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Game Session 1 coordination

Discussion in 'Civ4 - Demo Game: Citizens' started by Blkbird, Jan 15, 2006.

  1. Tubby Rower

    Tubby Rower Chronic Slacker

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    My vote is to settle in place and start a warrior. As soon as growth to size 2 happens switch to a worker. Since there is plenty of forests one forest chop to rush a settler after the warrior is complete could be in order since forests tend to spread and the tile that was chopped could re-grow.
     
  2. Blkbird

    Blkbird Chieftain

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    Where is this "analysis" you speak of, or is that just a personal impression of yours?
     
  3. DaveShack

    DaveShack Inventor Retired Moderator

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    On chops:

    Don't remember exactly which thread - saw it, stored it in memory, moved on. It's also based on personal experience.
     
  4. Blkbird

    Blkbird Chieftain

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  5. GenMarshall

    GenMarshall Ghost Agent

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    This one is a toughy, Right now we have limited orders for our workers so I believe we should build a settler first and then a worker.
     
  6. Blkbird

    Blkbird Chieftain

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  7. Tubby Rower

    Tubby Rower Chronic Slacker

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    settler first!!!! I once started near Peter of Russia and was able to get a worker out then still get my settler out before he did and my worker started about the same time as his settler.

    Settlers take a long time to build... you need some infra first
     
  8. Blkbird

    Blkbird Chieftain

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    In that case, it's anything but convincing to me. How can you have a "personal experience" at all if you had already made up your mind from the start? Have you ever tried to play a single game with heavy chop-rushing? Have you ever tried to play a single game with moderate chop-rushing?
     
  9. DaveShack

    DaveShack Inventor Retired Moderator

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    Tried it, didn't like the results. The math is clear that at best it's a wash, and under some conditions chopping will be worse. In this particular case, the plots are definitely worth more as forests than they are as wood. I don't expect to convince you because your mind is made up the other way. On the plus side, I don't have to convince you because it doesn't seem to be your decision.
     
  10. Blkbird

    Blkbird Chieftain

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  11. Tubby Rower

    Tubby Rower Chronic Slacker

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    That poll might need to be redone since there is not an Other item. I noted in that thread the reason why I needed that option. Nothing is a silly option
     
  12. Blkbird

    Blkbird Chieftain

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    There is no "other" option available, because there is no other things you can build.
     
  13. Tubby Rower

    Tubby Rower Chronic Slacker

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    but there ARE other options. I've mentioned it here somewhere before. are we going to have another vote to decide whether to switch the warrior build if it wins?
     
  14. Chieftess

    Chieftess Moderator Retired Moderator

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    Are you sure that'll pay off? Workers (and settlers) stop city growth, you know.

    BTW, where should the warrior move? My vote is NW along the hills.
     
  15. Tubby Rower

    Tubby Rower Chronic Slacker

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    NW is fine with me. Another suggestion is to move away from the apparent coast to the SW. no new land will be discovered until turn 2 either way (the city will bust the same fog as the warrior moving to the NW).
     
  16. Blkbird

    Blkbird Chieftain

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    This is a decision that needs to be made according to the situation. Settling will reveal more tiles, and maybe there would be some subject of interest - like a Hut, which often comes near where a Settler starts. Otherwise I'd recommend going E to explore the Coast.

    I'd suggest you opening a poll regarding this question. On the other hand, the City won't be growing to size 2 within the Game Session 1 (10 turns) anyway, so we'll have time *after* that session to talk about switching production.
     
  17. Chieftess

    Chieftess Moderator Retired Moderator

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    And if we find that we're right next to the coast?

    I perfer hills...
     
  18. Blkbird

    Blkbird Chieftain

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    But "explore the Coast" I meant "explore along the coastline".
     

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