at least now every visible option is unchecked by default.
- No suffix to LS612_TRAITS. Since it's supposed to be better balanced than base traits according to its description and that traits are now on by default, it'd be odd no to keep this option unmarked for now.
- Scale city limits is now off and invisible, for the same reason as No city limits (actually I originally thought this tweaked the borders of the city :blush: So many confusing options...)
- Added 3 "reverse options": No advanced combat, Enable Revolution and Enable ZOC that toggle corresponding (invisible) options.
- Prefixes (actually suffixes) were one last time adjusted to "BALANCE WARNING" and "C2C WARNING" (instead of BETA), the latter indicating that the option might have compatibility issues with C2C. "Beta" sounded odd for options that were in vanilla Civ4 in the first place. Some suffixes were adjusted in consequence.

GAMEOPTION_NO_CITY_RAZING|| Visible | Off || Visible | Off |
GAMEOPTION_NO_BARBARIANS|| Visible | Off || Visible | Off |
GAMEOPTION_LEAD_ANY_CIV|| Visible | Off || Visible | Off |
GAMEOPTION_RANDOM_PERSONALITIES|| Visible | Off || Visible | Off |
GAMEOPTION_NO_TECH_TRADING|| Visible | Off || Visible | Off |
GAMEOPTION_NO_TECH_BROKERING|| Visible | Off || Visible | Off |
GAMEOPTION_COMPLETE_KILLS|| Visible | Off || Visible | Off |
GAMEOPTION_NO_VASSAL_STATES|| Visible | Off || Visible | Off |
GAMEOPTION_NO_EVENTS|| Visible | Off || Visible | Off |
GAMEOPTION_NO_INQUISITIONS|| Visible | Off || Visible | Off |
GAMEOPTION_NO_BARBARIAN_CIV|| Visible | On || Visible | Off |
GAMEOPTION_ADVANCED_DIPLOMACY|| Visible | Off || Visible | Off |
GAMEOPTION_CULTURALLY_LINKED_STARTS|| Visible | Off || Visible | Off |
GAMEOPTION_RELIGION_DECAY|| Visible | Off || Visible | Off |
GAMEOPTION_BARBARIANS_ALWAYS_RAZE|| Visible | Off || Visible | Off |
GAMEOPTION_ADVANCED_ESPIONAGE|| Visible | Off || Visible | Off |
GAMEOPTION_DIVINE_PROPHETS|| Visible | Off || Visible | Off |
GAMEOPTION_MOUNTAINS|| Visible | Off || Visible | Off |
GAMEOPTION_LS612_TRAITS|| Visible | Off || Visible | Off |
GAMEOPTION_RELIGIOUS_DISABLING|| Visible | Off || Visible | Off |
GAMEOPTION_NO_ADVANCED_COMBAT||||| Visible | Off |
GAMEOPTION_NO_CITY_FLIPPING|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_LIMITED_RELIGIONS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_NO_TECH_DIFFUSION|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_SAD|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_UNLIMITED_WONDERS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_GREAT_COMMANDERS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_REALISTIC_CULTURE_SPREAD|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_LARGER_CITIES|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_ADVANCED_NUKES|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_NO_FIXED_BORDERS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_INFINITE_XP|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_UNLIMITED_NATIONAL_UNITS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_NO_NEGATIVE_TRAITS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_PURE_TRAITS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_LEADERHEAD_LEVELUPS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_START_NO_POSITIVE_TRAITS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_NO_NUKES|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_UPSCALED_BUILDING_AND_UNIT_COSTS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_MIN_CITY_BORDER|| Visible | On || Visible | Off |BALANCE WARNING
GAMEOPTION_MORE_RIVERS|| Visible | On || Visible | Off |BALANCE WARNING
GAMEOPTION_MORE_RESOURCES|| Visible | On || Visible | Off |BALANCE WARNING
GAMEOPTION_XP_FROM_ASSIGNED_SPECIALISTS|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_MORE_XP_TO_LEVEL|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_NIGHTMARE_MODE|| Visible | Off || Visible | Off |BALANCE WARNING
GAMEOPTION_ENABLE_REVOLUTION||||| Visible | Off |C2C WARNING
GAMEOPTION_ENABLE_ZOC||||| Visible | Off |C2C WARNING
GAMEOPTION_RAGING_BARBARIANS|| Visible | Off || Visible | Off |C2C WARNING
GAMEOPTION_PICK_RELIGION|| Visible | Off || Visible | Off |C2C WARNING
GAMEOPTION_PERMANENT_ALLIANCES|| Visible | Off || Visible | Off |C2C WARNING
GAMEOPTION_NO_ESPIONAGE|| Visible | Off || Visible | Off |C2C WARNING
GAMEOPTION_BARBARIAN_WORLD|| Visible | Off || Visible | Off |C2C WARNING
GAMEOPTION_START_AS_MINORS|| Visible | Off || Visible | Off |C2C WARNING
GAMEOPTION_REALISTIC_CORPORATIONS|| Visible | Off || Visible | Off |C2C WARNING
GAMEOPTION_FLIPPING_AFTER_CONQUEST|| Visible | Off || Invisible | On |
GAMEOPTION_NO_REVOLUTION|| Visible | On || Invisible | On |
GAMEOPTION_BARBARIAN_GENERALS|| Visible | Off || Invisible | On |
GAMEOPTION_UNITED_NATIONS|| Visible | Off || Invisible | On |
GAMEOPTION_MODERN_CORPORATIONS|| Visible | Off || Invisible | On |
GAMEOPTION_FIGHT_OR_FLIGHT|| Visible | Off || Invisible | On |
GAMEOPTION_SIZE_MATTERS|| Visible | Off || Invisible | On |
GAMEOPTION_NO_ZOC|| Visible | Off || Invisible | On |
GAMEOPTION_ADVANCED_START|| Visible | Off || Invisible | Off |
GAMEOPTION_AGGRESSIVE_AI|| Visible | Off || Invisible | Off |
GAMEOPTION_NO_CHANGING_WAR_PEACE|| Visible | Off || Invisible | Off |
GAMEOPTION_CHALLENGE_CUT_LOSERS|| Visible | Off || Invisible | Off |
GAMEOPTION_CHALLENGE_HIGH_TO_LOW|| Visible | Off || Invisible | Off |
GAMEOPTION_CHALLENGE_INCREASING_DIFFICULTY|| Visible | Off || Invisible | Off |
GAMEOPTION_RUTHLESS_AI|| Visible | Off || Invisible | Off |
GAMEOPTION_PERSONALIZED_MAP|| Visible | Off || Invisible | Off |
GAMEOPTION_ADVANCED_ECONOMY|| Visible | Off || Invisible | Off |
GAMEOPTION_NO_CITY_LIMITS|| Visible | Off || Invisible | Off |
GAMEOPTION_SIZE_MATTERS_UNCUT|| Visible | Off || Invisible | Off |
GAMEOPTION_SCALE_CITY_LIMITS|| Visible | Off || Invisible | Off |

Attached are the files to implement those changes. I don't know whether the 3 new options should be added to CvEnum.h and recompiled? (it seems to work without doing it though)

It's a pity that the order of the options can't be changed because of broken saves, it doesn't look very pretty on the custom game screen when it's all mixed up. I've included a version which do not include the suffixes just in case.

And I've also included an "all-visible" Gameoption file for Yudishtira and other people that want every option visible in the custom game screen :)


View attachment Gameoptions.7z
View attachment CIV4GameOptionInfos - allvisible.7z
 
Well, you can always do a version that reorders the game options for those people who are starting new games.
 
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